AeroGod said:
The only thing we have to worry about, as i speak with some great experience, is in the past GAF guilds tend to not work out or last very long in MMO's(FFXI linkshell might be an exception i cant really remember). Either because some people might not like a particular faction, alligences to past guilds or RL friends, or the rule set we choose to play on. They might just actually get bored with the game too or distracted by some of the other big console games coming out this fall or winter. Point is, id like the see this really work, but there is far more against us then there is going for us. We'll have to see how it goes.
Never been in a GAF guild before, so it's good that we've someone with past experience. Been in a lot of guilds though and here's basically what I've learned about it: So long as enough members maintain a presence, as in they usually log on routinely and can find people within their guild to hang out with, it's obviously good. I think rule set is another big one: Whatever direction a guild takes can make huge impacts in the future, particularly as it becomes more apparent where everyone stands. Creating a rule set for a relatively unplayed game is even harder, as in our case here where only a certain percentage are in the beta and know what's fun, what's not, and have their interests already piqued in certain directions and ways. The rest of us? We're flying into this blind. We
think this or that will be fun, but until we're in there and actively doing it we won't know - and so any rule set created
ahead of time will gradually wear down or become outdated for the evolving members of the guild. I've seen that happen a lot.
What I would recommend is something very basic for the guild's rule set:
1) We stick together, meaning we try to play alongside one another and go in the same direction when possible.
2) We help one another: Those with experience openly share it, be it in PvP or the game itself.
3) We respect each other's opinion. No push to agree, just be open and listen. If someone has a problem, listen. You don't have to become their shrink, but show respect enough to pay attention and try to help.
Beyond those, any formal rule set would likely be best after we've spent a month or so in the game, so that the rule set can reflect experienced opinions. Also, be willing to change the rule set as things progress. Sticking something in stone is hardly useful and can lead to conflict later.