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Warhammer Online, The Official Thread of Destruction vs Order

JoeMartin

Member
Azwethinkweiz said:
I just wanted to post my utterly dominating performance in Stonetroll from earlier tonight. Suck it, order! In related news, Chosen is awesome (as is getting 12,500xp for a scenario:D ).

Speaking of utterly dominating...

2uo74.jpg


[UT]DOMINATING[/UT]
 

-tetsuo-

Unlimited Capacity
How in the hell does the game calculate how much xp you earn in a scenario? I had a game today where people got 2-3k more than i did when i had more dmg, kills, death blows etc.
 
_tetsuo_ said:
How in the hell does the game calculate how much xp you earn in a scenario? I had a game today where people got 2-3k more than i did when i had more dmg, kills, death blows etc.
If you solo.. like a witch elf may do they can get more xp..

A solo kill can be 1500 xp all to yourself as opposed to the normal 200ish when with others.


lolz @ screenshot.

no waiz.. a lvl 21 BW in a Tier 2 scenario topping dmg and kills .. Surprised? nope.
 
bathala said:
thinking of getting WAR

wats a good class for doing solo quest if that's possible

all the classes can solo fine, although melee might have an easier time of it, including the melee healers.


lolz @ screenshot.

no waiz.. a lvl 21 BW in a Tier 2 scenario topping dmg and kills .. Surprised? nope.

don't downplay it, man. he's obviously very good. look at the sheer kills he inflicted if the damage doesnt do it for you. props to Joe and those other gaffer guild g00nz.
 

Sinatar

Official GAF Bottom Feeder
Had some kind of weird animation bug tonight, caused my Sorc to start doing the karate kid crane kick.

CaliadarM_000.jpg
 

JoeMartin

Member
TurtleSnatcher said:
lolz @ screenshot.

no waiz.. a lvl 21 BW in a Tier 2 scenario topping dmg and kills .. Surprised? nope.

It wasn't necessarily to surprise anyone, I certainly wasn't surprised since I've been doing it in tier 2 scenarios since level 12.

But to be fair the majority of that 110k came from a very lucky string detonates. Nearly their entire team though it was a good idea to all stand in one giant clump for the entirety of the game so I was often hitting 7+ targets with it at one time.

I posted it for laughs, but I do know you have a personal aversion to scoreboards, so I won't bother arguing it with you.
 

otake

Doesn't know that "You" is used in both the singular and plural
so I played on Averheim last night, doing some PQ, the occasional scenario. I had to log out for a few minutes. When I came back the system would not let me log in to averheim. kept saying my realm was full....????? I dunno if I'll be able to roll with gaf if I have to wait a few minutes every time I want to login to the server.
 

eznark

Banned
bathala said:
thinking of getting WAR

wats a good class for doing solo quest if that's possible

I'm a warrior priest and the class seems pretty versatile (especially with tactics sets). I'm having no trouble with solo questing and am definitely holding my own as a secondary healer in PQ and RvR stuff.
 
"what is this and what does it do?"

It's basically like a book of binding except it's a one use portal back to the guild hall in your realm's city. They only cost like 30 copper.
 

eznark

Banned
thanks, I've sort of been going around doing stuff I skipped to try and pick up a better feel of what is going on in the world and it's been a major pain in the ass to travel. I need to get to level 20 quick.
 

Jube3

Member
otake said:
so I played on Averheim last night, doing some PQ, the occasional scenario. I had to log out for a few minutes. When I came back the system would not let me log in to averheim. kept saying my realm was full....????? I dunno if I'll be able to roll with gaf if I have to wait a few minutes every time I want to login to the server.

In a game like this where the community is a big part of the endgame its better to have to wait 10 minutes to log in at times for now than be on a dead server later on imo.
 

Macattk15

Member
TurtleSnatcher said:
If you solo.. like a witch elf may do they can get more xp..

A solo kill can be 1500 xp all to yourself as opposed to the normal 200ish when with others.


lolz @ screenshot.

no waiz.. a lvl 21 BW in a Tier 2 scenario topping dmg and kills .. Surprised? nope.


I could do tons of damage also if entire teams were clumped up and I could hit multiple people at once with an ability.
 

Dina

Member
Bah I'm gonna shelve my archmage soon. Loved it in T1, hate it in T3. I hear Engi's do the same dance, but in reverse, so we'll see.

Else I'll roll a BW or something.
 
"your guild needs to be level 17 though~"


Actually no, no your guild does not. Apparently the guild hall scrolls aren't the same as the "rapid transit" your guild gets at rank 17.
 
Kinitari said:
your guild needs to be level 17 though~
Except it doesnt.

My guild just hit 13 and I've been able to use them since 11 or so.

Haha @ the other people going crazy over my comment about the scoreboard. It was all in jokes.. But really I wouldn't expect any less then from a BW. They have the most dmg and burst dmg in the game.
 

M.J. Doja

Banned
TurtleSnatcher said:
Except it doesnt.

My guild just hit 13 and I've been able to use them since 11 or so.

Haha @ the other people going crazy over my comment about the scoreboard. It was all in jokes.. But really I wouldn't expect any less then from a BW. They have the most dmg and burst dmg in the game.


its just a couple people going crazy.. you can respond to them directly, its fine. in my experience he does a great job of staying at like 30% health (from his own backlash) and not dying very often (its my job to heal him)

i gotta head to the guild hall though

otake: just stay on averheim, the queues only happen at like 8pm prime time and its 10 mins at the worst.
 

otake

Doesn't know that "You" is used in both the singular and plural
eznark said:
yeah, my worst wait time was like 5 minutes

what is it that we wait for. destruction players login in or order players login out?
 

JoeMartin

Member
Dina said:
Bah I'm gonna shelve my archmage soon. Loved it in T1, hate it in T3. I hear Engi's do the same dance, but in reverse, so we'll see.

Else I'll roll a BW or something.

Engineers really open up once they get their full complement of grenades, as far as damage goes anyways. They can toss out mass damage just from their AOE nades/ability spam.

AOE is what puts up big numbers on the scoreboard. I rarely ever see "massiveomgpwn crits," just a fuckload of dot ticks (many of which happen to be the damage that kills people; I'd say probably 3/5 of my KB's happen when I'm not even targeting the person).

I'll write up a treatise on how I feel a BW is best played soon enough, though I talked a little bit about it in guild chat last night.



And as far as alts go, every time a dok hands my ass to me I get the urge to roll a wp.
 

Kinitari

Black Canada Mafia
Teknopathetic said:
"your guild needs to be level 17 though~"


Actually no, no your guild does not. Apparently the guild hall scrolls aren't the same as the "rapid transit" your guild gets at rank 17.

Ah, I was misinformed then... so I guess the guild hall scrolls were bugged for the guildies - no one could buy them off the vendor.
 
eznark said:
yeah, my worst wait time was like 5 minutes

Haha.. Skull Throne queues hit 800 on saturday nights.. :p

But at least we never have a shortage of scenarios.. Literally I can queue up for something and I'm in the minute I hit "Ok"
 

bathala

Banned
eznark said:
I'm a warrior priest and the class seems pretty versatile (especially with tactics sets). I'm having no trouble with solo questing and am definitely holding my own as a secondary healer in PQ and RvR stuff.
whiterabbit said:
all the classes can solo fine, although melee might have an easier time of it, including the melee healers.

I think that sounds about right melee with healing. I might try that class.

Does Warrior Priest have a Destruction equal?
 

Elbrain

Suckin' dicks since '66
Damn really liking my White Lion have him at rank 24, hopefully by the end of this week I will have him at rank 27.
 
Fact: If you guys thought the screams for IB nerfs were bad now, wait until everyone hits T4 and 2H IBs are all running around with Grudge Born Fury.


Ridiculous.
 

Twig

Banned
Ugh I thought scenario queues were bad before you could queue for every scenario from everywhere.

Now only one queue ever pops. ever.

Fuck Tor Anroc. I don't want another goddman Mourkrain Temple.
 
Too bad, that's all you're going to get. I only ever got Tor Anroc and the OCCASIONAL Talabec Dam during my entire stint in Tier 3. I played Temple of Isha ONCE. I played Black Fire Basin 3 times. I never played Doom Fist Crater. High Pass Cemetary less than 10 times, easily. Probably closer to 5.
 
Argh I still pondering if I should bite on this. I'm just worried my laptop won't run it.

ATI Radeon Express 1250
2 GB Ram
Vista
AMD Turion 64x2
 

Beepos

Member
Game Update 1.01


Highlights

* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.

* TAB-targeting should now more consistently select the nearest enemy in the player's field of view.

* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.

* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.

* Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.

* The /ignore command will now work more consistently.

* In response to player feedback, we have made improvements to player pet movement and behaviors.

* The Pet window should no longer disappear when its master is zoning or entering the game.

* We made many UI fixes including a new "autoloot" feature requested by many players.

* Guild cloaks will now display their heraldry properly.

* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

Hotfixes

Content

* We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!

* The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.

* Fixed a bug in the "Wagon Defense" quest

* The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.

* Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.

* The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.

* Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.

* Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.

* Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.

General Changes

* Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.

* Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.

* Continued improvements have been made to client stability and performance.

* We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.

* Fixed an issue that would sometimes cause roots to last longer than they should.

* The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.

Classes

Shaman

* The debuff from "Hurts, Don't It" will no longer stack with itself

White Lion

* Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.

User Interface

* A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.

* Guild cloaks will now retain heraldry settings through zoning.

* Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit.

* Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.

* The /ignore command will now work more consistently.

* The Pet window should no longer disappear when zoning or entering the game.

* In some cases, the chat window would reset to default position upon logout. This should no longer occur.

* Resizing the chat window should no longer cause the chat window to reposition itself.

* The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.

* Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.

* Changing resolutions should no longer cause the chat tab labels to disappear.

* If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.

* When resizing the chat window, players will now get a resizing cursor.

* Left-clicking on the chat window now causes it to fade immediately.

* When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.

* When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.

* When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.

* Players will no longer be able to use the /petname command unless they have a White Lion out.

* New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.

* Fixed an issue that was causing the health bar fade option to work incorrectly.

* We have re-skinned the Guild Registrar interaction window.

* Fixed an issue that was causing the health bar fade option to work incorrectly.

International

* Many parts of the UI have been modified to fit localized text properly:

- Quest Titles in the Quest Dialog window

- Zone Names in the Zone Loading screen

- The Title Bar in the Open Parties and Warband’s window

- Tactic Names in the Guild Tactics store window

- Zone Names in the Guild Roster tab of the Guild window

- Permission Text in the Admin tab of the Guild window

- Alliance Information in the Alliance tab of the Guild window

- Requirement (Blue) Ability Tooltip text

* Fixed an issue with chat text in localized versions of the game.
 
"White Lion

* Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards. "


Order will now consistently lose Tor Anroc, barring the opposite team's players are single celled organisms.
 

Twig

Banned
Teknopathetic said:
"White Lion

* Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards. "


Order will now consistently lose Tor Anroc, barring the opposite team's players are single celled organisms.
Most of Destruction is. On my server anyway.
* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
One step at a time Mythic. Maybe next time you'll make it so we don't need to check the box. Then you can get rid of it altogether!

Then get rid of all the shit at the beginning and take us straight to the character select screen!

C'mon! Almost there!
 
eznark: Sigmar's Hammer (The guild hall) is in the south of Altdorf in the War Quarter, on the west side. It's by the mount vendor (if you know where that is), the guild registrar will be outside of the Hall.
 

eznark

Banned
Teknopathetic said:
eznark: Sigmar's Hammer (The guild hall) is in the south of Altdorf in the War Quarter, on the west side. It's by the mount vendor (if you know where that is), the guild registrar will be outside of the Hall.


thank you

found it...why the hell will it not let me buy the scroll? Nothing happens when I try and buy it
 

JoeMartin

Member
eznark said:
thank you

found it...why the hell will it not let me buy the scroll? Nothing happens when I try and buy it

Doesn't let me buy it either.

Weird since we are rank 11 and it doesn't give you any kind of warning message saying you aren't allowed. It's just that you right click it and nothing happens.
 
It seems bugged out at times, but I've definitely bought (and used) some, as well as my guild mates (oddly enough, it wouldn't let me buy any at first either). My guild's rank is only 13, so...
 

Kade

Member
Can someone please invite me to the guild? Character name is Altaira.

Anyways, after playing the game for 4 hours straight, it started chopping up like crazy and when I checked Ctrl + Alt + Deleted to see how much memory it was using it was in the millions. Anyone else get this problem? Also, please use the Ventrilo server so I have a reason to keep it up.
 
Sinatar said:
So now that order can't cheat they can't win Tor Anroc? :lol

They have the odds stacked against them, not impossible but rare. All they need to do is make the bauble spawn after 1minute or something. I'd also like them to introduce incentives for lesser played scenarios + a uniform point system. Tor Anroc is 10 for a kill, bit more with the bauble, others are 1 for a kill 70 for a capture. Which makes games always last for 15mins cause nobody can get to 500 in time.

And grr fix the range bugs with warrior priests spells and the smite bug and the lvl2 morale heal bug as well.
 
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