Flesh Into Gear
Member
i jump when i'm trying to kite/get away from someone for no other reason than it makes me feel like i'm moving faster
nelkon and parker said:I went to buy the game today. Ended up coming home with a box containing a 60 day pre paid subscription. FUCK.
JoeMartin said:Jump has helped me get into LOS on multiple occasions. Especially if someone is sitting behind a short wall or something like that. On steep hills the LOS can also be a bit wonky when you're at the top, jump helps a whole lot there too.
Jump is also important to me as a ranged class (EDIT: well, any class really) because I have a whole lot of macros, many of which can move my hand away from a position in that allows me to be moving in a certain direction while hitting certain macros. Jump alleviates the problem as I can jump in the desired direction, hit the macro, land and keep going without technically having stopped.
Jumping also helps better navigate terrain. Imagine small ledges you wouldn't be able to walk up but can easily jump onto. Mourkain Temple is a good example. It would suck ass if you had to run around and use the 2 piddly stairs to get onto the temple every time you ran up to it.
EDIT: Oh, and by far most importantly, especially for BWs, jumping allows you to strafe straight backwards while keeping a target in your cone of fire.
Jumping is endlessly useful.
M.J. Doja said:I just jump because it looks cool while youre running.
Queue up for everything.. also I dont know about Averheim but it may be losing its population already?mr stroke said:ok just picked this up today, joined Averheim server and having fun so far, but can someone tell me why it takes so long to get into a RVR game? it feels like 20-30 mins of waiting in the que to get in? the damn W icon just keeps spinning
am I doing something wrong here?
TurtleSnatcher said:Queue up for everything.. also I dont know about Averheim but it may be losing its population already?
Skull Throne has no more queues to get into the server but at least our scenarios are still staying pretty active.
Awhoops. Ten times better because it has a graphical UI.JoeMartin said:Alternate scenario mod: SJAB (Scenario Join All Button)
http://war.curse.com/downloads/war-addons/details/sjab.aspx
TheOneGuy said:
mr stroke said:nice...not too much description on what it does though? I am asuming it puts u to the front of the line in ques? less waiting?
Uh no.. just queues you automatically.. which leads to the jerks that afk.. I hate people who use this type of mod..mr stroke said:nice...not too much description on what it does though? I am asuming it puts u to the front of the line in ques? less waiting?
Orin GA said:I disagree about the jumping part. Ive had fools jump around me, which I guess is some crazed attempt to confuse me or evade my attacks. Does no good, since I will hit them anyway if they are close to me, and if I cant hit them, then they cant hit me either. I just concentrate of what skill im using while the person on the other end is trying to jump there way to victory :lol
TheOneGuy said:
AFKers in scenarios I'm hoping gets addressed soon .. Those f'ers should be banned.
And I hate you, too.TurtleSnatcher said:I hate people who use this type of mod..
I agree with that.eznark said:They really should force you to have to do something in order to gain XP. Even just attacking/healing once to be eligible I think would alleviate a lot of the issue.
Osaka said:I'm a goblin Shaman, I jump for the sound!
otake said:so me being order I rolled into troll land (or whatever it's called) it's a beautiful forest like area, I see a town, walk in there and i'm immediately hammered down by a giant troll. there's many of them all over the place. turns out it was an all out pq. formed a warband and did the pq twice. very hard. died several times the second time.
they really meant war in this game. so awesome.
# First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario.
# Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.
While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll.
Seriously, that is a godsend.Outdoor Miner said:THANK YOU.
While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll.
Outdoor Miner said:THANK YOU.
So... what you're saying is it should be okay to need for a friend even though your friend wasn't there when the item dropped?Vaporak said:I don't like the change. I'd much prefer my friends being able to need items I'd want, and me needing for what they want, than having all of us grind/buy our own items. The only people this is going to help are those playing an MMO solo.
Vaporak said:I don't like the change. I'd much prefer my friends being able to need items I'd want, and me needing for what they want, than having all of us grind/buy our own items. The only people this is going to help are those playing an MMO solo.
Pyroteknikz said:I think that if you have an alt character and an item drops that they can use, the Need button should be selectable, just in case you want it for your alt.
Pyroteknikz said:I think that if you have an alt character and an item drops that they can use, the Need button should be selectable, just in case you want it for your alt.
Teknopathetic said:Also, if you or your friends aren't in the scenario, group, dungeon, whatever when some shit drops, too bad. I'd really like to hear a good reason as to why someone should get some stuff they didn't put any effort into over someone who did.
Good luck explaining that one without sounding like a total jerk.
Vaporak said:I put in just as much effort as anyone else who is needing, I don't see why I shouldn't be able to get the item as a present for one of my friends. I also don't see why my friends shouldn't be able to do the same for me. The vast majority of my character's gear has been gotten exactly like this as gifts from my friends, and vice versa for their characters. As I said before, the only people who are going to be getting more items out of this change are people who are playing the game solo. So why is it a good idea to introduce a change that promotes soloing?
Vaporak said:I put in just as much effort as anyone else who is needing, I don't see why I shouldn't be able to get the item as a present for one of my friends. I also don't see why my friends shouldn't be able to do the same for me. The vast majority of my character's gear has been gotten exactly like this as gifts from my friends, and vice versa for their characters. As I said before, the only people who are going to be getting more items out of this change are people who are playing the game solo. So why is it a good idea to introduce a change that promotes soloing?
There is a connection, you're just not thinking about it in the right way. A set of friends, co-operating and getting gear for everyone in the set will be able to equip everyone in the set much faster compared to everyone in that set only being able to get items for themselves, yes even with the changes. Before, you could get items faster by co-operation with friends, now you have to grind for them yourself. As I said, a solo vs team solution to the problem, I prefer having the team solution available. I shouldn't have used "solo and group" as terminology before, the wording seems to be causing some misunderstanding. :/Teknopathetic said:"I put in just as much effort as anyone else who is needing, I don't see why I shouldn't be able to get the item as a present for one of my friends."
Because you don't "need" it. If you're not going to use it (giving it to a friend isn't using it) then you shouldn't (and soon, won't be able to) need it.
"As I said before, the only people who are going to be getting more items out of this change are people who are playing the game solo."
What? There's *no* connection between people who only need on shit for their character and whether they play solo or not. None.
In fact, the only way this is a problem is if you're NOT playing solo. The need/greed problem doesn't exist if you're only playing by yourself.
I can't believe someone's seriously defending this.
Won said:You and your friends are not the only people on the server, hard to believe, I know, but better accept it.
JoeMartin said:Because if I was in the scenario and I lost a roll on a piece of gear to you so you could give it to your friend who is not in the scenario, I'd be pissed.
tigole said:Were also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. Were also going to explore EXP gain through the PvP system as well as low level itemization to support that.
Vaporak said:Why? You'd be getting more items from your friends compared to how many you lose from a bad roll. Is it just that you're aware of this item and didn't get it, compared to all the rolls your friends lost trying to get that nice staff you could use?
nataku said:Set pieces for example, at least from what I can tell, seem to be pretty rare. Just a couple days ago I saw a set piece for WP drop. Despite all the scenarios I do, it was the first time I've seen a set piece for my class. If I had some random class who couldn't use it roll need a beat me I would have been pissed.
I check ever single piece of gear that drops before I Greed or Pass on it, and it was only the second or third time I've seen a set piece drop in a scenario. I don't want some random ass rolling on it and beating me for his friend who isn't even there helping out.