TheHeretic said:
Your time and effort entitles YOU to be rewarded, which is why you earn experience and items for participating in events. Not only are you going to need roll on any item YOU can use, you are also need rolling on items OTHERS can use.
If two characters can use an item, one of them has participated in an event and the other hasn't, its completely obvious who should be rewarded. If you don't participte in an event you don't get ithe rewards it offers, simple.
Fuck your appeals to ad hominem, you are a selfish moron. Taking items from people who are earning them and giving them out like candy.
What a terrible straw man. Bringing third world countries food supply into an argument over looting in MMORPGs.
If it's completely obvious then one of you should be able to give a rational argument supporting that position instead of just defining your position at me over and over. If you do want to have a rational discussion about the change, I am more than willing to listen. However, the lieing about my position and resorting to name calling is not appreciated.
Vinci said:
Someone is actually angry about the ninja-looting fix?
Seriously?
I assume this is directed at myself, I however am not the angry one in this thread.
JoeMartin said:
:lol :lol :lol
Oh dear, I wasn't aware that we were arguing with a sociopath. Time to let this one die quietly.
I don't appreciate the misrepresentation.
Sirpopopop said:
Really... comparing this situation to giving food to someone in a Third World Country. Nevermind the fact that food is a perishable substance, we're not talking about life or death here. If your friend needed the item because otherwise some weird in-game bug would kill him permanently, then yeah, people would understand you needing the item for your friend.
Instead, what we're talking about is respect. A more appropriate analogy would be that you and another guy built a bicycle, and then rolled the dice to see who gets the bike on the assumption that since you both NEEDED the bike, you would both use it. However, after you won, instead of you using the bike, you decided to give it to your friend.
It's not about "kindness" to your fellow player. It's about respect.
I mean, if you really only wanted to help your "group" and don't care about the rights of strangers, why don't you just play with them, and only them.
Heck, why are you playing an MMORPG in the first place.
Part of dealing with an MMORPG is learning to work in a greater community. If you don't want to be part of the community, why are you even playing the game in a first place? It's pretty clear by how you view loot that you are in it only for yourself and your friends, and everyone else is just a tool to get what you want. I mean, it's clear you don't respect their rights to an item, you just want to pass it to your friends.
Your time and effort is being considered when an item that you need for use actually drops.
You don't have to deal with other people taking your item that you need for use, just to help their friends.
See, why can't the rest of you respond like this?
He's actually giving a respectful and rational response to my position by trying to clarify his.
Now, first, you are missing my point with the starving child argument. It is as follows: You are currently have the potential to possess a quantity of food/nourishment. I currently, or did in this case, have the potential to "posses" a small amount of data on a harddrive. Now, the necessity for nourishment far far exceeds the necessity for data on a harddrive, only one of them is a requirement for life. Further, by either of us "possessing" our respective quantities will deprive another human from simultaneously possessing, and therefore using what it is that we possess.
Given these conditions, it seems to me that if one is upset at me depriving someone else of data on a harddrive, then they should be far more upset at someone depriving nourishment from someone else who needs it. Especially so given that there exists people who truly need, as in will die with out, the nourishment; but there is no such person who will die without the data. I hope I have made my comparison more clear. The seriousness of the two cases is no where near comparable, and that's exactly the point. I'm using it to illuminate what I see as hypocrisy on the side of those condemning me as a "selfish little asshat" or a "Greedy fuck" when the relative "need" of the two situations does not logically induce such a title for me.
For your bicycle example, I see it completely differently. From my point of view this is what happens. Both myself and my co-worker do the work to construct a bicycle as our business (in game we both join PVP and help kill the same person who will drop the reward). Now in real life we have the choice of selling the bicycle for money, so that we can split the reward for our labor evenly, and unless one of us feels particularly altruistic that day, that is what we will most likely do. However, in game that is not an option. The reward is quantized in discreet units, the singular item or an integer # of items. Now, a way to resolve this dilemma and allow us both to be rewarded we must some how arrange to take turns acquiring the integer number of rewards. The most fair way to do this is to stick with the same partner and take turns getting the reward. That way, as the number of items being rewarded approaches infinity each of your two's share of the reward approaches (total amount)/2.
Now, seemingly a problem results when you do not in fact keep the same "business partner" for the entirety of your gameplay. It seems likely that at some point one of you will play without the other, and at some time help a completely random person in a new "business relationship". Now how do you decide how to take turns acquiring the items so as to evenly reward you both? You have no history to decide a loot order, so we must use something else instead. Enter the random number generator. Now, at lower numbers of total reward, the random number generator deciding loot order does a pretty terrible job at approximating the (total amount)/2 ideal that we are striving towards. This is by the way why I think so many people have a negative gut reaction to the idea. However, as the total amount of reward goes up, the random number generator does a better and better approximation of our ideal.
And that is where my trouble is. I see any given item as just an expression of the (total reward)/(number of workers) that I think should be due to everyone who did the work. While it seems everyone else is focused in on some particular portion of that (total reward) that might be more or less than their share defined by (total amount)/(number of workers). Perhaps my lack of item focus is hindering me from fully understanding your point of view. I'm the kind of guy that didn't even buy or equip any items on my character till lv10 when my friend laughed at me for still wearing the starting gear. :/