I started playing WoW about three weeks ago, but stopped after arriving at two realizations:
1) It was stealing my soul. I never really got into WoW when it launched. Now, after a second go, I realize it's because I never bothered to group up, or even level past 20. There was a moment when I thought, "Hey, I'm level 30. There's 50 more levels of time left. Then I'll start a Death Knight, and follow with another 25 levels." At face value, that wasn't intimidating as much as an acknowledgment that I _would_ spend an ungodly amount of time in game.
2) Ever since UO, I think I've been looking for a game that replicates its territorial economy. Shadowbane was tremendous fun while I played it (for those who haven't, you literally build towns and the castles to protect them), but I left it for the same reason I left UO--some internal sense that the next MMO would be even better.
So, a few days ago I gave Warhammer a shot. After reading this thread and others, I knew that there are some big flaws with the game, but there remained a few bright points that I wanted to explore.
Last night, at level 9, I was running around with some other orcs trying to take some territories back and, in between, running through some public quests. The first thing that struck me was how many things are available to you at any moment. I've run the standard quests, played a few scenarios, some PQs, and fought and died over contested areas. In doing so, I nearly forgot that my character even had a level. The fact that you're immediately able to participate in these things is refreshing after having spent so much time in other games grinding and questing, and hoping to reach that content at some point. The tier system allows for multiple end games as you level from 1-40, which is a tremendously good idea. (Another side-note: Shadowbane had a rank system of level/10 that determined who was best suited for fighting whom, so the tiers aren't exactly groundbreaking to me.)
There was a post a page or two back regarding the number of servers available being too many, spreading the players out. That made a lot of sense when I read it, and it makes even more sense now. I picked the biggest Open RvR server I could find (Dark Crag) and I think it's probably the most accurate in terms of what experience the developers intended. I haven't had any problems finding PQs at all--they're packed. And there always seems to be a warband or two roaming around. To play the game on a server with a low population would be tremendously disappointing because there wouldn't be the sense of connection with fellow players. I wouldn't even want to play a Core server. In fact, I think Core servers might break the game as I've enjoyed it.
I think I'll probably be taking this game slowly. My hope is that, by the time I get to Tier 4, Mythic manages to address some of the concerns.