Knight
Bug Fixes
-Myrmidia's Fury: This ability will now behave correctly when interrupted.
-Press The Attack: This ability will now continue after zoning.
-Stand Strong: This ability will now continue after zoning.
-Gather Your Resolve: This ability will now continue after zoning.
-On Your Guard: This ability will now continue after zoning.
-Stay Focused: This ability will now continue after zoning.
-All Out Assault: This ability will now continue after zoning.
-To Glory: This ability will now continue after zoning.
-To Victory: This ability will now continue after zoning.
-Now's Our Chance: This ability will now continue after zoning.
-Challenge: No longer requires an enemy target.
-Sunder: Fixed a tooltip display issue.
-Staggering Impact: Fixed a tooltip display issue.
Balance Changes
-Commands will no longer agro monsters that are not already in combat.
-Hate from commands which affect all groupmates will now be credited tothe individual group members, instead of all to the Knight themselves.
-The effects of commands can no longer be dodged, blocked, parried or disrupted.
-Commands that deal damage now deal Elemental damage.
-Shield of the Sun will deal Elemental damage.
-Myrmidia's Fury will now receive a greater damage contribution from stats.
-Stay Focused will now heal for slightly more.
-To Glory now restores slightly more action points.
-Guardian of Light will now absorb more damage.
Magus
Bug Fixes
-Dissolving Mist: Radius is now accurate on tooltip.
-Daemonic Armor: Tooltip values will now display correctly.
-Indigo Fire of Change: Multiple Magi can now cast this spell upon a single target, but only a single Horror will be created.
-Tzeentch's Firestorm: The ability can now be defended against, and will trigger any appropriate effects.
-Blue Horror, Pink Horror, Flamer of Tzeentch: Daemonic Minion-specificabilities will now display in the Mastery Training window as being partof the associated Mastery.
-Daemonic Resistance: Increased casting range to match normal groupeffects, and fixed a bug which caused the hotkey to gray out whenselecting group members.
-Daemonic Infestation: When exploding, will now visually knock down players and play an explosion effect.
Balance Changes
-Seed of Chaos will now explode if the target is killed.
-Perils of the Warp will now deal Elemental damage.
-Seed of Chaos will now deal Spirit damage.
-Aegis of Orange Fire will now deal Elemental damage.
Marauder
Bug Fixes
-Gift of Savagery: The tooltip will now better match the stats gained from the ability.
-Gift of Monstrosity: The tooltip will now better match the stats gained from the ability.
-Gift of Brutality: The tooltip will now better match the stats gained from the ability.
-Demolition: The cooldown listed on the tooltip now matches the actual cooldown of the ability.
-Mutating Release: The ability now correctly gives a 10 second immunity to all roots and snares.
-Deeply Impaled: This effect will no longer stack with itself.
-Drink Deeply: This tactic will once again heal when Tzeentch's Cordial ends.
-Growing Instability: This tactic will once again grant a bonus to critical hit at the correct health brackets.
-Convulsive Slashing: This ability will now behave correctly when interrupted.
-Wrecking Ball: This ability will now behave correctly when interrupted.
-Deeply Impaled: This tactic will now give the correct bonus when Impale is used.
-Gut Ripper: This ability will once again cause the next ability used to critical hit.
-Wave of Horror: The tooltip will now state the correct amount of hate reduction.
balance Changes
-Insane Whispers will now add a 50% disorient to Mouth of Tzeentch.
-Deadly Clutch will now heal the Marauder for a higher value.
Runepriest
Bug Fixes
-Master Rune of Adamant: The build up for this ability will now be correct.
-Master Rune of Adamant: The effect from this ability will now last for the correct duration.
-Master Rune of Fury: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
-Master Rune of Speed: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
-Master Rune of Adamant: The tooltip for this ability will now reflect that only one Master Rune can be active at a time.
-Ancestor's Echo: Tooltip clarified.
-Potent Runes: Fixed a bug which was causing this effect to incorrectly alter the player's stats.
-Oath Rune of Power: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
-Oath Rune of Warding: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
-Oath Rune of Iron: The hotbar icon for this ability will now light up correctly when targeting party members in a warband.
-Oath Rune of Sanctuary: The hotbar icon for this ability will nowlight up correctly when targeting party members in a warband.
-Blessing of Grungni: The name of the ability has been corrected.
-Thick Skulled: Fixed a typo in the tooltip.
Balance Changes
-Rune of Mending will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
-Blessing of Valaya will now cast faster and heal for a higher value.
-Rune of Shielding will now absorb more damage.
-Ancestor's Echo will now absorb more damage.
Squig Herder
Bug Fixes
-Indigestion: Fixed a bug that caused this ability to use Intelligence instead of Strength in damage calculations.
-Sticky Squigz: This ability now costs the correct amount of Action Points to use.
-Big Bouncin: This ability will now behave correctly when interrupted.
-Run Away!: The cost has been lowered. The knock forward has been changed to a movement speed increase effect.
-'Ere Squiggy!: Fixed a bug that prevented the tactic from firing on damage abilities.
-Lots o' Arrers: The animation will no longer continue after the Squig Herder runs out of AP.
Balance Changes
-Tastes like Chicken will now heal for slightly more, and no longer lose value based on the health of the pet.
-Squig Armor no longer has a build and a reduced reuse time.
Shadow Warrior
Bug Fixes
-Steady Aim: The tooltip for this ability has been updated to better reflect what this ability affects.
-Assault stance: The Strength and Weapon Skill bonuses from this should now stack with other Strength and Weapon Skill bonuses.
-Outrider Patrol: The tooltip for this ability should now show the amount of damage done.
Balance Changes[/b]
-Eye Shot is now usable while moving.
-Fell The Weak now builds instantly.
-Fell The Weak now costs slightly more action points.
Shaman
Bug Fixes
-Gedup!: Build time reduced, and cooldown time increased.
-Do Sumfin Useful: Fixed a typo in the tooltip for this ability.
-Big Waaagh!: Waaagh mechanic should now properly light up this ability on the hotbar.
-Ey Quit Bleedin: Fixed a bug which was allowing this ability to incorrectly cast on NPCs.
Balance Changes
-Gork'll Fix It will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
-Gather Round will now cast faster and heal for a higher value.
-I'll Take That will now deal more damage.
-Yer Not so Bad is now has no build time.
-'Ere We Go's extra damage will now deal Elemental damage.
-Gork's Barbs' will now deal Elemental damage.
-Bunch o Waaagh will receive greater damage contribution from stats.
-Don't Feel Nuthin' will now absorb more damage.
Swordmaster
Bug Fixes
-Aethyric Armor: No longer claims to return you to normal stance.
-Aethryic Grasp: Fixed a typo in the tooltip.
-Isha's Protection: Fixed a typo in the tooltip.
-Vaul's Buffer: Fixed a typo in the tooltip.
-Ether Dance: This ability will now behave correctly when interrupted.
-Sword Dance: The mechanic icon will no longer display in the general skills tab.
-Balanced Accuracy: Tactic now effects all strikes of Ether Dance, Dragon's Talon, Crashing Wave, and Whispering Winds.
-Ether Dance: The current Balance state is now maintained through theduration of the effect, in order to benefit from Balance-based Tactics.
-Bladeshield: Damage from this ability will no longer be mitigated bythe victim, and will also no longer critically hit, as is normal forall Morale effects.
-Protection of Hoeth: Now displays its correct Balance advancement, andwill no longer highlight in Perfect Balance or increase Balance withevery use.
-Challenge: No longer requires an enemy target.
-Gusting Wind: The ability's tooltip will now display its correct damage value after increasing Mastery.
-Potent Enchantments: Fixed a bug which caused the tactic to be affected by Mastery in the Path of Hoeth.
-Deep Incision: Fixed a bug which was causing the damage to be lower than intended.
-Wall of Darting Steel: Ability description updated to reflect that damage is returned only when you Parry.
-Shatter Enchantment: This attack will no longer remove an Enchantmentfrom the victim if they successfully block or parry the ability.
Balance Changes
-Dazzling Strike has been made a Perfect Balance attack that deals spirit damage.
-Dazzling Strike now deals increased damage and has no cooldown.
-Dazzling Strike has been moved to Level 12.
-Dazzling Strike no longer has a reuse timer.
-Dazzling Strike will now disorient the target by 50%.
-Intimidating Blow has been moved to Level 35.
-Gusting Wind has been made an Improved Balance attack.
-Gusting Wind now costs AP to activate.
-Gusting Wind deals increased damage.
-Ether Dance now deals increased damage.
-Crashing Wave now deals more damage and also makes you and your group briefly immune to disabling effects.
-Whispering Wind now deals more damage and reduces cooldown times for you and your group.
-Ether Dance will now receive a greater damage contribution from stats.
-Blurring Shock's extra damage from critical hits will now deal Spirit damage.
-Wall of Darting Steel will now deal Spirit damage.
Warrior Priest
Bug Fixes
-Prayer Of Absolution: This ability will now continue after zoning.
-Prayer of Righteousness: This ability will now continue after zoning.
-Prayer of Devotion: This ability will now continue after zoning.
-Breath of Sigmar: Build time reduced, and cooldown time increased.
-Purge: Fixed a typo in the tooltip for this ability.
Balance Changes
-Prayer of Righteousness will now deal Spirit damage.
-Divine Aid will now heal slightly more initially and slightly less over time. The over time portion will now last 5s.
-Touch of the Divine will now cast faster and heal for a higher value.
-Divine Light will now absorb more damage.
Witch Elf
Bug Fixes
-Agile Escape: This ability can no longer be used when Rooted.
-Ruthless Assault: This ability will now behave correctly when interrupted.
-Shadow Prowler: This ability will now always be interrupted when the player is attacked.
Balance Changes
-Kiss of Betrayal will now deal Corporeal damage.
-Kiss of Agony will now deal Corporeal damage.
-Kiss of Death will now deal Corporeal damage.
-Kisses will no longer be able to activate off a thrown dagger.
-Vehement Blades has had its damage contribution from stats reduced.
-Enfeebling Strike has had its damage contribution from stats reduced.
-Treacherous Assault has had its damage contribution from stats reduced.
-Masterful Treachery's bonus to damage has been lowered.
-Sharpened Edge has had its armor debuff removed, this has beenreplaced with a self buff that will deal damage back to your enemywhenever they block or parry your attacks.
-Pierce Armor has had its additional armor debuff removed, this hasbeen replaced with a self buff that will greatly increase your WeaponSkill.
-Sacrifices Rewarded will now absorb more damage.
White Lion
Bug Fixes
-Pounce: You will now jump just to your target's side instead ofdirectly on top of them, fixing several collision issues. The damageportion of the ability now fires more consistently.
-Whirling Axe: This ability will now behave correctly when interrupted.
-Full-Grown: The tactic properly increases your pet's Wounds.
-Full-Grown: The tooltip is now correct.
-Ensnare: Fixed a bug that prevented the root from firing.
Balance Changes
-Pack Assault will now deal Spirit Damage.
-Fey Illusion will now debuff the target's autoattack speed.
-Fey Illusion will no longer require a frontal positional.
-Fey Illusion will cost slightly more AP.
Witch Hunter
Bug Fixes
-Declare Anathema: This ability can no longer be used when Rooted.
-Trial by Pain: This ability should now correctly stop channeling when the character is disarmed or interrupted.
-Trial By Pain: This ability will now behave correctly when interrupted.
-Silence the Heretic: The Unstoppable give by the Silence from this ability will now last the correct duration.
-Incognito: This ability will now always be interrupted when the player is attacked.
-Repel Blasphemy: Ability will no longer zero out the Accusation counter.
-Blessing Bullets of Confession: The healing reduction effect placed on targets will no longer be removed by Sever Blessing.
Balance Changes
-Burn Armor has had its damage contribution from stats reduced.
-Sudden Accusation has had its damage contribution from stats reduced.
-Fanatical Zeal has had its damage contribution from stats reduced.
-Trial by Pain will deal slightly more damage and activate Blessed Bullets twice if allowed to run the full duration.
-Blessed Pullets of Purity will now deal Spirit damage.
-Blessed Bullets of Confession will now deal Spirit damage.
-Blessed Bullets of Cleansing will now deal Spirit damage.
-Burn Away Lies will now deal more damage.
Zealot
Bug Fixes
-Ritual of Lunacy: The build up for this ability will now be correct.
-Ritual of Lunacy: The effect from this ability should now last for the correct duration.
-Ritual of Innervation: The tooltip for this ability will now reflect that only one Ritual -may be active at a time.
-Ritual of Superiority: The tooltip for this ability will now reflect that only one Ritual may be active at a time.
-Ritual of Lunacy: The tooltip for this ability will now reflect that only one Ritual may be active at a time.
-Suppress the Fragile Unbeliever: This morale ability will now do the correct damage, and the damage will not be defendable.
-Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given.
-Leaping Alteration: The leaping effect will no longer stop jumping tonew targets after healing the caster. In addition, this ability may nowbe cast directly on an RvR-flagged ally while the Zealot is not flagged(and doing so will flag the Zealot for RvR, as with all other directheals). The subsequent leaps of the ability will only affectRvR-flagged allies if the Zealot is RvR-flagged themselves.
-Tzeentch's Talon: The tooltip for the effect has been updated to more accurately reflect what the effect does.
-Daemon Spittle: The damage from this will no longer stack with itself,and will only be defendable when it initially hits the target.
-Aethyric Shock: Fixed a typo in the tooltip for this ability.
Balance Changes
-Manipulation will now deal Corporeal damage.
-Dark Medicine will now heal slightly more initially and slightly less over time. The -over time portion will now last 5s.
-Dust of Pandemonium will now cast faster and heal for a higher value.
-Veil of Chaos will now absorb more damage.
-Ritual of Superiority will now absorb more damage.
-Tzeentch's Shielding will now absorb more damage.