Not until we climax.Dat 2.1 million.
Another kickstarter happy ending.
Not until we climax.Dat 2.1 million.
Another kickstarter happy ending.
He never said he'd put more of his own money into the project if they got more (not that you claimed he would, but the poster you quoted kind of did), quite on the contrary (if they got enough money, he wouldn't have to spend his own savings).
I suspect he's still effectively putting money in through the "not taking a salary" that was imposed on himself. After all, in real terms, it's salaries that are largely what we're donating towards
Are we donating to salary, really? Or for contract work?
I suppose it's salary because it's one project. But then again, what about Avellone and his crew?
Dat 2.1 million.
Another kickstarter happy ending.
Salary is the largest expense of the studio.Are we donating to salary, really? Or for contract work?
I suppose it's salary because it's one project. But then again, what about Avellone and his crew?
If Shadowrun had more time, I am more than willing to bet that it would trump DFA.
God damn, this Kickstarter stuff is just starting to sink in with me. So many going now. This is fucking awesome.
Yep, it's great. Only time my wallet hurts this much is during a Steam sale.
Just like a steam sale you won't be playing the games when you pay for them.
Just like a steam sale you won't be playing the games when you pay for them.
Just like a steam sale you won't be playing the games when you pay for them.
God damn, this Kickstarter stuff is just starting to sink in with me. So many going now. This is fucking awesome.
Yeah! Eat that you fucking Fallout kiddiez!1RPS: Ive seen an interesting trend in fan responses to the Wasteland-Obsidian probable partnership: YES, ITLL BE JUST LIKE FALLOUT 2. Except that Wasteland and Fallout 2 are very different games especially in terms of battle system, etc. How do you cater to Wasteland fans and Fallout fans while also making something that gamers whove never experienced either will dig?
Chris Avellone: I dont think modern gamers want Wasteland 2. I think the people that remember and played these games want the Fallout 2/Wasteland experience which is a different target audience. Now, you could argue that they still dont know that they want that and that they may have unconsciously become used to modern game mechanics or features like voice-acting.
Still, I have faith they dont need the more expensive trappings that I often feel can hinder the experience as much as it potentially helps it. It may be the section of fans I interact with, but all of them are old-school turn-based RPG lovers, and they know what theyre getting into.
Lastly, this is my opinion: its Wasteland 2. It should be a Wasteland game. While there were differences between F2 and WL, theres a lot of similarities as well: open world, open exploration, skill-based solutions, stat-based solutions, enemy types, coping with radiation, etc. Ill be honest, we worked at playing around with Wasteland elements in Old World Blues, and people never felt the difference they loved it all the more for those elements.
RPS: Theres this giant contingent of RPG fans who constantly pine for the golden age to return, and now theyre getting their wish. Is that a good thing, though? Or is there a risk of pushing the genre backward looking back without moving forward?
Chris Avellone: It depends what you mean by backwards. I still consider a lot of innovations that occurred with Fallout 1 and Wasteland to be unmatched in todays RPGs. I feel true innovation often gets lost beyond features that require new engine tech and the latest video card when we can achieve more interesting game mechanics in tighter constraints.
RPS: Obsidian has kind of a dubious reputation for glitchiness in games, but Dungeon Siege III was pretty stable. Have you finally exterminated your bug problem? If so, whats changed?
Chris Avellone: Thats a good question, and Dungeon Siege III is a good answer to it. Dungeon Siege III was developed internally. We had the tools team a few doors down, our tools guys understand why we ask for functionality in the editors, and Onyx was set up to do what Dungeon Siege IIIs mechanics required. From a narrative standpoint, scripting a conversation in Obsidian style for DS3 took far less effort than any other game weve worked on, including our own Black Isle titles. Also, I feel Square was encouraging with Quality Assurance, and we had time and support to address issues as they came up. I feel Treasures of the Sun, the DLC, also makes the core game even better. All of these factored into development, and it shows if you found the game a stable, fun experience thats every developers goal and no developer I know of sets out to ever do anything less.
Chris Avellone: Id argue Kickstarter isnt what the industry needs, its what players need.
New Image of Desert Rangers and new update too. http://www.kickstarter.com/projects/inxile/wasteland-2/posts
'Lastly, I am very excited to release the first official piece of Wasteland 2 concept art. We asked the very talented Andree Wallin to help us establish the look and feel of the Desert Rangers. I think this image speaks for itself '
There's an higher res version of the pic on NMA.
There's an higher res version of the pic on NMA.
I'll be honest.. I'm not really digging it too much. Not bad, mind you, just.. doesn't quite hit the right spot with me.
Wat.if I saw this and was told it was COD MW4 I would believe it.
Wat.
If you saw this outside of any context what you you think it was.
Grungy post-apocalyptic Sci Fi.
Same, don't want to be a downer but if I saw this and was told it was COD MW4 I would believe it.
I hope the final game has more of the throwback bright 80's punk fashion and color of the original, if the game ends up just being brownscale it'll be a missed opportunity.
Come now.
it will be what it needs to be!!
*reads the discussion*
wtf guys. Why everything needs to be a fucking throwback to something. 80s ended 30 years ago. This game don't need to be goofy or something. I'm all up for badass realistic style.
no u
A game that slavers it self in Fallout iconography and visual design to piggy back on brand awareness?
They said its not going to be Fallout, multiple times now. And where in that picture do you see anything related to Fallout? I dont get a fallout vibe from that picture at all.
If you saw this outside of any context what you you think it was.
STALKER was the first thing to come to mind, personally.
Where is my popcorn? And my comfy chair?
I admit that glancing quickly over the picture might fall into a similar category to CoD advertisement pictures, but as soon as you look at it longer than 1 second, you should notice that its a vastly different setting.
They said its not going to be Fallout, multiple times now. And where in that picture do you see anything related to Fallout? I dont get a fallout vibe from that picture at all.
Mainly the colour pallet of nothing but hues of brown.
http://i.imgur.com/bsImg.jpg[IMG][/QUOTE]
So according to you it looks just like Call of Duty but somehow also manages to look just like Fallout at the same time.
No one around here is going to fall for an AstroLad, but are you a troll? I honestly can't tell. If you are, you should consider that a compliment.