It's a pure profit venture. The GAME is funded. If they sell one copy, it's profitable.It really frightens me that gamers don't think the Kickstarter fad will die off if the Gamestarters don't do well.
It's a pure profit venture. The GAME is funded. If they sell one copy, it's profitable.It really frightens me that gamers don't think the Kickstarter fad will die off if the Gamestarters don't do well.
It's a pure profit venture. The GAME is funded. If they sell one copy, it's profitable.
That's silly. You can't build a future on one copy. These ventures need to be successful in terms of sales.
Well, then I reckon that the developer can market it and try to make a profit. But not with game funds.That's silly. You can't build a future on one copy. These ventures need to be successful in terms of sales.
It will probably sell more than one. The success of the game doesn't have to be held to some arbrirtay sales number because they've already paid for development.
Well, then I reckon that the developer can market it and try to make a profit. But not with game funds.
What they get woth game funds is word.of mouth from backers. Anything else is up to them if they want to risk it.
We're not responsible for keeping them afloat. We enabled them to make the game. If THEY want to do a franchise then THEY need to market it. Kickstarter is used to get game development funds for one project.Future is always an issue. You don't kickstart a franchise and do nothing with it. Yes, they will have enough money to develop the game. The issue is the months after that, if the game bombs, then the studio is in a bad spot.
Same with DFA, Wasteland or Shadowrun. You want to build a franchise, not a "one game and forget about it".
You can't build and maintain a studio with the kickstarter model.
Future is always an issue. You don't kickstart a franchise and do nothing with it. Yes, they will have enough money to develop the game. The issue is the months after that, if the game bombs, then the studio is in a bad spot.
Same with DFA, Wasteland or Shadowrun. You want to build a franchise, not a "one game and forget about it".
You can't build and maintain a studio with the kickstarter model.
Exactly correct. We're not paying for games 1, 2 and 3. We're paying for game 1.I think the point of all of this is just giving developers the chance of having some breathing air for 1.5 years, since we're basically paying their salaries for that time.
They probably won't be working full time on these games. I imagine both Tim Schafer and Brian Fargo will likely spend some time planning more games, pitching ideas to publishers (well, BF's likely not to be doing this ), building their own tools, etc. on the mean time.
It really frightens me that some gamers don't think the Kickstarter fad will die off if the Gamestarters don't do well.
Actually, it frightens me in general that some gamers don't care about if their favorite dev makes money or not.
The reason it was Kickstarted in the first place is because it's expected to bomb.
I do see the name Kickstarter as being well chosen, a way of giving a artificially large boost at the beginning in hopes that success would lead to a self reliance.
By publishers, derpy. The reasons fans are funding it is because these games weren't generating the profits that publishers wanted anymore.... are you fucking crazy?
nobody spends all that time, good will, and money expecting their product not to sell.
What the fuuuuuuuuuuuuuck.
Believe it or not, video games are not all about the art.
It's not really that these games don't sell. Look at Fallout New Vegas & Dragon Age Origins, which are probably the closest to old school CPRGs we've gotten this gen. Both sold well. But it was the publishers who chose that Dragon Age II should be the streamlined shit it became.By publishers, derpy. The reasons fans are funding it is because these games weren't generating the profits that publishers wanted anymore.
Otherwise they would be using publisher money.
By publishers, derpy. The reasons fans are funding it is because these games weren't generating the profits that publishers wanted anymore.
Otherwise they would be using publisher money.
Well, then it's worth it for the developers to invest some of their money in marketing but not money specifically given to them for the making of the game. We made it possible to MAKE the game. It's on BF and crew to sell it if they want to make extra profits.It's not really that these games don't sell. Look at Fallout New Vegas & Dragon Age Origins, which are probably the closest to old school CPRGs we've gotten this gen. Both sold well. But it was the publishers who chose that Dragon Age II should be the streamlined shit it became.
These games do still have the potential to sell, publishers just want devs to make Gears of War RPGs, which have the potential to draw in the casual crowd whereas more old school RPGs are harder to get into for inexperienced gamers.
Actually, it's not risky. It's a game that 'only' costs 900k to make. 400k on DF's case. No one likes losing money but this is spare change for big publishers and it could've helped them by giving the publisher positive rep by supporting old-school, hardcore genres and actually selling well (since these games belong to mostly untapped markets).It's not because they weren't generating the money. It's because no one knew if they would!
It was a risky business proposition with no guarantee of return.
Actually, it's not risky. It's a game that 'only' costs 900k to make. 400k on DF's case. No one likes losing money but this is spare change for big publishers and it could've helped them by giving the publisher positive rep by supporting old-school, hardcore genres and actually selling well (since these games belong to mostly untapped markets).
They probably know this but publishers just don't give a fuck unless you're talking 7 digit numbers.
Very well said. I don't see the kickstarter as developer charity. It's project funding, and as such has pretty clear restrictions on what it should be spent on.We're not responsible for keeping them afloat. We enabled them to make the game. If THEY want to do a franchise then THEY need to market it. Kickstarter is used to get game development funds for one project.
developer charity.
Personally, I see kickstarting as not charity, but simply pre-ordering a game.
So do I. But people around here will argue black and blue that it's not a preorder despite the fact it is exactly the same as traditional preorders (pay for something in advance of receiving it).
Well, that's because it's not a traditional pre-order, and at the same time, it's not a pre-order. But it also is a pre-order. It's a gray area.
It doesn't make a difference in the end. Both a traditional preorder and a Kickstarter backing are paying for future potential. Because that's what it is right up to the point the Kickstarter is fully funded and the end date for funding has passed.
Oh, everything about the Wasteland 2 kickstarter and how it's been managed has felt like amateur hour to me. It's been successful due to the IP being resurrected, the idea of a hardcore isometric RPG with passion and talented individuals behind it, and most recently Chris Motherfuckin' Avellone jumping on board.
Everything else, from the kickstarter page itself, the video production, the vague updates coupled with detailed interviews given to obscure websites and not linked into the kickstarter, the hastily written backstory snippet, the "social" namedrop, the "WE'LL ADD MORE DEPTH GUYS MORE DEPTH" assertions for $500,000 milestone increments...none of it inspires confidence. But that's okay, because we still know that talented people are going to be passionately composing a new old school RPG, and ultimately that's all that matters.
It's just definitely not maximizing their Kickstarter revenue.
Don't really see what's pathetic about it. The only fail they've had was that "social" thing but that was quickly corrected. Otherwise they've clearly outlined what they are going to do, have had a decent number of updates, interviews & such that have given them some more visibility (and it hasn't just been "MORE DEPTH" without explaining what that depth is), given people plenty of good reasons to keep giving after the original goal(s) were achieved, and Fargo did the whole Kicking it forward nitiative, which is a pretty big & awesome thing.Nailed it.
They are extremely lucky that the brand name and devs pedigree is such strong because the whole kickstarter affair done by Fargo is pretty pathetic.
Don't really see what's pathetic about it. The only fail they've had was that "social" thing but that was quickly corrected. Otherwise they've clearly outlined what they are going to do, have had a decent number of updates, interviews & such that have given them some more visibility (and it hasn't just been "MORE DEPTH" without explaining what that depth is), given people plenty of good reasons to keep giving after the original goal(s) were achieved, and Fargo did the whole Kicking it forward nitiative, which is a pretty big & awesome thing.
So they don't have a graph showing where they are at with the pledges, big deal. That doesn't make the whole thing "pathetic", stop exaggerating. If it had truly been as pathetic as you claim, then they wouldn't have raised this much money.
What now people be over analyzing his kickstarter campaign?
That's silly. You can't build a future on one copy. These ventures need to be successful in terms of sales.
What now people be over analyzing his kickstarter campaign?
Oh, everything about the Wasteland 2 kickstarter and how it's been managed has felt like amateur hour to me. It's been successful due to the IP being resurrected, the idea of a hardcore isometric RPG with passion and talented individuals behind it, and most recently Chris Motherfuckin' Avellone jumping on board.
Everything else, from the kickstarter page itself, the video production, the vague updates coupled with detailed interviews given to obscure websites and not linked into the kickstarter, the hastily written backstory snippet, the "social" namedrop, the "WE'LL ADD MORE DEPTH GUYS MORE DEPTH" assertions for $500,000 milestone increments...none of it inspires confidence. But that's okay, because we still know that talented people are going to be passionately composing a new old school RPG, and ultimately that's all that matters.
It's just definitely not maximizing their Kickstarter revenue.
Because it's indicative of what happens when the Kickstarter Buzz wears off. The only reason he made so much damn money is because he was the first person after Shafer to do it. He came to us with a sob story of a nostalgic game and evil publishers, and we were so drunk on "THIS IS THE NEW SHIT!" that we didn't think to look at it analytically. Sure, getting Avellone on board helped a shit-ton, but that had nothing to do with Fargo's name.
what the hell is this? what sob story? Its a great venture. I'm still commited. He just hasn't sold it very well. And this has A LOT to do with the Brian Fargo name. He got notch + avellon + co to kickstart his campaign at the start. And that razer peripheral guy. People loved interplay.
Nailed it.
They are extremely lucky that the brand name and devs pedigree is such strong because the whole kickstarter affair done by Fargo is pretty pathetic.
You need to run a KS campaign like a political campaign
You need to run a KS campaign like a political campaign
@ChrisAvellone and myself will be doing an AMA this Friday morning for those interested
I take it he's talking about an interview but what does AMA exactly mean?
I'll be shooting a video today giving more information on Wasteland 2. Also heard the first pass of music from Mark Morgan..great stuff.
I will provide a sample of the music but ONLY if Mark approves. He won't allow me to release anything until he makes several passes at it.
I take it he's talking about an interview but what does AMA exactly mean?
Oh, that's pretty great.Ask me anything.