DiscoJer
Member
Nice art but what's the point of that art if the game's gonna be isometric? Wouldn't that effort be better spent in designing locations roughly as they'll be seen in game? Or is it going to be fully 3D with any camera angle you want?
Well, I'm personally hoping that portraits for things (NPCs, Monsters, etc) will be used in WL2, like the original.
Ideally like this:
(Okay, maybe not exactly like that. But something like that.)