@Mr. Avellone
I've always wondered something about NWN2, the original campaign was a lot more lighthearted and formulaic compared to most Obsidian games. Any reason for the change in direction? Did Atari specifically request a plot like that or did you guys just feel like trying something different?
Avellone said:I think that had to do with the Lead Designer, Ferret Baudoin (Ferret, if I get your name wrong, I apologize), who set up the story arc and the companions. The goal was more of a high-fantasy experience. Atari didn't influence the plot, it was a studio creation.
Why miss it when Fallout 4 is most certainly due in time for next-gen consoles and PC in a couple years. Me, I'm bored with it as far as it's been explored in the series so far. Wasteland 1 was set up as an alternate 1980s Cold War resolution, so the world of WL1 is basically late 20th century desert towns, repurposed locations and disused relics of the late 80s, like a Mad Max/Road Warrior view of the post-apocalypse except with killer robots and cyborgs, unfriendly wildlife, cultists, and mutants added to the roving gangs of thugs. It'll hopefully look more distinctive than what was only outlined roughly in written descriptions, but I assume it will look like a modern Fallout might if it had stayed top-down/iso but with an 80s theme in place of the 50s one that Fallout is defined by.Don't know much about the Wasteland aesthetic but I will miss the 50s Americana of Fallout.
We know who to blame for NWN2, especially that unfortunate first act, I imagine:
gj Ferret
[]Schwagtastic 20 points 2 hours ago
Clever writing and interesting game mechanics trump graphics and effects every time.
[]ChrisAvelloneCCO Obsidian Entertainment 42 points 2 hours ago
...annnnd say that in a publisher pitch meeting, and you can hear a pin drop. The marketing guys will simply leave.
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in other news Unigine Corp. being fans of Wasteland are ready to provide Unigine for free and they have already contacted Fargo about this.
This is Unigine.
isnt he the one who jumped ship to bioware halfway through nwn2 development?
They don't have the budget for a 3D world. Gimme Planescape Torment in HD.
It's the elephant in the room but it should be noted that the Bethesda bringing back the Fallout franchise helped this project more then anything else.
No I think he's accurate because Fallout 3 and NV brought Fallout back for a new generation, I know Wasteland is different and was before Fallout 1 but it was also 25 years ago.Nonsense. The target audience wants this not because it's more Bethesda Fallout, but because it isn't.
I disagree I think that it helped because lot's of people enjoyed Fallout 3 and NV but even the one's that didn't are going to support this type of project especially type of game this is, I know that's why I did because I never played Wasteland 1 but I adore the Fallout games and I am sure I will enjoy Wasteland 2.Only if you mean it in a way that Bethesda's games are so shitty in comparison that they drove people to support something that's as far away from a Bethesda game as possible.
That "generation" is not the one pledging to this project in droves. Read their forums and look at every scrap of feedback. People don't want Fallout 3, they want Wasteland 2. The games have almost nothing in common.No I think he's accurate because Fallout 3 and NV brought Fallout back for a new generation
I literally don't know what you're saying exactly, but if you think that Fallout 3 is in any way similar to Wasteland 2 you should take your money back right now because you're in for a disappointment.I disagree I think that it helped because lot's of people enjoyed Fallout 3 and NV but even the one's that didn't are going to support this type of project especially type of game it is, I know that's why I did
That's true but It doesn't mean that those games didn't bring back awareness to the previous games in the series or even Wasteland as it was a Ancestor to the Fallout games and that generation can be supporting it as well.That "generation" is not the one pledging to this project in droves.
I really don't get you, I never said it's going to be like Fallout 3 but It will share similarities with Fallout 1 and 2.I literally don't know what you're saying, but if you think that Fallout 3 is in any way similar to Wasteland 2 you should take your money back right now because you're in for a disappointment.
That's true but It doesn't mean that those games didn't bring back awareness to the previous games in the series or even Wasteland as it was a Ancestor to the Fallout games and that generation can be supporting it as well.
Shithouse claimed that Bethesda helped this project "more than anything else" which is a far cry from your reasonable scenario.Some people played FO3 and then played FO1-2 and loved them for different reasons. And some of them might have contributed to this project.
Does your ignorance know no bounds? I am not expecting it to be anything like Fallout 3. I know exactly what I am getting with Wasteland 2 and I am looking forward to it.Fallout 3 is a product of publishermodernizationhomogenization and Bethesda fuckery, Brian Fargo even makes fun of the first person perspective in his video pitch. It represents everything that Wasteland 2 stands against. Fallout 3 may be helpful insofar as it provides an example of what we're trying to get away from, but if you're donating to Wasteland 2 because you're expecting something like Fallout 3 then you're doing it wrong.
Does your ignorance know no bounds?
Shithouse claimed that Bethesda helped this project "more than anything else" which is a far cry from your reasonable scenario.
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in other news Unigine Corp. being fans of Wasteland are ready to provide Unigine for free and they have already contacted Fargo about this.
This is Unigine.
Bethesda gets too much shit on "hardcore" forums for a decent reboot to Fallout even though it's a totally different game. Some people played FO3 and then played FO1-2 and loved them for different reasons. And some of them might have contributed to this project.
Interesting, might mean tablets are still an option down the road if they choose it.
Not only that but I'm sure money was budgeted for an engine. That money could then be reallocated to some other part of development.Interesting, might mean tablets are still an option down the road if they choose it.
On the webpage It lists IOS and Android, I think it's safe to assume it would support tablets as well but I am not sure.does it support tablets? it supports Mac OS X but not tablets as far as I know.
I can ask though...
((((
in other news Unigine Corp. being fans of Wasteland are ready to provide Unigine for free and they have already contacted Fargo about this.
This is Unigine.
What's so bad about the engine? I've had no experience with it.
this engine also supports Linux.
I'm not sure if Fargo accepts the offer though because they might choose more familiar engine to work with but who knows.
Yeah, Fallout 3 was different but good. I like the first person perspective and the open world structure. And, yes, I'm sure Fallout 3 and New Vegas had parts to play in drawing attention to this project of those who'd probably have not cared otherwise.
Given their tight deadline and resources, I'm not sure I'd push for wholly unfamiliar software. Could introduce a lot of unforeseen issues that could delay the game. I'm sure they've got what they need, aside from the RPG-focused tools Obsidian brings to the table.
I think he said he was going to try different engines and show us how it looked in each and then call for input. I assume that engines allow you to sample before licensing?
well, at least these guys will definitely allow Fargo to sample their engine.
I think Unity also has a free version available to everyone.
Why miss it when Fallout 4 is most certainly due in time for next-gen consoles and PC in a couple years. Me, I'm bored with it as far as it's been explored in the series so far. Wasteland 1 was set up as an alternate 1980s Cold War resolution, so the world of WL1 is basically late 20th century desert towns, repurposed locations and disused relics of the late 80s, like a Mad Max/Road Warrior view of the post-apocalypse except with killer robots and cyborgs, unfriendly wildlife, cultists, and mutants added to the roving gangs of thugs. It'll hopefully look more distinctive than what was only outlined roughly in written descriptions, but I assume it will look like a modern Fallout might if it had stayed top-down/iso but with an 80s theme in place of the 50s one that Fallout is defined by.
How does a multiplat engine work exactly? You just code to the engine and then it compiles 3 separate versions so they'd get Linux for free or do you still have to code to each platform and it just makes it easier?