Wow, the lighting looks like it's been significantly improved since the original alpha trailer released earlier this year. Looking great!
Ahoy there, weary traveler! This is Werewolf Wally, howlin' at you from radio station KPOW in heart of downtown Damonta! Are you tired? Hungry? Lost in the trackless reaches of the wastes? Then listen to this message from the Damonta Chamber of Commerce, and point your tired tootsies toward the friendliest little town in Arizona.
Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona, and the biggest scavenging center in the west! Our little town grew up in the ruins of an old military facility known as the DAvis-MONThAn Air Force Base - hence the name - and that base is the secret of our vibrant economy. Its big old airplane graveyard is a magnet for scavengers and scrap-metal merchants from all over, and the tech we've taken from all those old planes, robots and buildings has given the town the highest standard of living in Arizona. Ever heard of air conditioning, folks? Well, we got it, and you won't believe how good it feels.
Hold up, there's going to be a radio? Like with oldies music and stuff??
Well in that little flavor text section it sayshm sounds like it. *-* didn't say anything about music though...
if there is confirmation on this I'll need to change my pants.
Well in that little flavor text section it says
"Damonta has everything a weary traveler could wish for, motel, bar, garage, diner, fresh water, scenic attractions, the best oldies station in Arizona"
damn you're right. I somehow only noticed the "howlin' " part at the beginning.
this is excellent, I just hope they'll have a slightly wider array of songs compared to fallout:nv, where the songs (while being awesome) just kept looping over and over after some time.
I have to agree fully with your hope. I still listen to Fallout 3's soundtrack from time to time, but I found New Vegas's too small for some reason. The immersion created by that touch made Fallout 3 a richer experience for me. Still, the more I see of Wasteland 2, the more I want to play it!
I hope the OST is nothing like Fallout 3's. Gimme dat ambient Mark Morgan goodness.
While I'm not saying the radio never has music, you shouldn't imagine it as a radio station a la GTA. It's mostly there for atmosphere, commands, communication, chatter, etc.
why not both.
good thing about radio or jukeboxes or similar stuff is that you can turn it on and off. at least in most cases.
edit: okay that's how it is:
Because licensing music is expensive.
that's another (certainly true) point. but just now it sounded like it would bother you if it was in the game
Nice update. Where's the damned gameplay systems talk, though?
Oh, sure.
Wasn't the update just before this one a gameplay one though? We've now talked about the character system, and talked about and shown combat, dialog and inventory. I certainly have plans for digging deeper into such systems in future updates, revisiting them, etc, but suggestions are welcome; what gameplay systems talk is damned? Skills follow-up is on the list, if that's the question.
The new & improved UI for Wasteland 2 looks quite snazzy & streamlined. As usual the gamer's input was paramount. Look for it by end of week
Agreed. Looks nice!I don't care for the "customization" of the UI, but I never did from day one. I want the default to be nice and functional, and that's good enough for me. This UI design in general is a HUGE improvement over the original one they showed with the gameplay video. The biggest and best change is the way text is displayed. Changing it from a computer read out thing into typewriter text makes it so much easier to read and focus on. Great decision there.
The rest looks nice too, but I probably won't be able to tell how good it is in functionality until I actually get my hands on it.
Agree, I'm quite hyped.Love it!
And that new screenshot is amazing as well.
But that got me paying more attention, and now I want to know what the icon to its left represents.
UI screenshots:
Default:
Customisation example:
(We can talk screenshots freely here, can't we? If not I'll delete them.)
We goofed.What's up with the extra + and - under the map in the first screenshot?
Is everything else besides the HUD incredibly blurry for anyone else?
Welcome back to this very special episode number 50! In it, we're joined by InXile Entertainment's Brian Fargo and Nathan Long.
Brian Fargo is the original founder of Interplay and creator of such classic games as Bard's Tale, Neuromancer, and our favorite: Wasteland.
Nathan Long is an author and screenwriter probably most famous for his series of novels based on the Warhammer universe. He's currently the lead writer on Wasteland 2.
Thanks for posting, pretty cool interview.
Brian Fargo said:I wanted to give you all an update on the progress of Wasteland 2 and to answer some of the questions I have received on production. I can happily announce that we remain well financed for development, thus allowing us to ship a product without compromise.
This is primarily due to our disciplined spending, project planning and the benefit of our back catalog sales to cover any extra product features and content we loved.