I think it’s important that we bridge a little bit between what was happening then and now. The first game happened in the south west, Arizona, California, Las Vegas, this part of the world, where you’re desert rangers and you’re trying to restore law and order to a society that’s been devastated by nuclear war. So I don’t want to lose that, I want to stay with that.
I think being desert rangers in this part of the wild west kind of scratches a nerve so I don’t want to lose that, but that said, we also need to take you in some completely different directions that you haven’t seen before, because with all of these games if you feel like you’ve been there, done that, you automatically don’t want to play it, so we’re very cognisant of that.
One of the things that we never really had a chance to do with Wasteland was audio, and I think with audio there’s a tremendous amount you can do to set the mood and the tone, and create trepidation. So we’re really focused on that, and I think Fallout did a great job with that, so we want to take that to the next level where I feel like there hasn’t been a lot done there. So we want to satisfy the old but we’re not going to take it into outer space or anything crazy, we want to stay with some of what was there but show them some things they’ve never seen before.