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Wasteland 2 |OT| Explode 'em like a Blood Sausage

Man, I'm in
Cali
, and it's quite evident that this wasn't beta-tested.

It's not functionally broken, but I've got repeatable turn-ins for infinite xp (albeit at the cost of scrap), missing triggers/checks, glitchy cut-scenes triggering forever-locked-inside doors....ugh.

Still trucking along, though.
Well, this is disappointing. I really hope they're going to be working hard on the game post-release.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Yeah, it would have been nice if the manual had actually stated as much. The only thing it mentions is how the higher the armor, the better the weapons will do, although it seems like that's only partially true. It's not really the bigger and thicker (manual) as though it's scaling, it's if it's higher at all. So from what you're saying above, a threshold of 2 would need to simply be going against an armor of 3 for the 2.2 bonus? The way you worded it is how I assumed it was supposed to work, but the tooltip is not helpful at all, specifically because of how it uses the word threshold by itself.

Pretty much, yeah. A weapon with Armor Threshold 2 will do bonus damage to any enemy with Armor of 3 or more. A weapon with Armor Threshold 3 will do bonus damage to any enemy with Armor of 4 or more, et cetera. Armor Threshold pretty much works like the inverse of Armor Penetration: you want to have more Armor Penetration on your weapon than the enemy has Armor, but you want to have less Armor Threshold on your weapon than the enemy has Armor.

This can all lead to a kind of counter-intuitive sort of situation where you're shooting a badger with an anti-tank laser and it's doing bonus damage even though I'm pretty sure that's not what it was actually designed for but, like, okay. Whatevs.
 
Man, I'm in
Cali
, and it's quite evident that this wasn't beta-tested.

It's not functionally broken, but I've got repeatable turn-ins for infinite xp (albeit at the cost of scrap), missing triggers/checks, glitchy cut-scenes triggering forever-locked-inside doors....ugh.

Still trucking along, though.

Hey, I'm actually looking for a specific spoiler about that part of the game.

I read earlier that once you get there, you can't go back to Arizona. I just wonder if A) this is not true and you can actually go back, or B) it's true, but it's ok because all the companions you've recruited are made available in a new base in California, as well as your storage crate, or C) no actually once you go to California, due to events in the story you're stuck with whatever NPCs you bring with you and you start over with an empty storage crate. Which is it?

Today I spent two hours being mauled by too many Honey Badgers, and two hours lost in the hedge maze that is Ranger's Citadel.

Whew.

You're the second person I've seen referring to the Citadel as a maze. Are you joking? It's just a + shape, I figured out where everything was as I visited it.

Are people not playing zoomed out enough, so they don't get to see the lay of the land?
 

Carcetti

Member
Been playing this slowly and casually and now I'm wondering about the skill system's thresholds. I created a group of specialists like a hacker and a lockpicker and at least going by the long-ass AG center area, even these specialists have typically a 10% chance of succeeding and 45 chance of failing critically in anything they try... It's not an element I really miss from old school RPGs.
 

AHA-Lambda

Member
How much of the game is left when you get to
California
?

I don't think I'm that far away from there yet but I've not wandered off to do a lot of the side stuff yet.
 
Anyone got this to work with GeDoSato? If so, please tell me, because I can't even start the game with it.

I couldn't get it to work, downsampling seems to work at the driver level though as all of my custom resolutions show up within the video options.
 
Another little public service announcement.

Ever swap weapons and the entire party swaps instead of just one character, so you ended up starting a fight with everyone holding bats and knives? I expect has happened to some people like me who were wondering why it happened, and I played with it and figured it out.

Press space to select just one character, then press space again to switch to all characters.

At this point, in this moment after switching back to all characters, if you swap weapons it will swap everybody's weapon.

Then if you switch to a new character (but still have the entire party selected), only that character will do the swapping. This behavior will persist until you press space twice again.

This is actually really useful for reloading all of everyone's weapons. After a fight, press space, space, R, X, R, X, and you're set.
 

Enduin

No bald cap? Lies!
Two UI features I hope to see added is the ability to use the map to move/pinpoint the camera since some of these maps are really damn huge and having to manually scroll around to find where you want to go or to find the exit is really annoying. How was this left out to begin with? It's such a standard feature.

Second is the ability to leave custom markers on the map so you can make note of exactly where a person or point of interest is that you want or need to return to.
 

O.DOGG

Member
... the ability to leave custom markers on the map so you can make note of exactly where a person or point of interest is that you want or need to return to.

Either that or have points of interest added to the map automatically. Some of these maps are like mazes and trying to find my way back to a store is a ridiculously difficult task.
 

d00d3n

Member
For those of you who have focused on the game since launch: how long is the game? The incredible skill point expense to max out a single skill seems to indicate that it is a long game. What level were you in the end?
 
Two UI features I hope to see added is the ability to use the map to move/pinpoint the camera since some of these maps are really damn huge and having to manually scroll around to find where you want to go or to find the exit is really annoying. How was this left out to begin with? It's such a standard feature.

Press M to bring up the map, then double click any location on the map to warp the camera there. Then you can right click the ground to make your party start walking there.

It's a little wonky, sometimes you'll click on the map and the camera will stay where it already was, just do it again.


For those of you who have focused on the game since launch: how long is the game? The incredible skill point expense to max out a single skill seems to indicate that it is a long game. What level were you in the end?

I think the max level (or at least expected end level) is 40. Might be higher if you have more charisma (or, having higher charisma means earning more XP throughout the game so you will just end up higher).
 

d00d3n

Member
I think the max level (or at least expected end level) is 40. Might be higher if you have more charisma (or, having higher charisma means earning more XP throughout the game so you will just end up higher).

Wow, that is much lower than I imagined in my power gaming damaged mind. Must be a lot of tough choices of what skills to prioritize ahead ... Fallout 1/2 were more power gaming friendly in this sense.
 
Wow, that is much lower than I imagined in my power gaming damaged mind. Must be a lot of tough choices of what skills to prioritize ahead ... Fallout 1/2 were more power gaming friendly in this sense.

The number of skills vs. the number of skill points you get vs. how many it takes to max a skill seems daunting at first, but remember you can have 7 people in your party, and you should end up with a lot more than 3 NPCs. You can swap them in and out to utilize their skills at appropriate times. Everyone playing should easily have every skill maxed on at least one character, some of them multiple times over.

Int <4 character at level 40:
12 + (2 * 39) = 90 points, enough to max 2.05 skills

Int 4-7 character at level 40:
12 + (3 * 39) = 129 points, enough to max 2.93 skills

Int 8-9 character at level 40:
12 + (4 * 39) = 168 points, enough to max 3.82 skills

Int 10 character at level 40:
12 + (5 * 39) = 207 points, enough to max 4.70 skills

That's not counting all the shrines that give +1 skill point to everyone in the current party.

Even with a lowish charisma average, I want to say that by the end of the game you should have access to at least 6-7 NPCs you can swap in and out of your party, plus your 4 rangers.
 
a lot of this game feels unfinished. lots of character portraits are repeating or are just shadows.


anyway, does anyone have a link to a peaceful solution to the rail nomad dispute?

it all ends in blood for me
 

rickyson1

Member
For those of you who have focused on the game since launch: how long is the game? The incredible skill point expense to max out a single skill seems to indicate that it is a long game. What level were you in the end?

no idea on what level you should expect to get to since i'm only like 18 hours in myself but pretty sure the absolute max level is 50
 
The shortage of portraits for both PCs and NPCs is pretty disappointing. They're reused constantly and look incongruous on most characters. The art style is really inconsistent, too.

I can't believe I have so many complaints about a game I love so much. Whoever said it's much more than the sum of its parts is right. I've been playing it non-stop since Friday, and thinking about it at work constantly.
 

Enduin

No bald cap? Lies!
Press M to bring up the map, then double click any location on the map to warp the camera there. Then you can right click the ground to make your party start walking there.

It's a little wonky, sometimes you'll click on the map and the camera will stay where it already was, just do it again.

Weird, I'll have to try that when I get home. I thought I did that last night trying to see if you could use the map to move the camera, along with Ctrl click and other things. Guess not though. Double click is kind of silly, don't know why a single click wouldn't suffice like every other game.

Either that or have points of interest added to the map automatically. Some of these maps are like mazes and trying to find my way back to a store is a ridiculously difficult task.

Yeah that would be nice, I just wish I could throw down a marker that says "Person X is here" or "There's an Impossible lock/alarm/whatever here." Stuff like that.

The shortage of portraits for both PCs and NPCs is pretty disappointing. They're reused constantly and look incongruous on most characters. The art style is really inconsistent, too.

I can't believe I have so many complaints about a game I love so much. Whoever said it's much more than the sum of its parts is right. I've been playing it non-stop since Friday, and thinking about it at work constantly.

Yeah, I'm a bit disappointed with that. Casey James' portrait wasn't showing for me until the very last dialogue I had with him, and that was cut off by their cinematic black bars.
 

O.DOGG

Member
Is it me or does the water start at 60 (if you had more) after every encounter on the map? I swear I had over 100 when I visited a merchant and after that I had 60.
 
Is it me or does the water start at 60 (if you had more) after every encounter on the map? I swear I had over 100 when I visited a merchant and after that I had 60.

Yeah, I posted about this a few pages back, it's a bug. I think when you enter or leave a random encounter, the game re-equips your trinkets, so you lose any extra water you were carrying above 60.
 

nbthedude

Member
So, I played this game for about 3 hours yesterday and I am very pleasantly surprised.

I wasn't actually expecting much since:

-I haven't played any older classic CRPGs that this draws from at all (Divinity: OS was my first)

-all the videos I saw pre-release looked janky and pretty unimpressive

-truth be told brown post-apocalyptic wasteland feels overdone and is one of my least favorite settings

And yet, I'm really loving this game. For those that may be unfamiliar with it or the classic games it draws from but curious, it feels to me very much like if you blended Fall Out 3 and Xcom taking the setting, openness and branching narratives of the former and the combat of the latter. It even has "Overwatch" from Xcom (called "ambush"). This is a very good combination.

I'm also surprised that I'm doing pretty well at the combat so far despite being afraid I'd be a big overwhelmed. I'm almost done with High Point and haven't had any major trouble. I love how the game seems to really challenge you to use the environment and all your items to survive. Toad slaughtered me first fight, but then I chucked some dynamite at Mr. Toad and problem solved. Out numbered by a group of enemies, but they stupidly left a mortar setting right by them for me to shoot and BOOM. Big dumb meat heads in room around a safe get a chuck of dynamite, then run around a series of corners activating "ambush" mode.

I do have a few questions about stats. This is my current group and I want to make sure I don't run into any major problems in how I'm building them out so any advice would be appreciated:

Character 1: High STR and High INT; skill focus exclusively on Assault Rifles & Heavy Weapons, and recently "toaster repair" for kicks.

Character 2: High STR and Charisma; skill focus on sniper rifle and Smart Ass

Character 3: High STR and INT; skill focus on medic and pistol

Character 4: High INT and DEX; skill focus on lock picking, alarms, and shotgun

So, some questions:

1) Are there any skills I don't have that I should focus on building up? These are literally the only skills I have at all (no leadership, energy weapons or anything else). My strategy was to go deep in a few with each character rather than spread my points wide. It's worked well so far but I don't want to screw myself in the long run.

2) What is up with gear? I can put it on but I don't see anywhere that it says it adds defense or anything like that. It just has it's monetary value and a description.

3) Do you ever get more character attribute points or are those locked in from the start and never changed?
 

rickyson1

Member
I spent a lot of time looking around the rail nomads camp a couple days ago and never did find
katy bowling or the merchant that saw ace die
where are they exactly?
 

Volodja

Member
I spent a lot of time looking around the rail nomads camp a couple days ago and never did find
katy bowling or the merchant that saw ace die
where are they exactly?
The merchant is at the bar (the door next to the Holliday shop).
Kathy...I can't recall exactly.
 

rickyson1

Member
1) Are there any skills I don't have that I should focus on building up? These are literally the only skills I have at all (no leadership, energy weapons or anything else). My strategy was to go deep in a few with each character rather than spread my points wide. It's worked well so far but I don't want to screw myself in the long run.

2) What is up with gear? I can put it on but I don't see anywhere that it says it adds defense or anything like that. It just has it's monetary value and a description.

3) Do you ever get more character attribute points or are those locked in from the start and never changed?

1: there's a lot of useful skills really,out of the ones you didn't mention safecracking and computer science will come in handy for loot,you'll probably regret not having energy weapons later on when you run into high armor stuff,leadership is helpful both for the higher hit chance and for preventing the annoying habit of companions going rogue etc

but above all else you really need to get surgeon,that one is absolutely vital

2: the clothing is just cosmetic(well i'm not really all that far into the game so I guess maybe there's some later that isn't) there's a separate armor and trinket slot that gives you actual bonuses

3: you get an attribute point every 10 levels,in the beta shrines used to give attribute points too but that's been changed to skill points from what i've heard and seen,maybe there's still a couple out there that give attribute points though
 

Niahak

Member
I do have a few questions about stats. This is my current group and I want to make sure I don't run into any major problems in how I'm building them out so any advice would be appreciated:

These are decent, you might regret focusing on strength vs. coordination or speed for characters that will be ranged. The benefit you'll get is carry capacity and HP total, which will be good, but you might miss out on more action points and easier movement for coord/speed. Having multiple high INT characters will help since I've found INT to be the most important stat so far.
 

Metroidvania

People called Romanes they go the house?
Well, this is disappointing. I really hope they're going to be working hard on the game post-release.

Yeah.

I've found workarounds, like stationing one person near the exit to the Wasteland for locked doors, etc.., but it's a pain. I've had to accept certain plot outcomes to keep from getting stuck.

Hey, I'm actually looking for a specific spoiler about that part of the game

You can
put your extra NPC's on the chopper with you, and they come with.

Funny thing though, as soon as I landed, the one NPC I did have turned hostile and tried to kill me.

Storage Crate comes along, and you keep all of your gear that was in it. You can't go back to Arizona, unless I've missed the option, or it comes at the end.
 

Parakeetman

No one wants a throne you've been sitting on!
btw with thrown explosives is there an actual skill that governs that? Since does not seem to be one specifically for that, unless the demolitions category counts.
 
Did anyone else find the easter egg file among your save games? It's really awesome.

It's located in Documents\My Games\Wasteland 2\Drive 1. A binary file inside called Diskette...open with Notepad and you'll see some gibberish followed by this:

Greetings programs! You might be wondering what this file is. This is Vargas's Snake game on the computer in Ranger Citadel. More specifically it's a program for a computer based on a 6502 processor... which we here at inXile emulated within the game. Replace this file with your own 6502 program and you have your very own 1980's 64k computer! Programs are loaded into memory location $7000, keyboard input at $FFF0, random number at $FFFA. Look at the code of this game to get hints on how to access the graphics (low res 32x32 and high res 160x160) and text mode. We even created a special font for text based games. There's lots of great resources online for programming for the 6502. Relive the glory of the computers of the 80's. From everyone here at inXile, a huge thank you to our backers for making Wasteland 2 a reality. Many of us started programming on 6502 based machines. They hold a special place in history and in our hearts. Just like the original Wasteland. We wanted to throw in a little Easter Egg for our backers who also remember peeking and poking and seeing '0x20' and thinking 'Jump'. Be sure to share your programs on our Wasteland 2 forum at inxile-entertainment.com! We'll have more helpful dev info there (full memory mapping details, soft switches, code snippets, etc) once people begin to discover this Easter Egg. Happy coding! ;) -inXile

There is an actual 6502 computer within Wasteland 2 that you can program. How cool is that?

And I know how to program for the NES so I have a bit of experience with 6502 assembly...I might try to make some stuff. :)

Here's inXile's forum for this feature where you can find more information about this 6502's exact implementation, options, tutorials for learning how to code for it, etc.
 

Dr.Acula

Banned
I spent a lot of time looking around the rail nomads camp a couple days ago and never did find
katy bowling or the merchant that saw ace die
where are they exactly?

You can find
Katy by entering the Rail Camp from the world map. Go up and stick left. She is in the first car far left.

To people getting lost. If you click the area map, you can double click a spot and the game will take you there. You can click on the ground and your characters will path-find there (watch out for mines ;) ).
 

Tokubetsu

Member
I can't seem to pick the safe outside the AG center is that normal? It keeps saying invalid target...isn't this exactly the kinda stuff lockpicking is for? =X
 

Enduin

No bald cap? Lies!
I can't seem to pick the safe outside the AG center is that normal? It keeps saying invalid target...isn't this exactly the kinda stuff lockpicking is for? =X

You need Safecracking or Computer Science depending on whether it has a Tumbler or Electronic Lock. Lockpicking is just for doors and gates.
 

Dr.Acula

Banned
I can't seem to pick the safe outside the AG center is that normal? It keeps saying invalid target...isn't this exactly the kinda stuff lockpicking is for? =X

Safes need safecracking not lockpicking. Also some safes are electronic so they need computer science.
 

Enduin

No bald cap? Lies!
Does Alarm Disarming actually provide anything useful if you've already cleared an area of enemies? Do more enemies come eventually? I've never tested it out to see what happens. I kind of feel like this is a totally useless skill in that case and regret wasting 10 points on it to lvl 4. Though I guess once I get into the more high tech locals it might come in handy but so far only a couple safes and doors have had them.
 

Dr.Acula

Banned
Does Alarm Disarming actually provide anything useful if you've already cleared an area of enemies? Do more enemies come eventually? I've never tested it out to see what happens. I kind of feel like this is a totally useless skill in that case and regret wasting 10 points on it to lvl 4. Though I guess once I get into the more high tech locals it might come in handy but so far only a couple safes and doors have had them.

Seems useless so far, alarms blaring just begin encounters, once they're over there is no consequence. Could be useful if you want to bypass a "Friendly" alarm I guess. And all traps are weak so I just trip them on purpose in solo mode.
 

Xanathus

Member
Does Alarm Disarming actually provide anything useful if you've already cleared an area of enemies? Do more enemies come eventually? I've never tested it out to see what happens. I kind of feel like this is a totally useless skill in that case and regret wasting 10 points on it to lvl 4. Though I guess once I get into the more high tech locals it might come in handy but so far only a couple safes and doors have had them.

It's almost completely useless if you're planning on killing all the enemies on the map. All it does is attract enemies to the alarm location. There's one quest where you can use Alarm Disarming to help solve it but there's a much better way to solve that quest.
 

BeesEight

Member
By level 10 at the latest, you should be swimming in ammo. Mostly because by that point you should have found/purchased weapons that do waaaaaaaaay more damage per bullet (not just damage/AP). I just got an M16 Assault Rifle, and it does more damage than my current best Sniper, and is only 1m shy of the Sniper's max distance...

Currently using 3x ARs, 1x Sniper, 1x Shotgun, 1x Pistol, 1x Crowbar and I've had zero issues. I just wonder if Heavy Weapons would even be worth a consideration at all since all I've found so far use the same ammo that my ARs use and it chews through them per shot. Energy weapons seem like what you would want late game, but I still can't make heads or tails out of the "at, above, below" modifiers. I know it's based off of the enemy's armor and that the higher the armor the better they do, but the tooltip just seems nonsensical.

I still haven't found any M16s though I have found some better assault rifles which has helped turn fights into more manageable messes. I have a heavy weapons character and, if I were starting over again, I wouldn't go that route. As you said, you just chew through the ammo and those bullets are better served in an assault rifle.

I, foolishly, spread out my weapon specializations. Have a shotgun/melee, smg/energy, heavy weapon, sniper, assault and pistols. My smg/energy character, mercifully, has 10 Int so moving him over to assault won't be too much of a hassle. The pistol ranger didn't have many points in it so it'll just take a few dedicated levels to swap him. Will probably stay with the heavy weapons since I've invested so many points in that and hopefully find a good gun that doesn't use the same bullets as M16s.

Just discovered you can dynamite open safes. Awesome. :D They did a really nice job of building a lot of options into the skill system.

I had no idea you could dynamite safes. I've just been ignoring them. At this point, I don't even know where all the ones I passed are anymore. :\
 

Parakeetman

No one wants a throne you've been sitting on!
It's almost completely useless if you're planning on killing all the enemies on the map. All it does is attract enemies to the alarm location. There's one quest where you can use Alarm Disarming to help solve it but there's a much better way to solve that quest.

i just use it for extra exp lol, could have been better spent with demolitions though
 

Enduin

No bald cap? Lies!
Yeah I'm overflowing in ammo. I've got nearly 500 rounds of .38, since no one uses any atm and enemies drop it a ton plus crates. Close to 200 energy but that's going down a little since I switched over my SMG techie to the Pulse Rifle, around 150-175 .30-06 split between my two snipers, about the same in 5.56 between my two riflemen, around 100 in 9mm for my medics FFS Benetto, which has made her a total beast, and then probably another 200 in 12ga since no one uses shotguns so I've just been stockpiling those since the start of the game.

My two riflemen both have fully upgraded M16s and just chew through everything, same for my Snipers both have a small scope, long barrel and sturdy mag and one has an underlight and they both just decimate dudes.

I've kept all my team members focused on just one weapon for now, except my Techie who I started out in SMGs and has a rank 3 in that but I switched over to Energy weapons and she's now like a rank 4 or 5 in them. My medic is like a rank 8 in Handguns, Leader is rank 6 in AR and my sniper is rank 7. I'm still trying to save skill points until I have to use them and I expect I'll pick up a second weapon set for each character further in the game, but so far I've had no reason at all to try and keep to weapon sets.

I've also got like a dozen grenades, half a dozen sticks of dynamite and like 4 pipe bombs and like a 3 or 4 LAWs.
 
Been crazy busy and haven't been able to start this yet. Now that some of you have a good chunk of hours into it, what are 1 or 2 non-spoiler things you think are important to know now that you've played it for a while? Maybe shit you wish you did or maybe a tip, whatever.
 

FlyinJ

Douchebag. Yes, me.
I think I shot one of these outside the AG center

image.php
 
It's such a shame the game isn't better balanced, with dump stats, dump skills (lol barter), dump NPCs, and even dump weapons and ammo. I'd love to see a careful pass of all these things and more to make a range of builds viable and more options worth pursuing. If not by inXile, then through fan mods.
 
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