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Wasteland 2 |OT| Explode 'em like a Blood Sausage

Sanctuary

Member
LMAO, this game is great, but it has so much jank to it as well.
There's the quest to deliver a letter to a sister and
she ends up shooting herself in the head after you leave as one option (only?). But you can go back in later and she's suddenly alive and shoots herself again.

If you successfully find the peaceful solution to the
Rail Nomad
issues,
Casey Jones cuts off his left arm.
I decided to go back to his house to see if he had anything new to say, and like a lizard, he
had grown his arm back.

Then there's more than one instance where you'll be talking to someone and the topic of discussion ends up being the person you are currently controlling as though they aren't even around.
 
The tutorial stuff is so awkwardly implemented, with tips coming up long after you've first had a chance to use them. It's really a shame they couldn't make one more to outline usage of the "z" key, as inconsequential as it may seem to them.

I don't know how long I would've gone without knowing it existed if not for this thread. And I even tried a couple keys expecting some sort of system like that... feh.

LMAO, this game is great, but it has so much jank to it as well.
There's the quest to deliver a letter to a sister and
she ends up shooting herself in the head after you leave as one option (only?). But you can go back in later and she's suddenly alive and shoots herself again.

If you successfully find the peaceful solution to the
Rail Nomad
issues,
Casey Jones cuts off his left arm.
I decided to go back to his house to see if he had anything new to say, and like a lizard, he
had grown his arm back.

Then there's more than one instance where you'll be talking to someone and the topic of discussion ends up being the person you are currently controlling as though they aren't even around.

Radiation does weird things to the mind, man. For instance, I've heard tales of a group of rangers that trailed a turtle over a day hoping for it to lead them somewhere. So your experiences hardly surprise me.

Nothing in this wasteland surprises me
EXCEPT DRESDEN'S POST BELOW WTF.
 

Dresden

Member
Hacked a discobot.

Rose is truly the best NPC.

And the 'killer' robot she hacked just smacked the Slicer Dicer for 130 points of damage. Computer Science is the besttttt
 

Sanctuary

Member
Rose is truly the best NPC.

Fo sho, although on a second or third playthrough, if you don't mind a little backtracking
Ralphy
can be your Toaster-bot, which gives you even more options at character creation.

Radiation does weird things to the mind, man. For instance, I've heard tales of a group of rangers that trailed a turtle over a day hoping for it to lead them somewhere. So your experiences hardly surprise me.

I followed it for the first time tonight, and it clocked in just over 20 minutes I think. All I could think though was that we're lucky that it's actually pretty fast for a turtle, since they move even slower in real life except for short bursts.
 
Great. It's pretty awesome that there is one tiny loseable/missable item that could screw my 8+ hours of gameplay.

In the beta it was off to the left when you walked through the initial fence. For some reason I thought it was in the building now?

AG center isn't that big if you go there second. Enemies won't respawn so go back and use your Z button liberally.
 

Moff

Member
Oh my god, can someone please help. AG Center after Highpool spoilers:

So I go to Ag Center and comb the area but can't find any serum. I even looked it up online but the instructions are so poor and this area is so hard to see small details in that I can't find it no matter how much I comb the area.

I gather that it is supposed to be somewhere around the entrance but I've literally spent over an hour just wandering around trying to find it.

Is is the first thing that made me so frustrated I wanted to quit the game. This seems like some old school PC game shit that shouldn't exist in 2014. There is nothing good about this kind of pixel hunt design.

I dont think you need the serum for anything important
 

Ruuppa

Member
Hacked a discobot.

Rose is truly the best NPC.

And the 'killer' robot she hacked just smacked the Slicer Dicer for 130 points of damage. Computer Science is the besttttt

Try hacking a Slicer Dicer instead. Sweetness ensues.

.. Unless it just defaults to using its jump repeatedly and never attacking anything. And then blowing up and killing a quest NPC. I hate the things. So much hate.
 
In the Canyon of Titan right now but something is kinda odd.

I was asked by the DBM to infiltrate the monks and help them take over the area. I'm leaning in that direction because thus far the monks seem batshit insane, which I guess is the point. Anyhow, after I got my monkie escort, I set out to try and find the Temple, and was immediately attacked by a DBM patrol. I hadn't done anything hostile to them, so it seemed odd. If I fight them does it screw up my plan to help the DBM? Is it glitched?

But yeah, this game is janky as hell. I've had my clothes randomly disappear from my characters, hotbars reset, and other odd nonsense on loading a save game. Also had my custom portraits vanish too, had to use the save editor to fix them.

That and what I still don't understand is whoever thought that the camera in this game was acceptable, It is just SO bad, like possibly the worst I have seen in a game of this type.
 
In the Canyon of Titan right now but something is kinda odd.

I was asked by the DBM to infiltrate the monks and help them take over the area. I'm leaning in that direction because thus far the monks seem batshit insane, which I guess is the point. Anyhow, after I got my monkie escort, I set out to try and find the Temple, and was immediately attacked by a DBM patrol. I hadn't done anything hostile to them, so it seemed odd. If I fight them does it screw up my plan to help the DBM? Is it glitched?

But yeah, this game is janky as hell. I've had my clothes randomly disappear from my characters, hotbars reset, and other odd nonsense on loading a save game. Also had my custom portraits vanish too, had to use the save editor to fix them.

That and what I still don't understand is whoever thought that the camera in this game was acceptable, It is just SO bad, like possibly the worst I have seen in a game of this type.

When you initially talked to the DBM guy he mentioned that only he and his boss knew the plan and that all other DBM would treat you as anyone else in the wastes.
 

Enduin

No bald cap? Lies!
Found a sweet charm in CoT that gives you I think +1 Field Medicine and +2 Surgery, or the other way around. So now my 10 Int medic/handgun character has lvl 9 in both Medicine and Surgery and I was able to dump some of the 30+ skill points I had been saving into assault rifles to make up
for the loss of Angela.

Energy weapons are such a wash though. Most human enemies they barely even scratch it's silly. I get they're more for armored enemies, but really if it can vaporize armor it should turn human flesh into dust, not do a measly 6 dmg. Definitely cannot make Energy a primary weapon skill, at least for the first half of the game, maybe things will change in Cali. Bladed is still shit too, but I need Takayuki for his Demo skills and carryweight so I can't dump him and my only alternatives for him at the moment are Scotchmo and Chisel who both suck.
 

Metroidvania

People called Romanes they go the house?
Energy weapons are such a wash though. Most human enemies they barely even scratch it's silly. I get they're more for armored enemies, but really if it can vaporize armor it should turn human flesh into dust, not do a measly 6 dmg. Definitely cannot make Energy a primary weapon skill, at least for the first half of the game, maybe things will change in Cali. Bladed is still shit too, but I need Takayuki for his Demo skills and carryweight so I can't dump him and my only alternatives for him at the moment are Scotchmo and Chisel who both suck.

Things will definitely change in Cali in regards to wanting energy weapons.
Robots all have an armor of at least 4, and more often 5-7

Bladed is probably the weakest of the 3 melee skills overall. Brawling scales with player level as well as strength, and blunt has a larger crit modifier.

It doesn't help that all the NPC's you mention have pretty shit CLASSIC arrangements.
 

Enduin

No bald cap? Lies!
Things will definitely change in Cali in regards to wanting energy weapons.
Robots all have an armor of at least 4, and more often 5-7

Bladed is probably the weakest of the 3 melee skills overall. Brawling scales with player level as well as strength, and blunt has a larger crit modifier.

It doesn't help that all the NPC's you mention have pretty shit CLASSIC arrangements.

Yeah I really only have Ralpy and Takayuki there to pick up a couple noncombat skills. They're largely useless in combat. Takayuki is OK for cleanup duty and aggro since he has so much HP, but Ralphy is useless but I dumped weaponsmithing on him and he has decent carryweight as well compared to my 4 who all have either 2 or 3 Strength. Vulture's cry is decent now for the most part, but she still pales in comparison to my main Sniper.
 

Begaria

Member
Made it in to
California
last night. Haven't done much except clear out the first map. I'm about 35 hours into the game. Wasteland 2 is so good!

Edit: Alright, stepped out on to the world map. A couple of thoughts:

1. No water requirements? Ok then. That's a little weird. I have the Sunbrella's equipped on two people and a backpack on one and suddenly these trinkets are useless. Wish I would've kept my +hit and +crit trinkets now.

2. The Hammer and Book song - holy shit that was great. I wasn't expecting that and it works so well. I just stopped on the map and listened to the whole thing. Fantastic.

3. Time to find some cat litter to stop radiation.

4. The calls the base send you in for help around the map seem random! I reloaded a quick save after getting a call to help out one location, only to get sent to a different location on the load.
 

Xanathus

Member
I'm a little pissed that one of the better companions that you can potentially get early on only spawns if your party has a Charisma total of 25 or higher. Not sure if I want to gimp my party just for her, but if you can get her early before you go through Canyon of Titan then I think she would be amazing.
 
You talking about the
hidden passage right before the tower?

Yeah. I guess many people will find it anyway due to returning there briefly later on. I just thought it was cool. A hidden place I walked right by earlier! With a swank Leadership trinket!
 

slayn

needs to show more effort.
Just about finished with everything at the rail yard. I have to say I feel a bit cheated:
Apparently to fully succeed on ending the war, you have to ignore the keyword buttons and type in your own keyword, 'both' at a particular time during a particular conversation? Is that a throwback to wasteland 1's dialog mechanic or something?

Seems kind of lame to me that this mechanic of typing in keywords that the game never focuses on is suddenly required without warning. I'm cool with that being a cute alternative solution that a couple people might stumble across but it seems lame when that is the intended way to stop the war.

I never played wasteland 1 though so maybe its some kind of callback to that?

If they wanted this to be a thing, this non-traditional mechanic and how to use it should have been introduced more carefully in the early parts of the game. I never would have even guessed this was a possibility if I hadn't looked up the solution after the fact.

Are there later problems with the same mechanic that I need to be aware of? Or was this a one off thing?
 
I'm a little pissed that one of the better companions that you can potentially get early on only spawns if your party has a Charisma total of 25 or higher. Not sure if I want to gimp my party just for her, but if you can get her early before you go through Canyon of Titan then I think she would be amazing.

The prevailing thought now is that she only requires 20, but she might not even require that. Her recruiting requirements are screwed up and bugged. Basically you have to fart around, save, load, leave, revisit, until eventually she just appears magically. It seems like you can only get her to show up with 20 cha, though.

Cha tips:

Angela, Vulture's Cry and Ralphy add up to 10 cha on their own. With 3 characters who dump cha to 1 that's 13, and you could have 3 or more dog collars via random battles which adds up to 16. You might be able to get away with having just one character with 4 cha. If you don't think you'll be using any given NPC in the future, you could use their 10th level bonus attribute on cha as well.

People have also said that Pizepi will spawn there even hours later if you return, which means you could follow the route through Titan that gets you Dan Q, a combat-useless NPC with 9 cha (and 7 barter/8 kiss ass as a bonus!) and then head back to Darwin.
 

Enduin

No bald cap? Lies!
Just about finished with everything at the rail yard. I have to say I feel a bit cheated:
Apparently to fully succeed on ending the war, you have to ignore the keyword buttons and type in your own keyword, 'both' at a particular time during a particular conversation? Is that a throwback to wasteland 1's dialog mechanic or something?

Seems kind of lame to me that this mechanic of typing in keywords that the game never focuses on is suddenly required without warning. I'm cool with that being a cute alternative solution that a couple people might stumble across but it seems lame when that is the intended way to stop the war.

I never played wasteland 1 though so maybe its some kind of callback to that?

If they wanted this to be a thing, this non-traditional mechanic and how to use it should have been introduced more carefully in the early parts of the game. I never would have even guessed this was a possibility if I hadn't looked up the solution after the fact.

Are there later problems with the same mechanic that I need to be aware of? Or was this a one off thing?

I didn't do that and still got the good ending. I don't even think I could the manual typing of words never works for me.
 
Just about finished with everything at the rail yard. I have to say I feel a bit cheated:
Apparently to fully succeed on ending the war, you have to ignore the keyword buttons and type in your own keyword, 'both' at a particular time during a particular conversation? Is that a throwback to wasteland 1's dialog mechanic or something?

Seems kind of lame to me that this mechanic of typing in keywords that the game never focuses on is suddenly required without warning. I'm cool with that being a cute alternative solution that a couple people might stumble across but it seems lame when that is the intended way to stop the war.

I never played wasteland 1 though so maybe its some kind of callback to that?

If they wanted this to be a thing, this non-traditional mechanic and how to use it should have been introduced more carefully in the early parts of the game. I never would have even guessed this was a possibility if I hadn't looked up the solution after the fact.

Are there later problems with the same mechanic that I need to be aware of? Or was this a one off thing?

So here's a weird thing, I didn't have to do that. I have no idea why.

For whatever reason I must've had enough perception, or charisma, or performed just the right steps and talked to just the right people, so that the "Both" option was right there in dialogue and I could click it. I got the good ending without having to manually type in any dialogue at all.

I spoke to literally everyone in the camp extensively before talking to Casey. Jessie was not captured and put in the cage by Kekkebah, I've heard that happens for some people. She also wasn't hurt/killed by the explosive in the playground, because I was lucky enough to stumble across it early and disarmed it.
 
Just about finished with everything at the rail yard. I have to say I feel a bit cheated:
Apparently to fully succeed on ending the war, you have to ignore the keyword buttons and type in your own keyword, 'both' at a particular time during a particular conversation? Is that a throwback to wasteland 1's dialog mechanic or something?

Seems kind of lame to me that this mechanic of typing in keywords that the game never focuses on is suddenly required without warning. I'm cool with that being a cute alternative solution that a couple people might stumble across but it seems lame when that is the intended way to stop the war.

I never played wasteland 1 though so maybe its some kind of callback to that?

If they wanted this to be a thing, this non-traditional mechanic and how to use it should have been introduced more carefully in the early parts of the game. I never would have even guessed this was a possibility if I hadn't looked up the solution after the fact.

Are there later problems with the same mechanic that I need to be aware of? Or was this a one off thing?

I got the ending without typing in any keywords, but I have 3 characters that each have very high speech skills (one each) so I may have passed it through one of those.
 
Just about finished with everything at the rail yard. I have to say I feel a bit cheated:
Apparently to fully succeed on ending the war, you have to ignore the keyword buttons and type in your own keyword, 'both' at a particular time during a particular conversation? Is that a throwback to wasteland 1's dialog mechanic or something?

Seems kind of lame to me that this mechanic of typing in keywords that the game never focuses on is suddenly required without warning. I'm cool with that being a cute alternative solution that a couple people might stumble across but it seems lame when that is the intended way to stop the war.

I never played wasteland 1 though so maybe its some kind of callback to that?

If they wanted this to be a thing, this non-traditional mechanic and how to use it should have been introduced more carefully in the early parts of the game. I never would have even guessed this was a possibility if I hadn't looked up the solution after the fact.

Are there later problems with the same mechanic that I need to be aware of? Or was this a one off thing?

About the rail yard resolution

You simply picked the wrong skill checks, the level 6 required ones lead to both parties getting their shit together
 

slayn

needs to show more effort.
I have 4-5 in all the social skills but I guess that wasn't enough? When I looked up the solution every search talked about typing in your own keywords.

Edit: I must have come to this location way early/underleveld or something because having 6 in *any* skill at this point sounds like crazy talk.
 
I have 4-5 in all the social skills but I guess that wasn't enough? When I looked up the solution every search talked about typing in your own keywords.

Yeah, they're wrong. I think you can type it in if you didn't meet other requirements but depending on how you play it you don't have to.

Heck, maybe the ability to type it in is a bug. Maybe they hide the option from you when peace is no longer an option but you can type it in anyway because they didn't block off that path from you thoroughly enough.
 

slayn

needs to show more effort.
Ok thanks, I'm glad to know I don't have to spend every conversation from here on out just randomly typing in words.
 
I wouldn't mind typing in words if the game was more responsive about them. I don't need a full-on text adventure conversation system but at least give everyone a brief comment on anything they mention in their own dialogue.

I don't have any specific examples but it's stuff like:

Rangers: "How can we get into the base?"

NPC: "Oh, it'll be tough. There's a massive 3 foot thick steel door in your way, and it's rigged with explosives. There's also a turret on the other side that will tear you to ribbons."

Rangers: "Door"

NPC: "Huh? I have no idea what you're talking about."

Rangers: "Turret"

NPC: "Whuzzat?"

When almost every word you type is treated like a totally unrecognized response it's just an absurdly difficult guessing game trying to find anything at all they'll accept. I can't play that game with every NPC.
 

Xanathus

Member
The prevailing thought now is that she only requires 20, but she might not even require that. Her recruiting requirements are screwed up and bugged. Basically you have to fart around, save, load, leave, revisit, until eventually she just appears magically. It seems like you can only get her to show up with 20 cha, though.

Cha tips:

Angela, Vulture's Cry and Ralphy add up to 10 cha on their own. With 3 characters who dump cha to 1 that's 13, and you could have 3 or more dog collars via random battles which adds up to 16. You might be able to get away with having just one character with 4 cha. If you don't think you'll be using any given NPC in the future, you could use their 10th level bonus attribute on cha as well.

People have also said that Pizepi will spawn there even hours later if you return, which means you could follow the route through Titan that gets you Dan Q, a combat-useless NPC with 9 cha (and 7 barter/8 kiss ass as a bonus!) and then head back to Darwin.

Hmm that's a good tip if she spawns if you return, I might have enough CHA for 20 if I swap someone with 1 CHA for Ralphy. I went AG and got Rose though and she has crap CHA. I also kinda screwed up the Railyard quest with the "bad" ending but that was because I'm replaying the game and wanted to see the other quest endings but now I don't have that other companion. Not sure if I'll have enough CHA now.
 

Enduin

No bald cap? Lies!
I wouldn't mind typing in words if the game was more responsive about them. I don't need a full-on text adventure conversation system but at least give everyone a brief comment on anything they mention in their own dialogue.

I don't have any specific examples but it's stuff like:

Rangers: "How can we get into the base?"

NPC: "Oh, it'll be tough. There's a massive 3 foot thick steel door in your way, and it's rigged with explosives. There's also a turret on the other side that will tear you to ribbons."

Rangers: "Door"

NPC: "Huh? I have no idea what you're talking about."

Rangers: "Turret"

NPC: "Whuzzat?"

When almost every word you type is treated like a totally unrecognized response it's just an absurdly difficult guessing game trying to find anything at all they'll accept. I can't play that game with every NPC.

It's never once worked for me. Even when I try and type a Keyword that was actually in the list of options previously but was cancelled out by another choice or I already used it.
 
Hmm that's a good tip if she spawns if you return, I might have enough CHA for 20 if I swap someone with 1 CHA for Ralphy. I went AG and got Rose though and she has crap CHA. I also kinda screwed up the Railyard quest with the "bad" ending but that was because I'm replaying the game and wanted to see the other quest endings but now I don't have that other companion. Not sure if I'll have enough CHA now.

Yeah, here's the source that says she can spawn later.

It's never once worked for me. Even when I try and type a Keyword that was actually in the list of options previously but was cancelled out by another choice or I already used it.

The only ones I have successfully typed are the backer-only skill code to the lady outside the Citadel, and references to the first game to General Vargas, like "Jackie," "Vax," or "Snake."
 

Zabojnik

Member
I dont think you need the serum for anything important

Am I missing something? I went to Ag Center first and one of my guys got infected with Pod Infection. The counter says he has 14000 seconds left. After that he's toast, right? So, yeah, that serum would be very welcome right now. Unless there's another way to cure this infection?
 

Enduin

No bald cap? Lies!
The only ones I have successfully typed are the backer-only skill code to the lady outside the Citadel, and references to the first game to General Vargas, like "Jackie," "Vax," or "Snake."

It's odd the system is so useless given how big they made it sound early on in development. Guess it's harder to implement than they thought. It's cool in theory but definitely doesn't really offer much in reality.
 

Moff

Member
Am I missing something? I went to Ag Center first and one of my guys got infected with Pod Infection. The counter says he has 14000 seconds left. After that he's toast, right? So, yeah, that serum would be very welcome right now. Unless there's another way to cure this infection?

he went to the other town first. in that case you dont need the serum.
the infection doesnt do anything as far as I know, and it can also be cured by standard anti biotics.
 
he went to the other town first. in that case you dont need the serum.
the infection doesnt do anything as far as I know, and it can also be cured by standard anti biotics.

The infection will kill your rangers and you will need to finish the Ag center quest to heal them. Save your AG Center Serum for the quests that pop up if you do Highpool first.
 

Metroidvania

People called Romanes they go the house?
Do you have any idea what those Honeydews for boosting Charisma the guy in that post is referring to? I finished AG and don't recall being able to get them.

The old dude in the west field who was fighting off all the rabbits from getting to his watermelons. After you save the Ag Center, he'll have 5 for you as a gift when you come back (usually after solving the 'pigeon' issue)
 

Xanathus

Member
The old dude in the west field who was fighting off all the rabbits from getting to his watermelons. After you save the Ag Center, he'll have 5 for you as a gift when you come back (usually after solving the 'pigeon' issue)

I think I came back and talked to him while turning in that quest and he didn't give me anything. Anyway I think I can get > 20 charisma with Ralph and Dog Collars.
 

Xanathus

Member
1.5 GB patch just came out for this. Full patch notes
http://wastelandrpg.tumblr.com/post/98474203546/wasteland-2-patch-1-56458-release-notes

Highlights

- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels.
 
I think I came back and talked to him while turning in that quest and he didn't give me anything. Anyway I think I can get > 20 charisma with Ralph and Dog Collars.

You turn in the infected areas quest to Sue and
don't get much of anything except XP IIRC.

To get the honeydew melons,
you turn in a fertilizer sprayer that you get from a toaster in the Rail Nomad Camp to the old man in the same area as Sue (west fields).
 

Metroidvania

People called Romanes they go the house?
You turn in the infected areas quest to Sue and
don't get much of anything except XP IIRC.

To get the honeydew melons,
you turn in a fertilizer sprayer that you get from a toaster in the Rail Nomad Camp to the old man in the same area as Sue (west fields).

Yeah, that's right, lol. Totally forgot about that aspect, my bad.
 

BeesEight

Member
Man, the difficulty in this game really reverses when you can upgrade your weapons from the Citadel, eh? Was struggling for the first half and everything seems pretty breezy at this point. Maybe there is a later jump.

I only have one M16 at the moment too.

Question, which only really needs a yes or no, after
Deth gets called back to the Citadel when you enter the Canyon of Titan, are there any NPCs to recruit in the area? I'm debating whether I want to go back and grab one of my prior followers or not.
 

Enduin

No bald cap? Lies!
Man, the difficulty in this game really reverses when you can upgrade your weapons from the Citadel, eh? Was struggling for the first half and everything seems pretty breezy at this point. Maybe there is a later jump.

I only have one M16 at the moment too.

Question, which only really needs a yes or no, after
Deth gets called back to the Citadel when you enter the Canyon of Titan, are there any NPCs to recruit in the area? I'm debating whether I want to go back and grab one of my prior followers or not.

No. At least not for a while.
 
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