• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wasteland 2 |OT| Explode 'em like a Blood Sausage

Grayman

Member
Well that was a sub optimal outcome to the rail nomads.
I wasn't going to stand by and let One arm walk away with murder so I did what I thought was right. Vargas and Angela don't agree. I am going to have to save scum out of this one and just watch the atrocity. I do want to play an asshole game later where the rangers are going to try and haul me in. John Freedom, Chuck L, Molly, and Nikola Tesla are not those assholes though.
 

Sanctuary

Member
I'm losing my carefully coordinated set of outfits designed to match with the portraits chosen! Now they'll look even more homeless than usual.

Haha. Yeah, I didn't notice it right away the first time it happened, but a few seconds later I said "uh, fuck this" and releoaded.

Also, I'm not sure if by now we still need spoiler tags for certain things, but anyway, for those wondering how to allocate skill points for
Rose
here's what I would suggest:

1. Get handgun up to ~5-6 to start with.
2. Prioritize Computer Science with Medic.
3. You only need Surgeon to hit level 4-5 before
California
if even honestly more than 3 unless playing on the higher difficulties, or you just habilitually lose people during battles.
4. Cap both Computer Science with Medic (aside from being able to use higher tiered items, you gain a small bonus to heal for every kind of healing item per skill up).
5. Raise handgun to where you have at least a 80-85% chance to hit with mods, before crouching and any Leadership bonuses you may or may not have in the party (which I HIGHLY suggest if you are picking up NPCS).
6. Go nuts capping Surgeon or picking up a secondary weapon.

Due to both "bleh" initiative and movement, I'm not sure this character would ever really benefit from picking another weapon type over a non combat skill, but I haven't finished the game, so who knows. Especially since you'll usually want this character somewhat close to the party anyway. Handguns have a weak range, but they don't suck. They just are not ARs or Snipers. But due to low initiative, by the time their turn comes up, quite often enemies are within both handgun range as well as low enough to be finished off by them.

It's also a really good idea to have another character with Surgeon at 1-2 as a backup as well as Medic (or two) to 3 for emergencies during battles. For post battle healing you would never use them over the above NPC.
 

Almighty

Member
Well damn, that sucks! Maybe get in contact with inXile - they might be able to fix it on their end somehow, or patch it.

In any case, I hope they fix it soon.

Looks like it was reported on their forums and their temp fix of forcing directx 9 mode worked so that good. I was able to get though that area without a single crash once I forced dx9. Hopefully that will be the last major problem I encounter. *knocks on wood*
 

Lime

Member
I really like this game so far. The mechanics are great and the game isn't that difficult once I've gotten a hang of the stats and everything.

I just wish the game wasn't as butt ugly as it is. The Unity lighting engine is pretty subpar and the quality of the 3D modelling and texture work is unfortunately something I see from students. It's too bad, because the concept art is really good.
 
Thought I finished up Highpool last night. Can't seem to trigger the next
voting cutscene though. I thought I did everything there was to do, returned the dog, put out the fire, deliverd the message to the other dog, went into the cave and found some skorpion key. Is there something else I need to do before I can get the townies to vote again? Do I need to clear out the rest of the wreckers?
 

Dr.Acula

Banned
Thought I finished up Highpool last night. Can't seem to trigger the next
voting cutscene though. I thought I did everything there was to do, returned the dog, put out the fire, deliverd the message to the other dog, went into the cave and found some skorpion key. Is there something else I need to do before I can get the townies to vote again? Do I need to clear out the rest of the wreckers?

A lot of people miss this, you have to
use your medical skills on the people in the infirmary/store. It's the building at the top of the map.
 
I must admit I had a blast with this on Tuesday night, spent 10 hrs on it without a break. That's my longest gaming session since Wotlk launched. Made up my own team using friends and family as inspiration, doing pretty well. Had a bit of trouble after highpool but bought some nice weapons, that helped immensely. I hope to see more games like this, I adore turn based games, xcom original is on my list of all time games.
 

Lime

Member
I thought it was possible to customize the HUD? Like move the different HUD elements around and enlarge them individually? Is there a way to do this or have I missed something?
 
So has anyone figured out anything with Provost yet? That guy has to be around for a reason.

It seems that Brian Fargo put him in as an easter egg/mystery that may have no solution.

http://www.rockpapershotgun.com/2014/08/05/wasteland-2-release/

"Another one is I put this other character in, it’s just this odd moment and I love reading people trying to figure it out, he’s named Probost. You’re playing the game, and all of a sudden somebody starts following you. He says nothing. He won’t speak to you, he’s just following you. You go into combat and he’ll actually get into combat with you and help you. Then he just goes away. Never a word. The conjecture about what it means is fantastic. And if you kill him for no reason, he drops an Owl of Minerva, which is an Illuminati thing. There are some other Illuminati references in LA, so was he related? I love those moments where it’s ‘what did it mean?’ I love the non-sequitur stuff."
 

BeesEight

Member
A lot of people miss this, you have to
use your medical skills on the people in the infirmary/store. It's the building at the top of the map.

I missed this and the
cave
. That could explain why I keep getting weird messages in Ranger Citadel about how Highpool didn't vote for Kathy when they did. I triggered the vote by
fixing the water pressure in the dam's office and killing off all the wreckers
.
 
I thought it was possible to customize the HUD? Like move the different HUD elements around and enlarge them individually? Is there a way to do this or have I missed something?

To move the hud around there is a tiny button at the top-right that looks like a lock. I don't know if you can change the sizes of hud elements individually but you can make global size changes in the options menu.
 
I missed this and the
cave
. That could explain why I keep getting weird messages in Ranger Citadel about how Highpool didn't vote for Kathy when they did. I triggered the vote by
fixing the water pressure in the dam's office and killing off all the wreckers
.
I get those messages and I did absolutely everything and got the "best" outcome. I think the responses in the Citadel are just bugged.
 

Niahak

Member
I get those messages and I did absolutely everything and got the "best" outcome. I think the responses in the Citadel are just bugged.

I think some of the flags for quest completion are buggy. I've seen the "you failed the
Leve L'upe mines
quest" dialogue which some others have run into.

What's weird is I also see the "good job saving people at
Leve L'upe mines
".

I don't know about Highpool, though, since I
did Ag Center instead
. Could be that both sets of quest flags have issues.
 

Begaria

Member
Computer Science does work on Slicer Dicers after you heavily damage them. Maybe about half-way. They don't really work offensively well for me... they just kind of jump and walk around. But they keep the space between you and other dicers/robots pretty well doing that.

Oh, good to know. I didn't even think to try to use Computer Science on damaged Slicers. I tended towards taming all of the smaller robots while focus firing on any Slicers to bring them down quickly. I'll have to keep this in mind.
 

Begaria

Member
So i went to Damonta
holy fuck so many robots

Computer Skill is your friend! We were just doing a little discussion on this. At max Computer Science, you can 100% turn a robot to become an ally during battle, and then they will dismantle themselves at the end of combat. I erroneously posted that Slicers couldn't be turned, and they can't at full health, but it was revealed that as you damage them, you can turn them.

It's very useful.
 

Sothpaw

Member
I think I might be starting to like this game more than Fallout 1 & 2. Still really early on in the game but I just love it so far.
 

Enduin

No bald cap? Lies!
I think I might be starting to like this game more than Fallout 1 & 2. Still really early on in the game but I just love it so far.

That's quite a bold statement. There are things I like better, but a lot of other aspects to the game that just don't come close to the FO series. Especially in terms of style and identity and a number of core features and content. I think it's a worthy successor to the TB style gameplay and story telling and a great foundation for future expansion and improvement, but I don't think it reaches those heights of FO1/2 yet.
 

Nete

Member
Fuck Canyon Monks. My escort
suicided himself rushing to a group of giant lizards, forcing me not only to fight every stupid group in the canyons but go back to get more sludge because "I've been a bad boy"
.

At least I got some fancy suits to replace the clothes I lost when
a monk nuked himself out next to me.

vkgSKyE.png
 

O.DOGG

Member
Fuck Canyon Monks. My escort
suicided himself rushing to a group of giant lizards, forcing me not only to fight every stupid group in the canyons but go back to get more sludge because "I've been a bad boy"
.

At least I got some fancy suits to replace the clothes I lost when
a monk nuked himself out next to me.

vkgSKyE.png

It's the three amigos!
 
Oh yeah, I meant to post this.

The other day I made a couple more programs, really just quick bitmap renderers, for the 6502 computer in the Ranger Citadel. All they do is draw one image to the screen.

Actually I helped the developer discover a bug with his emulator, my program was running too slowly due to an issue with memory location $0000. I moved my RAM usage forward a notch and now the bitmaps draw a lot faster.

https://app.box.com/s/kxx6hifz3qrh74gy243b

0tqWKIR.jpg


https://app.box.com/s/fk2gehmwx7v5qqs676nz

53YIdFM.jpg


I don't think it would be fast enough to actually make Wasteland on it or anything, it doesn't really have a tile graphics drawing method outside of monochrome text mode. I think I might make a choose-your-own-adventure engine though.

As a reminder, if you want to try these out in your own game, navigate to Documents\My Games\Wasteland2\Drive1, and replace the Diskette file in there with mine. You'll have to rename my file to simply Diskette and I recommend renaming the existing Diskette to DisketteORIGINAL or something.
 
I think I have my second party drafted pretty thoroughly, including my ST10 drooling brawler. Now all I have to do is finish the game the first time (I'm not sure I'm even halfway yet)...
 

kd-z

Member
I'm a good 5 hours in after my restart. I'm liking my characters much more than the first time around - both from the gameplay and stroy perspective, as I think I created more interesting and fun to RP Rangers. It's probably still gradeschool quality character creation, but hey, I got attached to them ;)

This time I did Ag Center instead of Highpool and it definitely was a much more interesting quest. Bigger, deeper and way funnier. Some of the descriptions of enormous plants were hilarious. It was also quite irritating at times. The exploding plants were a pain in the ass to methodically clear out and at one point I ran out of ammo,
had to kill the crazy scientist with a rocket launcher
.

After that I went to Ranger Citadel and checked out the store. Now I have some sweet guns, like an M16 on Angela and two FAMAS(-es?) on my other assault rifle users.

If The Vanishing of Ethan Carter doesn't release today I'll probably play for another hour or two and check out the infected pump station. After that; Rail Nomads Camp. When I reach it I will have caught up to where I was before restarting.
 

Sothpaw

Member
That's quite a bold statement. There are things I like better, but a lot of other aspects to the game that just don't come close to the FO series. Especially in terms of style and identity and a number of core features and content. I think it's a worthy successor to the TB style gameplay and story telling and a great foundation for future expansion and improvement, but I don't think it reaches those heights of FO1/2 yet.

Yea but I probably enjoy this game more. Probably because of the party based combat and various NPC's. I also really like the writing. I can't speak for content yet because I am only at Rail Nomads Camp. But Ag Center was pretty much on par with Fallout areas.
 

zonezeus

Member
I love how despite my best inentions, so far I'm just pissing off everybody and lay even more waste to the wasteland. Sleep well Mad Monks, you were (partially) avenged!

Now off to
Cali
, I've heard they haven't yet seen the Ranger Team Echo's "benevolence" in action over there!
 

Enduin

No bald cap? Lies!
Someone in the Steam community is saying it's possible to save both Ag Center and Highpool.

http://steamcommunity.com/app/240760/discussions/0/613937306627931286/#p1

As to how this is possible, given that
one of them is supposed to be destroyed in order to progress the plot...he says that something happens at the radio tower instead.

If it's not disproven, I'm definitely going to try that next playthrough. Get both
NPCs?!

I'm trying this tonight when I get. Unless someone can confirm BS before 7.
 

Enduin

No bald cap? Lies!
Yeah, it's a shame. I remember when I was playing through that part I was thinking "If I go back and forth a whole bunch, could I save both?" but I guess not.

I remember I tried it in Beta, but when I went to the AG center after killing all the dudes in HP but not actually going into the town proper, it was still all turned to shit. But this at least made some sense that if you skip the Radio Tower you could do both. Ohh well, that would have been really cool.
 
Yeah, it's a shame. I remember when I was playing through that part I was thinking "If I go back and forth a whole bunch, could I save both?" but I guess not.

It'd be funny if, when going between them, you'd hear the situation worsen in the other... and then lose them both.

Welcome to the Wasteland.
 
Oh yeah, I meant to post this.

The other day I made a couple more programs, really just quick bitmap renderers, for the 6502 computer in the Ranger Citadel. All they do is draw one image to the screen.

Actually I helped the developer discover a bug with his emulator, my program was running too slowly due to an issue with memory location $0000. I moved my RAM usage forward a notch and now the bitmaps draw a lot faster.

https://app.box.com/s/kxx6hifz3qrh74gy243b

0tqWKIR.jpg


https://app.box.com/s/fk2gehmwx7v5qqs676nz

53YIdFM.jpg


I don't think it would be fast enough to actually make Wasteland on it or anything, it doesn't really have a tile graphics drawing method outside of monochrome text mode. I think I might make a choose-your-own-adventure engine though.

As a reminder, if you want to try these out in your own game, navigate to Documents\My Games\Wasteland2\Drive1, and replace the Diskette file in there with mine. You'll have to rename my file to simply Diskette and I recommend renaming the existing Diskette to DisketteORIGINAL or something.
Damn, dude. Nice job! Sounds powerful enough to handle Apple ][ low-res GR mode for some OG Lemonade Stand.
 
Top Bottom