No. At least not for a while.
How much more game is leftafter you reach California? It can not be as long as Arizona, can it?
I ma at the Titan Canyon and still just have 5 characters. How the hell am I missing people?
Do we know how difficulty levels impact the game yet? The details, I mean.
I ma at the Titan Canyon and still just have 5 characters. How the hell am I missing people?
This can actually be done entirely without combat.There'sone at the Leve'Lupe mine, but that might be hard, depending on your gear
In the patch, does anyone know what "Updated some weapon balance numbers." means?
I wonder how much of that is in exile or obsidian.This game's writing is so good.
I like how they mention weapon jamming too. I did say that the numbers listed were complete bullshit, when they kept jamming for every character every six to eight turns (2% - 4% chance to jam). I wonder if they also fixed the leadership tooltip error that claims to give twice the bonus it actually does.
I've had my clothes randomly disappear from my characters
There was no error with weapon jamming tooltips, the patch just lowers the actual chance to jam for at least some weapons. My famas for example went from 7% to 4%, so that with the clip upgrade that lowers jamming it now has a 0%.
Haven't noticed any other changes though.
Look, I know how so many love to argue "RNG is RNG" but there's obviously something very wrong with either the tooltips or whatever calculations are being done. Does low luck count as bad luck and is a hidden modifier that works against you or something? With how my weapons were constantly jamming, it was on the order of ten times higher than what was listed in many cases. Sniper has a 2% chance? Okay, let's make sure it happens at least once every single battle!
Similarly with the chance to critical fail. You have a 92% chance to succeed with a 1% critical failure chance? Failed, Failed, Failed, Critical Failure? Yeah okay...
The code posted from Immortal is just doing a jam-chance-check each time you use the weapon independent of the previous shoots.
This is naive implementation and basically if the RNG generator is fucked (stays in some limited range) then you can have infinite JAMs. The algorithm allows this.
Basically I don't see anything wrong with the code but we don't have all the code in that picture: please post the content of current.GetBonus("chanceToJam") function.
Until then my assumption is that Unity's RNG generator might be fucked meaning that it generates more numbers closed to 0 (could be a special case just for some type of processors).
Other than this, the code is unoptimized: the addition of chanceToJam each fucking time is retarded. I wonder why?
Did you notice this?
I'm not just the unluckiest person in the world, and my weapons do in fact jam waaaaaaay more than statistically possible according to the percentages given.
Did you notice this?
I'm not just the unluckiest person in the world, and my weapons do in fact jam waaaaaaay more than statistically possible according to the percentages given.
The more I play Wasteland, the more I kind of wanted it to be like Fallout Tactics combat wise. Also, if they ever make a Wasteland 3, they should implement a stealth feature for melee characters.
The more I play Wasteland, the more I kind of wanted it to be like Fallout Tactics combat wise. Also, if they ever make a Wasteland 3, they should implement a stealth feature for melee characters.
Random numbers are randomly generated more than randomly possible? How random!
The more I play Wasteland, the more I kind of wanted it to be like Fallout Tactics combat wise. Also, if they ever make a Wasteland 3, they should implement a stealth feature for melee characters.
And sales aren't being very strong, once passed the release day (and lots of games in the coming weeks that will distract possible buyers).
And sales aren't being very strong, once passed the release day (and lots of games in the coming weeks that will distract possible buyers).
I haven't gotten that farmaking also a much better and polished combat would have added at least half a year more of development
I'm not too surprised, considering pre-sales of the game funded its development. I realize that even kickstarted games should be able to expect good sales but I also expect them to be less than they might otherwise have had.
You do understand the difference between randomness and probability right? Apparently some don't.
I ma at the Titan Canyon and still just have 5 characters. How the hell am I missing people?
I remember being all excited to find new assault rifles - M4, AK47, etc - only to find that they still weren't good as the M16. It's definitely an outlier and needs to be retuned. It's even better than the sniper rifles in that part of the game.
Almost done with Arizona now, just have theleft to wrap up. Best thing I've played all year, janks and all.Prison
Early game Spoilers
So I'm at the Ag center and I'm getting my ass kicked. Can I head to Highpool and return later to the Ag center without causing problems?
If you're within a certain distance of a nuke grenade your clothes will blow off.
I wonder how much of that is in exile or obsidian.
has anyone got their boxed copy yet?
sorry I totally forgot about it but im in for a collectors edition lol.
I've heard it's half Arizona, half California.