Wait, am I reading this right? Only a ~20% chance of firing off an entire AR mag without a jam (assuming 5% jam chance)? Is that really how they implemented this?
Wait, am I reading this right? Only a ~20% chance of firing off an entire AR mag without a jam (assuming 5% jam chance)? Is that really how they implemented this?
They have reduced the jam-chance of a couple of weapons, mainly Assault Rifles. With a mod attached, my previous 3-4% ARs now have 0%.
Is there a telling when you don't need "white items" at all / anymore? E.G. what can I do with Exploding Pod fragments? (went to highpool first) or Small Engine or...
Seems http://wasteland.wikia.com/wiki/Wasteland_2_items has listed where you need some of those items.The small engine is used to repair that water purifier in the shop/doctors building in Highpool I believe. What I usually do is right click it and see if it give you the option to use it or not. If it does I keep it if it doesn't I sell it usually. Thouhg there are a few items the guy a the Ranger museum wants to might want to check with him first. Overall it is a pain in the butt.
Seems http://wasteland.wikia.com/wiki/Wasteland_2_items has listed where you need some of those items.
So I entered the citadel for the first time and the quartermaster is giving two requisitions. Should I get weapons instead of bonus stat items?
So I am running around with a ton of points. The only times I have upgraded my skill is when I need it, like lock picking and safe cracking. Should I be upping my weapon skills soon? I have a feeling I may hit a wall soon.
Good to know.I would save your requisitions for now. As you find her more items, she offers more pieces of equipment, some of them unique and powerful.
Somehow I got my hands on a White Death somewhere else in the game so I'm really glad I didn't buy the requisition one.
Does anyone know how armor works in this game? I have just been assuming that it subtracts from the opponents damage (after any other modifiers) and didn't want to spend any money testing it out.
2. Don't ever outright sell weapons if you have someone in your group that has weaponsmithing, even if you don't need the mods. Junk parts usually sell for around 20% more than what you could get from simply vendoring the weapon. In that regard, I can't see any possible reason to ever invest anything into Bartering when Weaponsmithing exists that than for strange RP purposes.
This isn't the case, in my game at least. For the low valued weapons its true, but junking my higher valued weapons nets less money in scrap parts than just selling the guns gets me.
No, there's more to it than that.
It's something like, if you don't have enough armor penetration you deal 50% of the damage you would have, and/or it gets worse for every point below the threshold you are.
Certain attacks and ammo types have Armor Penetration values, which go from 1-10. This indicates how much Armor the attack can ignore to apply damage directly to the target's CON. However, Armor Penetration is not converted into damage. That is to say, if the Armor Penetration is higher than the Armor value, it is not turned into bonus damage, it just means all of the weapon's damage is applied directly.
However if the Armor Penetration value is lower than the target's Armor Value, the difference is subtracted from the damage done. The lower the Armor Penetration value, the more damage is lost. It is possible for all your hits to land but do no damage, such as if you're shooting with a 0 Armor Penetration light caliber pistol at a robot.
Larger caliber rounds tend to have higher Armor Penetration but are also more costly, so use them wisely. Energy weapons have a unique inverse relation to Armor, and do more damage the more Armor a target has.
From your previous post it doesn't seem like you are actually far enough into the game yet, or maybe it's simply based off of the level of your weaponsmithing (i.e. you get back more junk parts the higher your level). I just tested this, and in every case, at rank 4 weapons up to $124 in value yielded junk parts that sold for $150. All of the $43 weapons gave more value from junk parts too.
Dunno about that. This is directly from the manual:
The other thing is, make sure you sell the junk parts to the guy who pays more for them in the Citadel. I think it'd be quite possible to get less money if you just sell to any random guy.
The numbers get too high for it to matter. Armor would be totally pointless if you shot an enemy for 85 damage but his armor reduced it to 81. People have observed that there's as much as a 50% damage reduction for not piercing, and that's why SMGs kinda suck.
This is why I'm going to max LeadershipI swear some of my combats in this game are like a Three Stooges sketch. Two of my guys lose control and run up to the front of the party, then an enemy approaches and trigger my Ambush on my leader, who promptly shoots one of the guys who just lost control for half his health. Come on guys, keep it together!
Damn I should have made my main char an energy weapon user. I got one of the pre-made NPCs, Hex, and she's an energy gun spec and that phaser is pretty sick. I went with SMG as primary and blunt weapon as secondary. Kinda lame
This is why I'm going to max Leadership
Similarly, sniper rifle headshot is actually kind of shitty. You get the guaranteed 200% damage, but at a very high cost. About the only time it's worth using this is if you are running low on sniper rounds. Sniper rifles have a very high crit modifier to begin with and for the same AP you could potentially get two shots off that crit for higher overall damage and outright kill two seperate targets instead of one. The only time I ever use headshot with sniper rifles is when initiating a fight.
[*]If you kill monks during your journey to the temple and they double the tribute, accept the offer right away; if you deny it and return later, they'll never give you the extra containers you need to proceed and you'll be at a dead end. You cannot attack them to proceed, because they'll trigger Titan and presumably end everything.
Good advice. I just wanted to put a small addendum on this one. I'll sometimes use the sniper headshot ability in order to kill lobbers immediately. Enemies like that can be very deadly if they get even one turn to attack.
I've come across numerous suggestions that Titan is a dud. Don't know if you've tried attacking them but I'd be surprised if there's actually any teeth behind their mutually assured destruction threat. Haven't finished that quest myself, however.
This is why I'm going to max Leadership
You need like four or five ranks in Leadership, max. The hit chance boost is negligible, so all you want is enough influence to stop NPCs from berserking.
---
Found a trinket that boosts combat initiative by 3. Then found another one ten minutes later off a traveling vendor. Sniper with 20 CI now, one of my assault rangers with 17 CI.
I'm only right at the start of the game, I made a melee character but have been reading they're a bit useless, is this true? Will just restart if so.
Man, so many broken quests...
I'm supposed to help McDade by killing Jones. I have a "Jones and his followers have been defeated" but whenever a speak with McDade, he gives me the same "Please Hurry" line.
I've cleared the Bastion but whenever I speak with Luis Bermudez, he tells me "You've killed us all". How?? Veronica has also disappeared, and I don't know what else to do to finalize the peace treaty.
It's so disappointing they released the game in this state. They could've kept it for another month, wouldn't have been a big deal but it would've made huge difference in the quality of the finished game.
Had the same problem but solved it by walking all the way up inside the main room inside the Bastion, where that globe thing is. It then triggers the cutscene that ends the quest.
I guess I should have said "in general", since there are instances (although rare) where you would want to use it to make sure you finish off a big threat and you might be lower on AP. But typically, if you had enough AP to shoot twice, there's not really a reason not to other than ammo.
Yes, his issue has me scratching my head if there's no way to progress. Getting beyond that area would explain why.
I've been doing it since my first restart. Got so sick of the shenannigans. Also, supposedly the control loss reduction is global, and so NPCs can be out of the influence of your chance to hit radius and still obey.
Hey, that worked. Thank you! I was ready to replay 2+ hours in hopes of avoiding the bug.
finished the game, was a fun game, highly recommended!
took me 44 hours, with doing every side content i could find, so its not exactly the 80 hours promised,but that's fine.
anyone else finished? some of the ending didn't actually reflect my choices, wondering if that's a bug for other people.
I guess I should have said "in general", since there are instances (although rare) where you would want to use it to make sure you finish off a big threat and you might be lower on AP. But typically, if you had enough AP to shoot twice, there's not really a reason not to other than ammo.