PlatypusDude
Member
I have a copy of Wasteland 2 just sitting on my shelf for PS4 for almost a year now, should probably get on that at some point.
the second one was mediocre at best. third one developed alongside the console version does not give me confidence it will be any better. I will definitely wait for reviews.
Because unlike Kickstarter, they can get enough money on Fig.
http://www.crowdfundinsider.com/201...-initiative-surpasses-200000-within-48-hours/
Still disappointed in them pursuing tactical movement for every battle. Nothing more tedious than moving units for the simplest encounters. I wish they would adapt the first game's approach and make discrete tactical unit orders an option while offering a simpler set of commands when you didn't care or the situation didn't demand micromanagement. I miss the simplicity of grinding out phase-based combat from the original and wish they'd have considered a WeGo-like system for tactical maneuvers that require all of the individual ordering.
a "streamlined" version might actually improve the quality in a lot of areas, yeah.Honestly, it might be for the better. Here's hoping that it forces them to drop all of the useless crap that w2 had, like considerable chances to fail (and even critical fail) cracking a safe even after you've maxed the skill. All that design like that promotes is savescumming. Or having separate skills for safecracking and lockpicking. And then another separate skill for trap disarming. Gods. And i think they had an animal charmer skill?
Also those social skills... yikes.
The game will also have co-op, following in the footsteps of the isometric Divinity to allow multiple people to play together.
I'm passing this time. Not because I don't have faith in Brian and his team, but because I've got a bit of fatigue in this genre. I still have to finish going through Shadowrun Dragonfall and Hong Kong, Divinity: OS, Pillars of Eternity, AND Wasteland 2 before I have the bandwidth for this. Ugh, just thinking about it is giving me a headache.
They've got a lot on their plate. They've got Bard's Tale, Torment, and now Wasteland 2 going? We'll see.
I'm interested. Wasteland 2 was flawed, but I sank a lot of time into it. Brotherhood Games giving a helping hand is also cool. The writing needs to be improved, that's why it would be great if the TToN writers cooked up something good.
People surprised by this being on FIG: Obsidian will also use FIG. There's also one more unannounced indie game campaign coming. Can't say when.
They already said they would not use Kickstarter. FIG, it is.While it's good that the team is learning a lot of lessons from Divinity: Original Sin, I dunno that I actually trust them to do right by that inspiration. Wasteland 2 checked a lot of boxes too, but in the end it felt really mediocre because of a lot of half-implemented ideas; like XCOM-style combat without the weight or consequence, which turns it into huge busywork overall. Like, if they wildly design something like environmental effects it will just feel like a cheap gimmick, rather than a core part of the game.
And FIG. I dunno about that.
But every time they sell their soul to get a game made they end up getting burned somehow...
Don't do it, Obsidian!
Backed Wasteland 2 and would support a new game.
But FIG?
Nah, son.
They've basically solved the issue -- before each game was its own company and there was an additional regulatory hurdle associated with that. Now all investment will into a working capital pool for Fig which will disburse to developers accordingly. IIRC this is what everyone was telling them to do to avoid the headache to begin with.
Wow those screens are incredible, if it will look like this it will definitely be the most impressive RTS I've seen.
Wow those screens are incredible, if it will look like this it will definitely be the most impressive RTS I've seen.
InXile should actually release some of their games before starting another crowd founding in my opinion. When this campaign starts up next week they will have four games they kickstarted/fig funded and only one game released. Bard's tale doesn't even have a steam page yet.
Personally I think it's time to show they can deliver before asking for even more money. Part of me can't just help but wonder if they are running out of steam or if their development method is sustainable when they run so many games at once. On top of that the announcement for this reads to me like they are trying to cash in on what worked for other studios, aka Divinity Original Sin, rather then developing their own style that works for them.
Might just be that I'm sceptical because I disliked Wasteland 2 but I don't have much faith in them at the moment compared to other crowd founding RPG companies.
CRPG fatigue?
what a time to be alive
Yeah, I share that concern.While it's good that the team is learning a lot of lessons from Divinity: Original Sin, I dunno that I actually trust them to do right by that inspiration. Wasteland 2 checked a lot of boxes too, but in the end it felt really mediocre because of a lot of half-implemented ideas; like XCOM-style combat without the weight or consequence, which turns it into huge busywork overall. Like, if they wildly design something like environmental effects it will just feel like a cheap gimmick, rather than a core part of the game.
Tell me if I'm wrong, but isn't Larian the only company doing coop CRPGs?before they try doing new things like COOP in the chase of doing what everyone else is.