RPG Codex have an excellent taste in games. I recall seeing a list of their top 50 RPGs ever and it was basically my exact list with a few games I never played.
Too bad theyre a bunch of bigots on their forums
RPG Codex have an excellent taste in games. I recall seeing a list of their top 50 RPGs ever and it was basically my exact list with a few games I never played.
More proof they're all crazy in there.
I liked Wasteland 2 a lot, but it's no Pillars of Eternity.
Too bad theyre a bunch of bigots on their forums
Holy moly that looks amazing. I take it they have a new engine? It's still full 3D though, right?
The last screenshot reminds me of Stasis (and that developer guys' beautiful art in general).
*edit* Oh thats why lol:
Additionally, weve been working closely with Christopher and Nic Bischoff of Brotherhood Games, the team behind the widely celebrated STASIS and Cayne isometric adventure games. In fact, theyre responsible for the beautiful prototype screenshots and video youve seen so far!
They are the developer and the publisher. There's no one funding their games besides from crowdfunding.
Do you think devs like Naughty Dog will be able to make games and publish them without investors' help?
In indie scenes, gamers are the investors. Devs who also publish their games are not the norm (even AAA ones). Most devs are relying on publishers.
RPG Codex have an excellent taste in games. I recall seeing a list of their top 50 RPGs ever and it was basically my exact list with a few games I never played.
Something Something Opinions...
They really hated pillars for some reason, so it doesn't neccessarily mean they think highly of WL2People on RPG Codex consider Wasteland 2 superior to Pillars of Eternity which I would have not expected. I should honestly get around to playing the game at some point. I backed it on KS waaay back.
Well, I'm wondering whether the money from sales of Wastleland 2 is enough to fund development of Wasteland 3, specifically. Are sales just a bit shite because most of the audience 'buys' the game up front, thus they don't actually make a lot of money from selling the game once it's completed and released?! Just spitballing really.
They really hated pillars for some reason, so it doesn't neccessarily mean they think highly of WL2
What do you want to say?
Wasteland 2 had approximately 100k backers but has now sold 6x that on Steam. I don't know if I'm missing something there but it sure seems like they got quite a bit of uptake after release.
What bothers me about the returning to KS is that I feel like the whole KS presentation on that initial wave of games (WS2, Broken Age, PoE), was "Publishers say there is no market for these games! Prove them wrong!" OK, for better or for worse gamers have responded and, in quite a few cases, to the tune of over 500,000 in sales. So were the publishers right?
Then I see Frictional stating that they have already made enough in one year of sales of SOMA to fund the entire multi-year development of that title. And, correct me if I'm wrong, but they haven't been crowdfunding their games.
I just can't shake the feeling that inXile is using crowdfunding as their own private ATM at this point. I might feel better about it if they had waited until after Torment's release before launching WS3.
And I'll admit to being a potential hypocrite because I will back PoE 2 if Obsidian does a KS/Fig for it.
The devs making these games could easily be making shallower, linear, actiony experiences with cutscenes left and right and shaders up the wazoo, and be making much more money.
You are being a bit generalist here.
A game like SOMA, and one would presume new games along that vein are in no way shape or form equal in terms of devleopment budget, to something like a huge CRPG.
CRPGs are expensive to make. You need a lto of talented writers, you need a lof of talented artists, you need a lot of talented level and encounter designers, you need a lot fo talented people coming up with game mechanics/systems and tweaking them along the way.
I don't get why some people act so concerned about Inxile going to crowdfunding once more for this. Like going through Kickstarter/Fig was some stigma a dev house shouldn't even consider unless in dire need. Like it's a charity resource that's being taken away from the needy. It's nothing of the sort. If a company like Inxile or Larian or any other can make the crowdfunding model work for everyone involved once, twice, or a lot of times then by all means they should.
Unless you have concrete numbers for both SOMA and WS2's dev costs I don't think either one of us could say concretely. Wasteland 2 didn't exactly reek of high production values (which is fine, no one expected it to).
But, whatever. I'm just disappointed that evidently even a half million copies sold isn't enough to fund the sequel. And I do think it's crazy that inXile would then have 3 crowd-funded projects in progress versus one released game. They really should wait 6 months for Torment's release before launching this. Especially if word of mouth is good. But maybe they can't afford to pay the team in that time without another cash infusion sooner.
Because at some point it starts to feel just as predatory as Season Passes, Deluxe Digital Collector's Editions, etc designed to get more money from consumers upfront than the base game will cost.
I get it when you are starting out- "hey we want to make this game but we don't have the money to do so". Crowdfunding pays a good chunk of the development cost in advance. But, ideally, when the game comes out the studio makes it all back and then some so now they have enough money to turn that around and pay for the next project. That's the point of the SOMA example. It took Frictional 5 years to make SOMA and now, a year later, they have totally covered the dev costs for that entire time a which lets them continue forward with existing projects. And they will continue to get income as back catalog sales continue. For inXile to say that that even with 550k sales of WS2 (plus whatever the console versions did) they can't make another Wasteland game without an additional $3 million dollar injection just makes me wonder if the franchise is sustainable.
Unless you have concrete numbers for both SOMA and WS2's dev costs I don't think either one of us could say concretely. Wasteland 2 didn't exactly reek of high production values (which is fine, no one expected it to).
But, whatever. I'm just disappointed that evidently even a half million copies sold isn't enough to fund the sequel. And I do think it's crazy that inXile would then have 3 crowd-funded projects in progress versus one released game. They really should wait 6 months for Torment's release before launching this. Especially if word of mouth is good. But maybe they can't afford to pay the team in that time without another cash infusion sooner.
Because at some point it starts to feel just as predatory as Season Passes, Deluxe Digital Collector's Editions, etc designed to get more money from consumers upfront than the base game will cost.
I get it when you are starting out- "hey we want to make this game but we don't have the money to do so". Crowdfunding pays a good chunk of the development cost in advance. But, ideally, when the game comes out the studio makes it all back and then some so now they have enough money to turn that around and pay for the next project. That's the point of the SOMA example. It took Frictional 5 years to make SOMA and now, a year later, they have totally covered the dev costs for that entire time a which lets them continue forward with existing projects. And they will continue to get income as back catalog sales continue. For inXile to say that that even with 550k sales of WS2 (plus whatever the console versions did) they can't make another Wasteland game without an additional $3 million dollar injection just makes me wonder if the franchise is sustainable.
Wasteland 2 had approximately 100k backers but has now sold 6x that on Steam. I don't know if I'm missing something there but it sure seems like they got quite a bit of uptake after release.
What bothers me about the returning to KS is that I feel like the whole KS presentation on that initial wave of games (WS2, Broken Age, PoE), was "Publishers say there is no market for these games! Prove them wrong!" OK, for better or for worse gamers have responded and, in quite a few cases, to the tune of over 500,000 in sales. So were the publishers right?
Then I see Frictional stating that they have already made enough in one year of sales of SOMA to fund the entire multi-year development of that title. And, correct me if I'm wrong, but they haven't been crowdfunding their games.
I just can't shake the feeling that inXile is using crowdfunding as their own private ATM at this point. I might feel better about it if they had waited until after Torment's release before launching WS3.
And I'll admit to being a potential hypocrite because I will back PoE 2 if Obsidian does a KS/Fig for it.
"I wanted to do more with crowdfunding, and have it grow not just to be a novelty or something for very, very tiny games but instead something thats a legitimate way to fund larger-size games. 'Triple-I' you might call them."
Schafer says that equity was something he wanted to offer even to his earliest backers on Kickstarter, but laws and that company's business model prevented him. Fig intends to solve that problem, and Schafer is excited about its prospects.
Anyone else get an email from inXile (if you're a backer of any of their other projects), offering a "preview" look at the campaign?
I click the link and it shows nothing, just a page with a countdown. What's the point in that??
If you sign in you can see it.
Anyone else get an email from inXile (if you're a backer of any of their other projects), offering a "preview" look at the campaign?
I click the link and it shows nothing, just a page with a countdown. What's the point in that??
I have signed in, I just see a countdown?? =/
That doesn't seem accurate. Far more indie devs publish their own games compared to getting picked up by publishers or crowdfunded.They are the developer and the publisher. There's no one funding their games besides from crowdfunding.
Do you think devs like Naughty Dog will be able to make games and publish them without investors' help?
In indie scenes, gamers are the investors. Devs who also publish their games are not the norm (even AAA ones). Most devs are relying on publishers.
I just can't shake the feeling that inXile is using crowdfunding as their own private ATM at this point.
Also if the rumor of Obsidian coming to FIG is true, then my suspicion of these devs avoiding KS because their share of the cut and the delay in payment turned out to be true.
Kickstarter takes a cut. They circumvent that with FIG. You can back games like usual. They get accredited investors and unaccredited investors. They had issues but they seem to be fixed according to the Polygon article posted a few posts back. From what I understand, they work like a crowd funded publisher of sorts. "Community powered publisher" is used on their site. They fund video games only.So what's the status on FIG these days anyway? Is it still a "shady" sort of platform in terms of lack of clarity on what it is legally (crowdfunding? investment?) or has that been sorted out? Is it just a crowdfunding platform targeting games specifically? I don't even know why it exists when Kickstarter works.
Kickstarter takes a cut. They circumvent that with FIG. You can back games like usual. They get accredited investors and unaccredited investors. They had issues but they seem to be fixed according to the Polygon article posted a few posts back. From what I understand, they work like a crowd funded publisher of sorts. "Community powered publisher" is used on their site. They fund video games only.
http://www.polygon.com/2016/9/29/13...-review-unaccredited-psychonauts-2-investment
Sounds like the issue is all cleared up.
There's nothing shady about it; they just took a long time sorting out its legal implementation. It's basically Kickstarter+Investment+Curation.So what's the status on FIG these days anyway? Is it still a "shady" sort of platform in terms of lack of clarity on what it is legally (crowdfunding? investment?) or has that been sorted out? Is it just a crowdfunding platform targeting games specifically? I don't even know why it exists when Kickstarter works.
Kickstarter takes a cut. They circumvent that with FIG. You can back games like usual. They get accredited investors and unaccredited investors. They had issues but they seem to be fixed according to the Polygon article posted a few posts back. From what I understand, they work like a crowd funded publisher of sorts. "Community powered publisher" is used on their site. They fund video games only.
Too bad theyre a bunch of bigots on their forums
That go into their own pockets!Fig also takes a cut though.
Fig also takes a cut though.
Fig is run by Obsididan, InXile and Doublefine.