downgrade me if old but IGN has the story up and the title finally reflects it properly
http://www.ign.com/articles/2014/06/16/watch-dogs-modders-find-way-to-activate-disabled-pc-settings
Love how the game looks after this! But I really do wish I could tone down the DoF a little.
Wait... both of his hands are in his pockets, but his shadow seems to be flipping us the middle finger.
The game looks pretty amazing though with these effects turned on... .
Love how the game looks after this! But I really do wish I could tone down the DoF a little.
Can you not change that through in-game settings? I could have sworn the same answer was given a few pages back...might be wrong.
I'm really looking forward to Ubisoft responding to this. The difference is unbelieveable.
They already have responded:
According to Ubisoft we are all wrong. That's their incomprehensible stance at this time.
They already have responded:
According to Ubisoft we are all wrong. That's their incomprehensible stance at this time.
outside of more DOF...i dont see a huge difference at allNot a direct comparison because the game won't put me in the same place every time reload a save, but same settings/time of day for sure (Ultra everything, 1080p and SMAA):
Unmodified
Modified
In a few hours when I come to terms with the fact that I have nothing to play on my new PS4, I'll probably spend the time to get a shot for shot direct comparison.
Edit:
Random not comparison screenshots from .7:
WOW.
Wow.
I understand her job, I do. She's PR. But holy shit, when things like this explode and melt down, PR needs to be saving face and working to win back the consumer(s), not lazily slopping together Twitter responses that amount to "I already said before it wasn't downgraded don't bring me this nonsense proof."
Console Players get the shaft again I see. such bullshit. I know the ps4 can handle these graphics.
what the hell ubisoft... first the whole unified memory issue from making the PC version a straight console port, and NOW THIS?! GTFO OF HERE UBISOFT. UGHThe game uses a very surreal texture implementation. For every texture, there is a basic texture with mipmaps and a higher resolution texture without mipmaps. Lower texture quality uses the medium mip of the regular texture as max. Medium texture quality uses the regular texture and high texture quality (called ultra ingame) uses regular texture BUT blend to higher texture for close ups. Close up distance depends of screen resolution. So it's a pixel/texel ratio in the end.
The problem is that I think gpu drivers are not optimized to load in memory every texture twice. They are optimized to mess with mipmaps to avoid shimmering and to save memory. Walking or driving in watch dogs implies you need to load a new big texture every time a material is near the camera. It's not the same that showing the big mip of the texture already loaded.
In one hand, using tweaks as always loading the big mip, can fix stuttering. But you will have shimmering here and there. I'm testing now with using ultra textures with or without mips as medium textures. So the game don't mess with double number of files, with good results.
Console Players get the shaft again I see. such bullshit. I know the ps4 can handle these graphics.
Not a direct comparison because the game won't put me in the same place every time reload a save, but same settings/time of day for sure (Ultra everything, 1080p and SMAA):
Unmodified
Modified
Amazing picture!From Guru3d using 0.7 of the 'mod':
![]()
They already have responded:
According to Ubisoft we are all wrong. That's their incomprehensible stance at this time.
Console Players get the shaft again I see. such bullshit. I know the ps4 can handle these graphics.
Not a direct comparison because the game won't put me in the same place every time reload a save, but same settings/time of day for sure (Ultra everything, 1080p and SMAA):
Unmodified
Modified
In a few hours when I come to terms with the fact that I have nothing to play on my new PS4, I'll probably spend the time to get a shot for shot direct comparison.
Edit:
Random not comparison screenshots from .7:
Console Players get the shaft again I see. such bullshit. I know the ps4 can handle these graphics.
#else
float3 upperColor = tex3Dlod(BigProbeVolumeTextureUpperColor3D,finalUVW4).xyz;
#endif
#else
// PS4 won't melt doing this. Proceed.
float3 upperColor = DefaultProbeUpperColor;
#endif
Joke?
I have a 7850 and it runs okay but not great, with a few things turned down to high instead of ultra I get above 30fps.
Anyone wanna help me out for a sec? Trying to get this mod installed and the part of the readme for v0.7 that says:
"In render profile find the words quality="_runtime" and change it to "ultra" save the file and close"
doesn't really make sense to me. I've ctrl+f'd in the GamerProfile.xml and the only line with _runtime on it is:
id="_runtime"
And besides that, I have an instance of Quality already. It says:
Quality="optimal"
Which do I change?
Joke or not:
I'm just a console peasant, but I thought that PS4's GPU is basically a 7850-7870. As I wrote earlier: Until mid-range PCs clearly outpace the PS4, it doesn't make any sense (to me) that average/medium PC graphics settings on a popular third-party games need massive downgrades. Or does it?B-bbb-but dat tablet CPU?
Can someone explain? If PS4 is really so horribly weak, why are those effects (this "mod") totally running decently on a 7850? They don't require a high-end rig at all, right?
You need a high end GPU to run WD with all the bells and whistles at a playable framerate.Joke or not:
I'm just a console peasant, but I thought that PS4's GPU is basically a 7850-7870. As I wrote earlier: Until mid-range PCs clearly outpace the PS4, it doesn't make any sense (to me) that average/medium PC graphics settings on a popular third-party games need massive downgrades. Or does it?B-bbb-but dat tablet CPU?
Can someone explain? If PS4 is really so horribly weak, why are those effects (this "mod") totally running decently on a 7850? They don't require a high-end rig at all, right?
But he's right thoI don't know if you realize this or not, but mocking the people who criticize the crap CPUs in the XB1 and PS4 doesn't magically make them powerful processors.
the only difference i can see is the DoF.
Joke or not:
I'm just a console peasant, but I thought that PS4's GPU is basically a 7850-7870. As I wrote earlier: Until mid-range PCs clearly outpace the PS4, it doesn't make any sense (to me) that average/medium PC graphics settings on a popular third-party games need massive downgrades. Or does it?B-bbb-but dat tablet CPU?
Can someone explain? If PS4 is really so horribly weak, why are those effects (this "mod") totally running decently on a 7850? They don't require a high-end rig at all, right?
Running the game on 3200 x 1800 locked at 30.
Can you link to which one that is?Loving the patch so far. Used another members modified one that had a easier control on the DOF.
https://www.mediafire.com/?qnzcyqmk9iljndrCan you link to which one that is?