The more I play this, the more I think it should have just been delayed for another year.
Car damage is nearly non-existent. You can ram several vehicles and your car will still look fine. You can scrape past walls and other cars but there will be no paint damage at all.
Car damage is not as extensive as say, GTA IV, and it takes a lot of damage to become apparent (there's also a skill which can reduce it!), but it most certainly exists. You can knock off hoods, doors, smash windows apart, etc.
Not being able to shoot while driving a car makes car chases entirely reliant on hacking, which becomes very repetitive after a while. It also doesn't help that it seems to be impossible to outrun your pursuers without hacking, no matter how fast your vehicle is and how shitty theirs is.
I think I've outrun the police maybe once in a suuuuuuuper fast car, but 90% of the time when they're chasing you have to use hacks (though those are made easy via the blue highlighted prompts).
You can sometimes evade police, however, and turn off your engine. This is actually required in one tricky first act mission.
Some of the sound effects are absolutely atrocious. Every car sounds like a lawnmower and they all have that same damn stupidly annoying horn. And some of the guns sound horrible.
I agree. The sound work is above average generally - sound work on an open world game like this is extremely grueling - but there is some odd engine and especially horn looping.
On a side note, I've actually looked at the sound archive libraries for Skyrim and I was blown away by how much work goes into it.
No car/weapon customization at all. You can only change the color of your clothes.
Weapon customization would have definitely been nice. Small oversight as you still get several silenced weapons; this helps. I'd love to see it in the sequel.
No police patrols or cars anywhere; police will only appear once they get called by a witness and you can't evade the scan, then they disappear when they've lost you.
You can evade the scan(s). I've done so many times.
A witness call is the only way the police will ever show up outside missions; they do not care if you blow up a convoy, destroy public property, cause a massive crash, hit civilians with your car or speed along the highway bumping every car of the road.
Police do show up sparingly around town. They do care if you destroy certain things, such as fuel tanks. That will raise your heat level (the bottom right IIRC) which means that police will engage if they see you around.
Karma system serves no purpose and is inconsistent. You get bad karma for injuring or killing civilians, but not for ramming their cars at full speed or stealing their car.
Good karma affects how likely people are to call the police on you for crimes (stealing a car is a good example; I've stolen many as a good vigilante and don't get many calls into dispatch).
All destructible elements just fall apart in identical bits regardless of the severity and angle of the actual hit.
True, especially for telephone poles, though there are a large number of objects with physics attached in WD. An improvement in the sequel etc would be nice but, *shrug*.
The constant 'remote profiling' notifications of 'Crime noticed here', 'Fixer job there', etc. is annoying. Why can't I discover things on my own pace and when I want to?
I agree completely that they're annoying. There are way too many activities popping up all the time via remote profiling. There should definitely be a patch which allows you to turn it off or mitigate it some other way. We can already discover crimes etc via hacking ppl's phones for instance; why bombard us with so much other stuff?
You can't use raised forklifts or garage doors to crush enemies.
Yeah small thing, but it kinda sucked you couldn't.
Money isn't that useful actually. You can just steal cars from the street without penalty and faster cars don't help a thing in chases. You could buy some crafting components, but you'll never run out anyway if you just use them only when you need to. You could buy clothes, but they're just different color sets of the standard clothes. It's also so damn easy to get tons of money. You could buy weapons, but the silenced pistol is pretty much all you need.
Random invisible walls.
Agreed.
No real-time reflections.
Lots of real time reflections in the water, for example.
There is a first-person view for driving, but you can't look around while in it, which makes it a pain in the ass.
Yeah. I would hope that gets addressed in a patch because while it seems like a small issue, it's bad enough to make one view almost unusable.
Car handling is ugghhhhh....
Ehhh... It's considerably better than Sleeping Dogs but it's not everyone's cup of tea.
I've played quite a number of these games and trust me, there's far worse. I think there could stand to be a little more perspective.
I walked out of a pawn-shop and saw a car crash into the one in front of it. The drivers got out and just.... stood there. That's it. No conversation, no interaction, no argument; they just stood there complaining to themselves. In the middle of the road.
You can sometimes see an Ambulance driving around with sirens on, but it'll just drive around in circles, not going to an actual accident or something. They don't show up when you cause a crash by hacking traffic lights.
Yeah two small areas where the game only goes part of the way to keeping up the charade.