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Watch_dogs: Wind, Water, light effects - [PS4 version confirmed]

How I so badly wish this game was next generation only. Might wait for Watch Dogs 2 like I did with assassin's creed for them to iron out the kinks. Done caring so much about the graphics, the initial E3 reveal was long ago. It's the gameplay I'm worried on now.

Hope they deliver.

Also, god damn at the trolling in the first couple of pages. PC gamers only shit from great heights it seems.
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Ask them if they are planning on doing a massive DLC where they implemente even more variables for the possibilities of unique persons.

Are there any DLC confirmed btw?
 
Nobody asked for your comment either.

The last time I checked this is a public forum where anyone can post. If you can't stand the fire, better not stay close to the kitchen. Whereas NO ONE thus far asked you to defend them.

But hey, you must be popular with the ladies. I've heard they LOVED White Knight like you.

As them how many PS4s melted during WD production.

All of them? That's why the downgrade.
 
After the ridiculous ps4 is melting, upgrade confirmed, etc i think it's warranted. If the comment does not apply to you, then there would be no reason to quote it. Regardless, its beyond comical that this turned out to be ps4 footage. Comment was for those that have no clue. Are you that person? I don't believe so.

I wouldn't say it's warranted, actually. That people let their bias for this or that platform influence their interpretation of footage is true enough, but that's hardly only true for those who expressed a preference for the so-called "PC version." It just so happens this is a unique situation where a misleading quote positioned one side for inevitable embarrassment. Not many people are well trained to spot specific effects, to have a consistent reference point against which to judge graphics, or to have a concrete framework for judging visual advancement on a technical level. Watch Dogs is a case where the graphics themselves haven't even been consistent, and the passionate narratives around the game hasn't resulted in more clarity. When you see a trailer that actually does a good job showing it off, framed in a very positive way, it's not surprising when some people compare it favorably against past ones that were railed on.

In other words, there's a bigger point here beyond "lol, so caught!", and I doubt that one side was somehow more driven by bias than the other. The bigger point being that people's knee-jerk interpretation of visuals will often be utterly subjective, exaggerated, and biased.

Which, yeah, is a pretty obvious observation to make. It's worth keeping in mind the extent to which the positivity or negativity surrounding these things is driven merely by how they're framed, though.
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Have we heard anything about how big the city's going to be?

And see if there are any pointless collectables, cause in AC4 they had a few that didn't give you anything for getting them.

And maybe how many guns you can carry? If it's just one at a time or GTA out of nowhere kind of game.

I guess the other thing would be if you can choose not to have people invade you without unplugging the internet.

Lastly I wonder/hope they aren't doing any multiplayer trophies, but I know how AC is with it's so I don't doubt they are in there, hopefully limited and easy.
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Whats the amount of buildings we can enter?

Are there suburbs?
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Ask them how dynamic the world is without involvement from the player. Will you see things happening that you aren't the catalyst of and don't necessarily have to participate in for those events to see themselves play out. Is the game systemic enough that the world kind of just works around you with events bouncing off of each other naturally, and pedestrian AI/police reacting accordingly?
 
ibgClQTh1oDoR3.gif

In a strange way, this gives me the same vibe as a Final Fantasy 7 cutscene...
 
If anyone has any serious questions they would like to see answered, feel free to quote me or PM me.

1) With GTA V providing the most rich and lively open-world city yet, do you feel Watch Dogs will top it? Is that important for this game?

2) Ubisoft open-world games are sometimes criticized for feeling too formulaic and repetitive, specifically in regards to how side-missions are presented. Is that something you reevaluated or further embraced? How have you kept Watch Dogs from feeling too formulaic and repetitive?

3) The story trailers focus mostly on Aiden's personal revenge story, but will the story also focus on the political and philosophical implications of the CTOS?
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Ask about how "free" the stalking multiplayer actually is, because they have given contradictory information on this. When they first discussed it, they claimed that you didn't have to hack the other player at all, you could just follow them indefinitely while they were going about their business.

However, when they showed the multiplayer gameplay segment, it had a timer, and you were obviously forced to hack them pretty much immediately.
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

Ask them how come they never mention the Xbox One version?

Also ask in general, not anything in particular, how does a game director or PR department decide how to deal with controversy?

How long does it take to create a trailer like the welcome to Chicago one? What's the design process?

Does Watch Dogs have similar design elemts to other Ubisoft games and if it does do you think that'll be a problem in the long run? Ubisoft fatigue.

My biggest one: Whhhhhyyy did you change Aiden Pearce's face from the 2012 E3 reveal? Can we pay or something to get the old face back?
 
I know, right?! I was watching the FFVII PS3 tech demo this morning, so it was
the first thing I thought of.

I'm glad at least one other person had that thought. :P Yeah, the intro scene is part of where that vibe is coming from. Something about how the animations and the character modeling come together, though, takes me back to even vanilla FFVII in a really bizarre way. This is what's coming to mind: https://www.youtube.com/watch?v=yaw_RsNMKs4
 
I don't quite know what it is, but this game just feels SO CLOSE to looking great to me... but there's just something about it that holds it back for me.

Maybe it's just a result of being cross-gen, so under the fancy effects it's still a 360/PS3 game. Maybe the lighting is just off slightly in anything other than rainy nighttime scenes. Or maybe it's not the graphics at all and more that I find the city to just look kinda plain and boring.
 
I have a PS4, and, a PS3.

I wanna see my home town in most of its videogame glory, since I do not have a gaming PC.

I know which version I'm getting :)

edit:

1) With GTA V providing the most rich and lively open-world city yet, do you feel Watch Dogs will top it? Is that important for this game?

Probably not, but this is the closest thing to a GTA-Chicago we'll probably ever get.
'
 
No, it really doesn't. Watch Dogs has a better lighting engine and more detail in the world. Infamous is all about the shiny effects and bold colors. But in terms of the way things are modeled, how aggressive the LOD is, the density of the NPCs and traffic, and the overall detail of the simulation, I'd say Watch Dogs is more impressive.

No. Infamous looks better. Much more dynamic effects like reflections and rich highlights. More traffic and pedestrians does not impress me much.
 
Hopefully it still looks like this at the very least: (it's from the hacking is your weapon trailer Aug 2013)

xzdi.png


yfm6.png


Looks pretty close to 2012. Maybe from PC :)
 
Hopefully it still looks like this at the very least: (it's from the hacking is your weapon trailer Aug 2013)

http://img809.imageshack.us/img809/1765/xzdi.png[/IMG

[IMG]http://img856.imageshack.us/img856/5411/yfm6.png[/IMG

Looks pretty close to 2012. Maybe from PC :)[/QUOTE]
At the very least? Lol....
If it looks like this i'm very happy.
 
You should have seen the reflections easily if you played the game.

I never said I've played the game. But that's not a problem for Watch Dogs opinions neither. We can talk about what we see and I love corrections from people like dr guildo (he's doing a fantastic work in the screenshots thread). Or people like OtaQ rectifying many other people in this thread about WD.

After a lot of media of SS not showing car reflections I formed an opinion about this specific thing and I was wrong. Sorry again.
 
Those screens have some really nice bokeh dof, something I haven't seen in the newer PS4 videos.

I think they are from a cutscene. Even though the DOF is beautiful, it is way too pronounced for actual gameplay.

(The rest of those screens however look more detailed though. Textures, models, and especially lighting looks much better. Recent footages are all washed out for some reason. Which is sad.)
 
No. Infamous looks better. Much more dynamic effects like reflections and rich highlights. More traffic and pedestrians does not impress me much.

But teh shiny does apparently.

Watch Dogs has dynamic reflections and anisotropic specular highlights by the way. And, I mean, who needs traffic and pedestrians in a city-based open world game right?
 
I'm going to assume quite a few Watch Dogs fans browse this thread, so I figured I might as well post it here: I'm visiting Ubisoft next week for my site and I can interview Jonathan Morin about Watch Dogs.

If anyone has any serious questions they would like to see answered, feel free to quote me or PM me. I'll try my best to get you an answer. Be aware any questions related to the "downgrade" probably won't get answered seeing how they seem to avoid that topic. Asking if the framerate is unlocked or locked 30fps on PS4/Xbox One could be an option though.

1) Get them to answer how come every other trailer aside from the original WD trailer showcases some sort of emergent gameplay. Everything we've seen up-to-this date has been your typical AAA bombastic action style trailer.

2) Ask what kind of features the PC version supports over the consoles since the PS4/X1 should be capable of applying most of the current PC techniques sans the framerate.
 
But teh shiny does apparently.

Watch Dogs has dynamic reflections

headlights reflect but the vehicles themselves, and NPC's do not. hence the "super imposed" look most objects and characters have when in the environment.

They shown way too little for people to be excited by much else than graphics.

exactly. with watchdogs ubisoft have had this weird obsession with demoing the ambient shite more games try to avoid showing, and for good reason, they're boring to play, let along watch. but ubisoft have for whatever reason deluded themselves into believing their ambient stuff is more exciting...personally i find hacking smartphones and finding out a womans probability of being raped pretty boring, not to mention rediculous. it's the equivilent of say, the roadside cayote attacks in RDR. it's filler. it isn't "this is what we're going to show every time the game is demo'd" material. if they showed off more bombastic, more narrative and set peice driven missions, then we might have reason to be excited by the actual gameplay. as it stands though, we've watched a guy mull about with his hands in his pockets about 12 times. how are we suposed to get excited by the gameplay on offer here when it's all being so...devoid of excitement. and people wonder why we're "only bothered about" graphics...lol. the only time the gameplay in watchdogs has looked exciting and/or interesting was the reveal footage, and that was so blatantly a fake, verticle slice tech demo that's it's hardly something to be excited about at this point.

for a game that apparently has 30-40 hours of single player story gameplay, they've shown pretty much NON of it. which has me worried. more so then any blatant graphical downgrade.
 
But teh shiny does apparently.

Watch Dogs has dynamic reflections and anisotropic specular highlights by the way. And, I mean, who needs traffic and pedestrians in a city-based open world game right?

See, I don't think people are being unfair on Infamous in this aspect. It is not a game in the vein of GTA at all. It is a story-based sandbox game in an open world setting. The world is just sandbox that enables some spatial freedom, combat and traversal options. I didn't feel the lack of side missions at all. I felt the world served as a combat sandbox, and wasn't built with the idea of getting lost in the detials for hours. Nor did I feel it needed that. And to be honest, it was one of the least boring open world games I have ever played. The awesome traversal made a huge difference to me.

WD looks to be far more in the GTA vain, but potentially offering some new innovations. That is cool, and I am looking forward to it. But I think people are slightly mismatching these two games in comparisons. They are aiming for fundamentally different things. The citizens and traffic in Infamous are simply a background feature that flesh out the city and are fun to mess about with from time to time. They are necessary, but they don't need to do much. In WD they serve more of a purpose, because the world attempts to be more immersive and interactive to the player. For this Infamous I think it is fine. For future titles, they will need to differentiate, and making more interaction with the city and populace is probably needed.
 
What does the title change mean? We get the same sort of effects and graphics as pc?

it means the video was never PC, it was PS4 footage. we're yet to see if the PC version is any better (i'm guessing not by much) or whether it reaches the visual quality seen in the reveal.
 
Guys, wtf has happened to this thread? Have we all really fallen that low that a rather big of amount of people here feel the need to dog pile on three maybe four people.
for a game that apparently has 30-40 hours of single player story gameplay, they've shown pretty much NON of it. which has me worried. more so then any blatant graphical downgrade.
Well It's a welcome change now that other games spoil major parts of the story. Drop me in without knowing anything about the story is fine with me.
To be fair Ubi has shown tiny tid bits of the story in trailers.
 
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