Watching the GTA 6 trailer again might have the best hair physics I have ever seen.

Charlie Day Ok GIF
 
GTA 6 will run into launch issues on PC nobody can pull off a clean pc launch both series x and ps5 will be fine developers have a connection with consoles.
 
Let's see at what resolution the current consoles will be able to run it, because at 1080p it might look like shit
 
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It's good but not revolutionary, I think by now there's a decent standard for hair physics in games, my mind was more blown with the tress fx in Tomb Raider 2013.
 
Nice AI generated tier gooberlygook.
Nah, he just used no punctuation. I've seen comments on other social media sites that do the same thing, like a long run-on sentence. I'll fix it:

GTA 6 will run into launch issues on PC. Nobody can pull off a clean pc launch. Both series x and ps5 will be fine because the developers have a connection with console manufacturers.
 
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Trailers often have a lot of cool stuff in them. Then the games come out. I'd reserve judgment and temper hype until we see real gameplay.
 
Was that real time gameplay? Because with CGI you can make anything look good.
Trailers often have a lot of cool stuff in them. Then the games come out. I'd reserve judgment and temper hype until we see real gameplay.
I just don't believe those were realtime but boy would I like to be proven wrong.
Fake and gay until game comes out to prove it.
Rockstar has a pretty spotless track record when it comes to delivering on what they show in their trailers.

In fact, they probably have one of the best track records in the industry on this sort of stuff.

Also, did none of yall play RDR2? Lol.
 
Impressive especially because looks like it will works for all NPCs too, not just the main characters. I hope it will be untouched in the final game.
 
I would rather have destruction physics instead of wasting resources on hair. I want to shoot the corner of a pylon, then have it fly off and decapitate an NPC
 
This should be the standard response to trailers on here.
Are you new to videogames? Never heard of downgrades?
In general, you're right.

However, there are a few AAA companies that don't really lie about the visual fidelity of what the final product will achieve in their trailers. Rockstar is one of those companies.

They've always been one of those companies.
 
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Sure looks nice, but I wonder if that will be enabled in current consoles specially during actual gameplay.

Might be just for cutscenes, specially if they are locked at 30 fps.
 
Rockstar has a pretty spotless track record when it comes to delivering on what they show in their trailers.

In fact, they probably have one of the best track records in the industry on this sort of stuff.

Also, did none of yall play RDR2? Lol.
I think spotless track record is a reach.

The GTA V reveal trailer was way more polished than the actual game that released on PS360. The GTA V cinematic reveal trailer definitely has some "in engine" parts that are not reflective of the "in game" experience on console, particularly in lighting, shadows and reflections. Selective time of day and weather that don't really materialize in game.

RDR2 didn't look like the reveal trailer, either. They did the same thing as with GTA V. Lighting and shadows in the trailer vs in game weren't the same and it made the presentation different.

I'm not saying that the games look bad by any means. Rockstar just don't show much of the actual in game experience in their reveal trailers. They boost visual effects for reveals and dial it back in-game. There's no reason to believe that GTA VI gameplay is going to look like the cinematic trailers. I'm sure it will look good but it's not going to be like the reveal trailer.
 
I think spotless track record is a reach.

The GTA V reveal trailer was way more polished than the actual game that released on PS360. The GTA V cinematic reveal trailer definitely has some "in engine" parts that are not reflective of the "in game" experience on console, particularly in lighting, shadows and reflections. Selective time of day and weather that don't really materialize in game.

RDR2 didn't look like the reveal trailer, either. They did the same thing as with GTA V. Lighting and shadows in the trailer vs in game weren't the same and it made the presentation different.

I'm not saying that the games look bad by any means. Rockstar just don't show much of the actual in game experience in their reveal trailers. They boost visual effects for reveals and dial it back in-game. There's no reason to believe that GTA VI gameplay is going to look like the cinematic trailers. I'm sure it will look good but it's not going to be like the reveal trailer.
The GTAV and RDR2 reveal trailers, like the GTAVI reveal trailer, were both released 2 full years prior to the game coming out.
There was a lot of unfinished elements to them, lighting being one of them.

You may have an argument about GTAV being the only Rockstar game where the reveal trailer looks a bit better than the final product, but that's really the only one.

RDR2 looked different from its trailer too, mostly because the map terrain looked different and the foliage looked different, but the final game absolutely looked every bit as impressive. To say different is pretty asinine.

Outside of mayyybe that original GTAV reveal trailer - yes, Rockstar's track record is pretty damn spotless - Doubly so when you compare them to the rest of the industry.

This is pretty common knowledge, actually. That's why people flipped out when they saw the fidelity of the GTA6 trailer. There's a subconscious element going on there where people know it's not BS.

Another thing to keep in mind - GTA6 was farther into production at the time of its reveal trailer release than GTAV was at the time of its reveal trailer.
 
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I think spotless track record is a reach.

The GTA V reveal trailer was way more polished than the actual game that released on PS360. The GTA V cinematic reveal trailer definitely has some "in engine" parts that are not reflective of the "in game" experience on console, particularly in lighting, shadows and reflections. Selective time of day and weather that don't really materialize in game.

RDR2 didn't look like the reveal trailer, either. They did the same thing as with GTA V. Lighting and shadows in the trailer vs in game weren't the same and it made the presentation different.

I'm not saying that the games look bad by any means. Rockstar just don't show much of the actual in game experience in their reveal trailers. They boost visual effects for reveals and dial it back in-game. There's no reason to believe that GTA VI gameplay is going to look like the cinematic trailers. I'm sure it will look good but it's not going to be like the reveal trailer.
Gta 5 trailer looked like a difrwnt game forests especially
 
You know it is a trailer, right? It might be the in-game engine rendering it all, but it's still just a trailer without in-game physics
 
Nah, he just used no punctuation. I've seen comments on other social media sites that do the same thing, like a long run-on sentence. I'll fix it:
We can add the punctuation, it's just that the comment is still shit tier warrior crap even when punctuated - especially as an unprompted response to a post about hair physics.
 
I would rather have destruction physics instead of wasting resources on hair. I want to shoot the corner of a pylon, then have it fly off and decapitate an NPC
rockstar is spending like 2 billion for this game lol, im sure they have plenty of resources
 
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