"We believe that by continuing to expand Xbox Play Anywhere, we will be able to grow the ecosystem," Xbox doubles down on cross-buy in new interview

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In an interview with 4gamer, Agnes Kim, head of strategic markets for the Xbox platform at Microsoft, was asked about their strategy in the Asian market and indie developers active in the region.

In addition to Game Pass and working closely with developers in the region, Agnes says Xbox looks to expand its global markets through Xbox Play Anywhere.

"We believe that by continuing to expand Play Anywhere, we will be able to grow the ecosystem and reach more players."

The idea is to push these other games to be played "anytime, anywhere, regardless of the platform." However, Agnes Kim also said earlier in the interview, "We will not force this strategy on developers, but rather it is a flexible option."

Full interview (machine translated):

Since joining the company eight years ago, Agnes Kim has been working to expand the global market, especially in emerging markets in East and South Asia. She has visited and communicated with developers in each country, and through support for game development technology and publishing, she has increased the number of games that can be played on the "broad Xbox platform" that encompasses game consoles, PCs, and the cloud. She currently spends her days busy traveling between the United States, Korea, Asia, and China.

When I asked her how she perceived the current Asian game market , she replied, "It's very diverse, and it's not something that can be lumped together." For example, in China and Korea, there are many young gamers who play with friends and have a lot of free time.

India is known for its mobile games, while Indonesia is known for games like Toge Productions ' Coffee Talk series and A Space for the Unbound , but it is actually a region with a wide variety of titles.

"That's why communities and developers rooted in the local culture are so important," said Agnes Kim. In order to expand the market while catering to diverse cultures and tastes, it is not enough to simply increase the "gamer population" through subscriptions and sales, but it is essential to revitalize the entire ecosystem, such as collaborating with developers who are familiar with the local culture and growing together.

As a "stepping stone for the long term," they are providing Game Pass, which allows users to play a large number of games for a monthly fee, and at the same time providing technical support and publishing support to developers through ID@Xbox (an indie game support program provided by Xbox).

These activities are, of course, based on Xbox Play Anywhere , Xbox's basic strategy that aims to allow games to be played "anytime, anywhere, regardless of platform". However, Agnes Kim also said, "We will not force this strategy on developers, but rather it is a flexible option."

In other words, just because a game is released on the Xbox platform with the support of ID@Xbox, there are no restrictions such as Game Pass or cloud gaming support. In fact, the five titles introduced at the Xbox Asia Developer Sessions are scheduled to be released not only on the Xbox platform, but also on Steam and other platforms.

The Xbox Asia Developer Sessions have focused on developers from Indonesia, Thailand, Singapore, and Korea, which have been relatively unfamiliar so far, but this does not mean that Japanese and Chinese developers are being neglected. Individuals and teams developing PC games in Japan can not only receive support by utilizing the ID@Xbox program, but may also be able to promote their works to the world through online sessions and real events.

At the end of the interview, Agnes Kim said, "We believe that by continuing to expand Play Anywhere, we can grow the ecosystem and reach more players," emphasizing that Xbox's basic strategy is unwavering.


 
Powerful, premium box with working, hassle free Steam access and i'm there.

Schitts Creek No GIF by CBC


If you think it's possible:

How do Microsoft fund the r&D, production, sales and marketing of the console - where do they make money?
Which products is it competing with and how can Microsoft make money?
Why will people choose to buy it over those competing products in significant numbers so that Microsoft can make money?

In short:

How can Microsoft make a console-like device that competes with other console-like devices without pricing themselves out of the market and while significantly reducing their ability to make money from software sales?
 
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PlayAnywhere isn't the sell Microsoft thinks it is. And totally ignores the F2P model which is already doing "play anywhere"

Even the number of people who want PC and a handheld has proven to be super small with Steam Deck and the ones that want console and handheld, Sony is going to beat Microsoft to the punch with (and kind of already has with the Portal) and the Switch has beaten both to the punch essentially by its hybrid nature.

I don't know why they're trying to make this into something so unique and amazing. I have zero interest playing these games on my phone and not really even an iPad.

I wonder if they have metrics that suggests this is more popular on PC/Xbox, but I honestly don't believe that could be the case.

It also massively undercuts GamePass because to have any inherent value and long term value, it has to be buy to own with the promise of playing on any devices in the future.
 
'The idea is to push these other games to be played "anytime, anywhere, regardless of the platform." '

Regardless of platform is bullshit though. Folks who own Indiana Jones on Xbox are not getting it for free on PlayStation. Play Anywhere means play anywhere where the game is actually running on a Microsoft platform. Either on Windows or streaming from Azure.
 
'The idea is to push these other games to be played "anytime, anywhere, regardless of the platform." '

Regardless of platform is bullshit though. Folks who own Indiana Jones on Xbox are not getting it for free on PlayStation. Play Anywhere means play anywhere where the game is actually running on a Microsoft platform. Either on Windows or streaming from Azure.

You think Sony is going to allow games bought on an outside store where they get no money? That is 100% on Sony.
 
You think Sony is going to allow games bought on an outside store where they get no money? That is 100% on Sony.

Microsoft isn't porting their games to PlayStation for Play Anywhere. They are porting for sales and to generate revenue. So it is just as much on Microsoft. Either way, if Play Anywhere doesn't apply "regardless of the platform" then they should stop saying that's the case.
 
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You think Sony is going to allow games bought on an outside store where they get no money? That is 100% on Sony.
They have a scheme where based on the amount played on a PS platform they get a revenue share. They could also allow PS store purchases to be downloaded on PC/xbox from MS's store. If MS wanted they could do it. It's not happening though. MS want revenue and this is just your typical windows central article still trying to keep Xbox in the limelight.
 
I want to be wrong about this but I truly think Xbox should do the opposite: Cut out PC, cut out PS, cut out Nintendo, from now on no more games released from M$-owned studios on any other platform other than Xbox, besides whats already in the funnel or contractual obligations. Slowly taper back on Gamepass PC, and stop signing up new contracts for Gamepass with studios. Stop gamepass renewals from 3 years from now and announce it immediately.
 
If they don't require every publisher to make their games Play Anywhere then it doesn't matter. It will always be a crapshoot on which games have that and likely excludes a lot of your favorites. Not very enticing and a very half-assed strategy like most of what they do these days.
 
Schitts Creek No GIF by CBC


If you think it's possible:

How do Microsoft fund the r&D, production, sales and marketing of the console - where do they make money?
Which products is it competing with and how can Microsoft make money?
Why will people choose to buy it over those competing products in significant numbers so that Microsoft can make money?

In short:

How can Microsoft make a console-like device that competes with other console-like devices without pricing themselves out of the market and while significantly reducing their ability to make money from software sales?

Tbh, None of this is my problem to figure out, as a consumer.

PlayAnywhere isn't the sell Microsoft thinks it is. And totally ignores the F2P model which is already doing "play anywhere"

Even the number of people who want PC and a handheld has proven to be super small with Steam Deck and the ones that want console and handheld, Sony is going to beat Microsoft to the punch with (and kind of already has with the Portal) and the Switch has beaten both to the punch essentially by its hybrid nature.

I don't know why they're trying to make this into something so unique and amazing. I have zero interest playing these games on my phone and not really even an iPad.

I wonder if they have metrics that suggests this is more popular on PC/Xbox, but I honestly don't believe that could be the case.

It also massively undercuts GamePass because to have any inherent value and long term value, it has to be buy to own with the promise of playing on any devices in the future.

PlayAnywhere the way it is popularized now is targeted at dual entitlement purchases on Xbox and Windows PC, as Topher Topher says. It is a pro-consumer move, and doesn't 'undercut Gamepass' in any way.

Not sure why you devoted a paragraph to proclaim your disdain for playing games on your phone. Most people will use this to play games in their library on console and PC with a single purchase. Among console makers, they're the only one really offering this.
 
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Microsoft isn't porting their games to PlayStation for Play Anywhere. They are porting for sales and to generate revenue. So it is just as much on Microsoft. Either way, if Play Anywhere doesn't apply "regardless of the platform" then they should stop saying that's the case.
"We believe that by continuing to expand Play Anywhere, we will be able to grow the ecosystem and reach more players."

This is clearly referring to the platforms that make up the XBOX ecosystem (Xbox console, PC, TV, tablets, móviles, Xcloud, handhelds...).

It's true that using the term "all/regardless platforms" without specifying can be confusing or shocking (especially when you also release games on PS and Switch). But the context is clear.

Initiatives like ID@Xbox, Play Anywhere, Xcloud etc... are unique to the Xbox ecosystem and means of gaining or attracting users to that XBOX ecosystem.
 
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If they don't require every publisher to make their games Play Anywhere then it doesn't matter. It will always be a crapshoot on which games have that and likely excludes a lot of your favorites. Not very enticing and a very half-assed strategy like most of what they do these days.

First party games will always be PlayAnywhere, and it weird to say a unique value addition is 'half-assed' because it doesn't have universal coverage of all games.
They can't very well require every publisher to make their games PlayAnywhere, because many would prefer to double dip on sales, and their market position hinders their ability to make demands.

"I know you get a license to play Fable and Gears E-day on PC if you buy it on Series X, but it doesn't matter because you won't be able to do the same for GTA 6" is crazy talk.
 
If they don't require every publisher to make their games Play Anywhere then it doesn't matter. It will always be a crapshoot on which games have that and likely excludes a lot of your favorites. Not very enticing and a very half-assed strategy like most of what they do these days.
Not as half-assed as Sony's offerings.
 
Powerful, premium box with working, hassle free Steam access and i'm there. Cloud services and Play Anywhere are icing on the cake. Thank you.
100% this. Why update a gaming PC when you can get an easy to use box for a lowe price that won't be the best top of the ñine thing but will let you play your steam library expediently?
 
PlayAnywhere the way it is popularized now is targeted at dual entitlement purchases on Xbox and Windows PC, as Topher Topher says. It is a pro-consumer move, and doesn't 'undercut Gamepass' in any way.

Not sure why you devoted a paragraph to proclaim your disdain for playing games on your phone. Most people will use this to play games in their library on console and PC with a single purchase. Among console makers, they're the only one really offering this.

No one is looking to buy games from the Microsoft Store rather than Steam just so they can also play on their Xbox. The only ones willing to play games out of the Microsoft Store are those who have GamePass and if they have GamePass they aren't buying games.

Maybe you should read the paragraph and better understand that you just agreed with me... But missed the point that there is no large market looking to play on PC and console.

Edit: PlayAnywhere is Microsoft proving they don't have an identity and are wading through the water aimlessly.
 
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I want to be wrong about this but I truly think Xbox should do the opposite: Cut out PC, cut out PS, cut out Nintendo, from now on no more games released from M$-owned studios on any other platform other than Xbox, besides whats already in the funnel or contractual obligations. Slowly taper back on Gamepass PC, and stop signing up new contracts for Gamepass with studios. Stop gamepass renewals from 3 years from now and announce it immediately.
Close down the business, you mean?

Because that's pretty much the end-result of your suggestion.
 
No one is looking to buy games from the Microsoft Store rather than Steam just so they can also play on their Xbox. The only ones willing to play games out of the Microsoft Store are those who have GamePass and if they have GamePass they aren't buying games.

…but if you buy any first party - and an increasing number of 3rd party - games on Xbox, you also get access to them on PC.

It's a 2 way route.

But missed the point that there is no large market looking to play on PC and console.

…but it's still a value addition to consumers.

Edit: PlayAnywhere is Microsoft proving they don't have an identity and are wading through the water aimlessly.
Microsoft still desperately throwing shit at the wall to see if anything sticks.

they launched PlayAnywhere in 2016

Season 9 Lol GIF by The Office
 
"We believe that by continuing to expand Play Anywhere, we will be able to grow the ecosystem and reach more players."

This is clearly referring to the platforms that make up the XBOX ecosystem (Xbox console, PC, TV, tablets, móviles, Xcloud, handhelds...).

It's true that using the term "all/regardless platforms" without specifying can be confusing or shocking (especially when you also release games on PS and Switch). But the context is clear.

Initiatives like ID@Xbox, Play Anywhere, Xcloud etc... are unique to the Xbox ecosystem and means of gaining or attracting users to that XBOX ecosystem.

I understand that, but in order to be factual the marketing (or whatever that quote is) should say "platforms that make up the XBOX ecosystem" rather than simply "regardless of the platform".
 
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This whole new narrative of play anywhere is fascinating to watch. Xbox has had it for awhile now but it's now being pushed as the new narrative and a great way to play.

Xbox fans don't buy games any more because of game pass so play anywhere is irrelevant to them.

Pc players are not going to buy a game on the ms store since it's garbage when they can buy it on steam. And of course a pc player is not going to play the game on an Xbox anyway.

So who exactly is it aimed at?
 
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I want to be wrong about this but I truly think Xbox should do the opposite: Cut out PC, cut out PS, cut out Nintendo, from now on no more games released from M$-owned studios on any other platform other than Xbox, besides whats already in the funnel or contractual obligations. Slowly taper back on Gamepass PC, and stop signing up new contracts for Gamepass with studios. Stop gamepass renewals from 3 years from now and announce it immediately.
They're not allowed. CoD has to release on PlayStation and nothing else they have purchased moves the needle enough on its own
 
I want to be wrong about this but I truly think Xbox should do the opposite: Cut out PC, cut out PS, cut out Nintendo, from now on no more games released from M$-owned studios on any other platform other than Xbox, besides whats already in the funnel or contractual obligations. Slowly taper back on Gamepass PC, and stop signing up new contracts for Gamepass with studios. Stop gamepass renewals from 3 years from now and announce it immediately.
They wanted this but since xbox install base is shit they'd just be losing money on games.
 
'The idea is to push these other games to be played "anytime, anywhere, regardless of the platform." '

Regardless of platform is bullshit though. Folks who own Indiana Jones on Xbox are not getting it for free on PlayStation. Play Anywhere means play anywhere where the game is actually running on a Microsoft platform. Either on Windows or streaming from Azure.
Play Anywhere*

*On platforms Microsoft controls
 
Not as half-assed as Sony's offerings.
I'm not invested in Sony's ecosystem nor do I own a PS5. I am invested in the Xbox ecosystem though.

I like play anywhere, if Xbox aren't requiring publishers to make their games play anywhere it's not going to draw people to their ecosystem. I'm just keeping it real.
 
and it weird to say a unique value addition is 'half-assed' because it doesn't have universal coverage of all games.
They can't very well require every publisher to make their games PlayAnywhere, because many would prefer to double dip on sales, and their market position hinders their ability to make demands.
It is half-assed if their goal is to grow the ecosystem with this strategy.

"We believe that by continuing to expand Xbox Play Anywhere, we will be able to grow the ecosystem,"

Good for those already invested. Won't make a lick of difference to everyone else.

Epic gave away free games for years and couldn't draw people to their ecosystem in a meaningful way. No way is Xbox going to magically have success here.
 
…but if you buy any first party - and an increasing number of 3rd party - games on Xbox, you also get access to them on PC.

It's a 2 way route.

Yes, their first party games are selling so well they are putting their games on their chief competitor's platform...

These games aren't selling well on Xbox.

There is no market that you're describing where people in large numbers have Xbox AND a gaming PC. People barely have Xbox at this point.


…but it's still a value addition to consumers.

Sure but not all value adds are equally valuable.


they launched PlayAnywhere in 2016

Season 9 Lol GIF by The Office
And since then they've decided to put their games on PlayStation and have sold the second worst selling console in their history only topping the original Xbox... If that doesn't suggest to you a lack of identity, I'm not sure what would.
 
I'm not invested in Sony's ecosystem nor do I own a PS5. I am invested in the Xbox ecosystem though.

I like play anywhere, if Xbox aren't requiring publishers to make their games play anywhere it's not going to draw people to their ecosystem. I'm just keeping it real.
They'll encourage, but they can't literally require. I've seen tons of indies, multiple Capcom games, multiple SQEX games. They said more is on the way. I think they'll try their best, including emulation if possible. You can check any title on the store where it lists the Xbox live features to the right of the GB download size 1 or 2 tiles and it felt like a decent amount already had the play anywhere icon highlighted. It's a nice feeling firing up Kunitsu-Gami and knowing I also have it on PC.
 
Play anywhere is one of the few bright spot of the Xbox. Played it on game pass with my Series X and it was available on my PC, save files and everything. I do hope Sony does this too.
 
If I can play my Switch version of Pentiment, Ori or Ori 2 (or all the Bethesda games) and my As Dusk Falls (PS5) on PC or Xbox, that would be great indeed.
 
They'll encourage, but they can't literally require. I've seen tons of indies, multiple Capcom games, multiple SQEX games. They said more is on the way. I think they'll try their best, including emulation if possible. You can check any title on the store where it lists the Xbox live features to the right of the GB download size 1 or 2 tiles and it felt like a decent amount already had the play anywhere icon highlighted. It's a nice feeling firing up Kunitsu-Gami and knowing I also have it on PC.
Of course they can't literally require it. They would need to cut fat checks for most games which isn't feasible. Xbox Play Anywhere agreements will be part of their Game Pass deals in the future is my guess.

I don't like how fragmented the Xbox ecosystem is right now. It's unwieldy. Some games can only be played on Xbox, some games can only be played on the PC app, some games can only be played on Battle.net, a fraction of our games are available on xCloud, a fraction of our games are Xbox Play Anywhere. Their future plans seems more about improving this slightly but not completely fixing it.
 
Xbox Play Anywhere agreements will be part of their Game Pass deals in the future is my guess.
For sure. And I could even see them doing some old games on GP like all the Resident Evils or something and using that as a Play Anywhere nod. Also might just be technical stuff like getting the PC version up on their store when it might not even be there. I think they'll keep at it and hopefully surprise us both.

They lost this gen mostly because of people having digital libraries established on other systems so its in their best interest to really put in the effort to carry over as much as possible to keep people in their ecosystem.
 
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To me play anywhere means- play on PS5.
It essentially consolidates everything. PS5 exclusives day one, Xbox former exclusives and all on one box. As a primary console gamer- and many are- this is obviously the way to go.
Playstation/Nintendo combo and you have it all.
 
I want to be wrong about this but I truly think Xbox should do the opposite: Cut out PC, cut out PS, cut out Nintendo, from now on no more games released from M$-owned studios on any other platform other than Xbox, besides whats already in the funnel or contractual obligations. Slowly taper back on Gamepass PC, and stop signing up new contracts for Gamepass with studios. Stop gamepass renewals from 3 years from now and announce it immediately.
Ending Gamepass would be a crime against humanity. With game price rising, subscription services are better than ever, especially in underdeveloped countries with devaluated currencies.
 
It is half-assed if their goal is to grow the ecosystem with this strategy.

"We believe that by continuing to expand Xbox Play Anywhere, we will be able to grow the ecosystem,"

Good for those already invested. Won't make a lick of difference to everyone else.

Epic gave away free games for years and couldn't draw people to their ecosystem in a meaningful way. No way is Xbox going to magically have success here.


Yes, their first party games are selling so well they are putting their games on their chief competitor's platform...

These games aren't selling well on Xbox.

There is no market that you're describing where people in large numbers have Xbox AND a gaming PC. People barely have Xbox at this point.




Sure but not all value adds are equally valuable.



And since then they've decided to put their games on PlayStation and have sold the second worst selling console in their history only topping the original Xbox... If that doesn't suggest to you a lack of identity, I'm not sure what would.

You guys are still so deeply enmeshed in a console war that is pretty much over. Xbox will always sell the least among the console makers, going forward. That's a certainly.

But that aside, 'PlayAnywhere' as a feature is undoubtedly pro-consumer, so I'm puzzled why there's this much negativity about this feature.

Ok, not that puzzled tbh.


And since then they've decided to put their games on PlayStation and have sold the second worst selling console in their history only topping the original Xbox... If that doesn't suggest to you a lack of identity, I'm not sure what would.

'Identity' is synonymous with market leading console sales now? 🤣
 
You guys are still so deeply enmeshed in a console war that is pretty much over.
Console warring is literally all you do on GAF. I've never had a pleasant interaction with you. You're always trying to control the conversation in an antagonistic manner.
 
I'm rather old here and I've never had a problem with O Ozriel . I think he mostly plays on PC. Never once seen him insult anyone. The guy just points out BS with facts if he sees it, like seeing people get all negative about a universally positive feature like Play Anywhere that has literally zero downside and is very pro consumer.
 
I use this feature all the time and I do buy games based on it most recently atomfall but many others as I use Xbox, PC and ROG Ally . It's a killer feature IMO I just iwsh it was supported by more games.
 
You guys are still so deeply enmeshed in a console war that is pretty much over. Xbox will always sell the least among the console makers, going forward. That's a certainly.

But that aside, 'PlayAnywhere' as a feature is undoubtedly pro-consumer, so I'm puzzled why there's this much negativity about this feature.

Ok, not that puzzled tbh.




'Identity' is synonymous with market leading console sales now? 🤣
Maybe you didn't read the article...

The question isn't whether it's pro consumer or not. Not sure anyone claimed it was anti-consumer.

The question was whether it would grow the Xbox ecosystem. To which many of us have said that's a bad strategy for that.

The quote in question is as follows

"We believe that by continuing to expand Play Anywhere, we will be able to grow the ecosystem and reach more players."

To believe this is a viable strategy for ecosystem expansion is blind to reality and it very much has issues with their other core strategy which is GamePass. One is about owning software regardless of platform and the other is about renting it. The amount of actual overlap, isn't feasible to the market, i.e. there isn't a market of PC/Console gamers going back and forth between their console and PC.
 
Play Anywhere is a great initiative. Very consumer friendly. Sony should take notes.

Yep, fantastic for the games which support it.

Would I like it if every game supports it? Of course, but it would be nearly impossible to get every publisher on-board.

But for those that do, literally nothing to complain about.
 
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