Shogmaster
Member
Jacob Freeman, nVidia Evangelist engineer, answers Daniel Owen regarding how DLSS 5 works.
TLDR: It's takes 2D frames from game + motion vector derived from them and generates Slop frame to replace those original frames.
I said exactly this in our DLSS 5 threads.
TLDR: It's takes 2D frames from game + motion vector derived from them and generates Slop frame to replace those original frames.
I said exactly this in our DLSS 5 threads.