The robot can meet its maker. We can't. Yet.
But I met my mom and dad.
The robot can meet its maker. We can't. Yet.
1. If the guns and knives are real, what's to stop a guest from killing another guest, accidentally or otherwise?
I think it's meant to be $40k.
It really could. Dolores' contrasting behavior toward the fly bookending the episode is practically a self-confined character arc in its own right, and combined with the budding sentience in the father, could act as a thought-provoking end for a movie.The first episode is probably one of the strongest starts to a tv series I've seen in my day. Loved the way is the shot, the setting, the premise, the music, and how all the characters were introduced. Especially the badass cowboy Hector. Pretty much went in blind not knowing what to expect and I was blown away. It could even stand as its own thing if the rest of the series suck. Will definitely keep watching.
Unless they're receiving funding from other sources to study and experiment towards those other purposes that management is concerned aboutSo 40k a day. 1440 guests in ep1. That's 57.6 million per day on what we assume is a good day. Factor in inflation, and the question is, how much does it cost to run Westworld? It's worth considering that they might be operating at a loss, as an attraction!
Unless they're receiving funding from other sources to study and experiment towards those other purposes that management is concerned about
Sure, I mean they have lasted for decades so it's obviously not running them into the ground. There's money coming from somewhere. But the attraction itself being run at a loss is worth considering!
You can see how little regard the guests have for the hosts in the scene at the bath. The 3 guys are wanting to go explore the wilderness and have teddy as a guide. One of the guys makes the quip that if they get bored they can always just use teddy as target practice.
We do it all the time in video games. It's just code and pixels. And Westworld is basicslly a real-life open world sandbox/RPG, complete with quests, random NPC encounters, and Bethesda glitches.Right, and I think, as viewers, we would like to think we're better than that. That we can hold sympathy for the hosts because, well, that's all right and good. But deep down, a lot of us are also probably capable of committing those very same acts that are designed to make us uncomfortable as an audience. Even if you can't directly feel anything for the host characters, they are essential in holding up that mirror and, thus, essential to the plot of Westworld. And if you don't feel any sympathy for them at all then, maybe, you belong there.
Sounds like I need to check out QuarryThis opening episode reminds of the opener for Quarry:
They both feel like a dark, self-contained film hinting at a larger, stranger, scarier world... And then we get to see that world.
So, the scene with Dolores explaining what a Judas Steer is. That's foreshadowing the end of the season isn't it?
No offense, but that kind of comment sounds like you haven't read or watched much sci-fi. A big aspect of sci-fi tends to be posing questions through scenarios and situations that are usually totally inaccessible to us everyday humans in our everyday normal lives.
I mean, it doesn't even have to be about being a robot. You can't be a masterful chemist who secretly becomes a drug kingpin or a captain on the last fleet after your homeworld is wiped out or someone who discovers that their entire existence is a machine-controlled virtual reality. But you can still emphasize with their struggles and plights and consider the questions these scenarios pose.
Consider Altered Carbon, where digitized consciousnesses make death and one's physical body meaningless because you can just be uploaded into a new body when you die. That experience is totally inaccessible to a human, but that doesn't make the consequences and effects of that technology becoming commonplace any less compelling, unsettling, or interesting.
Quarry burning a hole on my dvr right now. I should get on that
Sounds like I need to check out Quarry
Last thought/observation. It's interesting that they refer to them as "hosts". I presume they intend this in terms of "hosting" the guests who come to visit, but perhaps it's meant as a double meaning? Could it also be meant as "hosts" for consciousness? Perhaps that's what Theresa and Lee alluded to in terms of Management's big picture plans for Westworld? The next phase of their business is to provide new vessels for consciousness to reside in, so that guests can truly role-play a character. Imagine owning the bodies of millions of paying customers. And they can still play the game without consequences. If their hired body is destroyed, they wake up in their original body.
I have to agree. Sure the premise may be done before, but I haven't felt such a sense of unease and eerieness in any other similar story. Ex Machina had a sense of dread but that was more from the claustrophobic setting and Isaac's character. Terminator, the tension comes from the notion of Skynet and the nature of the TerminatorGreat first episode, and it had a nice creepy vibe to it, even with the unoriginal premise. And as others have said, I enjoyed reversing the Gunslinger's role from being one of the animatronics who's taking its programming to the extreme to making him a human taking our own humanity to its extreme (though I was extremely disappointed he didn't ask about the numbers and what they meant, though he'd risk being replaced by Michael Keaton in S2 if he did that).
Haha.We do it all the time in video games. It's just code and pixels. And Westworld is basicslly a real-life open world sandbox/RPG, complete with quests, random NPC encounters, and Bethesda glitches.
or it would be like that Bruce Willis movie, where humans go outside using remote control androids.
Looking at Wikipedia, there are quite a few writers who worked on PoI, and an episode written by Ed Brubaker. On the director side, there's Neil Marshall, Vincenzo Natali, and Michelle MacLaren. A lot of promising talent this seasonReally enjoyed the first episode. I think this might be a show I've waited for my entire life. Western meets sci-fi meets Jurassic Park.
The possibilities for story telling are nearly endless. This could wind up being great. Hopefully the writing stays consistent.
Watched the episode a second time. A few things I noticed.
Is that a woman riding into battle? Dolores?
Oooh, I hope he got to do some horror-tinged sequences.Looking at Wikipedia, there are quite a few writers who worked on PoI, and an episode written by Ed Brubaker. On the director side, there's Neil Marshall, Vincenzo Natali, and Michelle MacLaren. A lot of promising talent this season
I mean, they could sell those hosts to households, no?
Edit: And how long are the coming episodes ? Is it GoT like 50 ish minutes?
We do it all the time in video games. It's just code and pixels. And Westworld is basicslly a real-life open world sandbox/RPG, complete with quests, random NPC encounters, and Bethesda glitches.
Sure, I mean they have lasted for decades so it's obviously not running them into the ground. There's money coming from somewhere. But the attraction itself being run at a loss is worth considering!
The park being around for 30+ years has likely dulled that aversion and mindset, going by how callous the guests are. Any meaning has probably been lessened by decades of seeing the hosts as mechanical propsTrue, but most video games don't actively try to hold up the mirror, either. There is also an implied physicality to Westworld that we are only now sort of approaching with VR, even if we are watching it on our 2d screens. Interactions with the hosts *should* mean more to the visitors than a bunch of pixels because they can touch and feel and engage on levels that video games still cannot. Nonetheless, I got the same impression. This version of Westworld is undoubtedly influenced by the ideas of open world RPGs and MMOS. All the hallmarks are there, as you pointed out.
The park being around for 30+ years has likely dulled that aversion and mindset, going by how callous the guests are. Any meaning has probably been lessened by decades of seeing the hosts as mechanical props
Would it really? VR offers a visual stimuli but it's not the same as being able to physically interact with a person, to shoot and actually pull the trigger, the smells and sounds and stinging dust and the whole presentation of it all. Remember it's not merely visiting a Wild West town; it's meant to be an experience. Physically transporting you to another era in its totality, starting with the build-up of the train ride in.I kind of agree with the people saying the park seems superfluous in an era where VR would be much more practical and efficient way to achieve the same ends. Gives the entire show a very retro-future vibe to it despite everything else.
I don't understand this argument and how it makes Westworld remotely superfluous. VR is a simple audio-visual experience.I kind of agree with the people saying the park seems superfluous in an era where VR would be much more practical and efficient way to achieve the same ends. Gives the entire show a very retro-future vibe to it despite everything else.
They spared no expense.
Would it really? VR offers a visual stimuli but it's not the same as being able to physically interact with a person, to shoot and actually pull the trigger, the smells and sounds and stinging dust and the whole presentation of it all. Remember it's not merely visiting a Wild West town; it's meant to be an experience. Physically transporting you to another era in its totality, starting with the build-up of the train ride in.
Like playing a VR corn maze horror game versus being in the claustrophobic flashlight-lit shadows of a nighttime corn maze in the chill of an October night, footsteps crunching over dirt and fallen stalks as kids scream in the distance when their parents scare them in the dark
I don't understand this argument and how it makes Westworld remotely superfluous. VR is a simple audio-visual experience.
Westworld is a completely tactile, auditory, visual, olfactory and gustatory experience. That's a completely different experience than what VR provides. Even if VR is "more practical and efficient," what about Westworld gives you the idea that it's trying to be either of those things? It's a luxury park for rich people, not entertainment for the poor masses.
The law?good first episode
i wanna ask whats stopping the guests from killing other guests though,maybe even accidently by mistaking them from robots somehow
ofc if the guns / etc are fake or controled somehow this would be harder but still possible