If you're talking a completely digital world that guests can log their consciousness into, like The Matrix, I don't think the tech in the world is quite there yet. If they haven't yet developed sentient A.I., they haven't yet being able to digitally replicate consciousness, which means they wouldn't be able to host a human consciousness in a virtual world.Both of these posts rely on the assumption that VR is now what VR will be ~100 years from now, and the assumption that future generations will place the same value on physical spatial interaction that an increasingly small number us do now. I mean there's always going to be nature oriented people, but as the populace increasingly turns to the digital realm for all their vices...I really don't see the concept of "wow, you actually go there!" to be that novel to the future of humanity. As a concept from what the '80s thought would be a cool idea for the future, written by a dude born in 1942? Much more believable.
While there is something to be said about the continuity of experience, I think that is something equally as solvable in VR through the usage of some kind of anesthetic that removes the memory of you ever booting up in the first place.
Also, I really don't get the "for the masses!" argument either. As production values ramp up and usage becomes more normalized, there will be a VR market for the 1% willing to pay insane amounts to experience a top end production just like there is now for people with Titan XPs.
I think you're really underestimating the thrill and desire of "really being there", of a physical thing. Ebooks and video games have been around years and regular paper books and board/card games persist. People go actual skydiving even though there's a simulated option.Both of these posts rely on the assumption that VR is now what VR will be ~100 years from now, and the assumption that future generations will place the same value on physical spatial interaction that an increasingly small number us do now. I mean there's always going to be nature oriented people, but as the populace increasingly turns to the digital realm for all their vices...I really don't see the concept of "wow, you actually go there!" to be that novel to the future of humanity. As a concept from what the '80s thought would be a cool idea for the future, written by a dude born in 1942? Much more believable.
While there is something to be said about the continuity of experience, I think that is something equally as solvable in VR through the usage of some kind of anesthetic that removes the memory of you ever booting up in the first place.
Also, I really don't get the "for the masses!" argument either. As production values ramp up and usage becomes more normalized, there will be a VR market for the 1% willing to pay insane amounts to experience a top end production just like there is now for people with Titan XPs.
just overthinking hereThe law?
just overthinking here
not sure if itll come up
just doesnt seem like the park owners watch guests only hosts
and like i said if you are in a place where robots are indistinguishable from ppl and you are free to murder them as it seems it could happen accidently
Both of these posts rely on the assumption that VR is now what VR will be ~100 years from now, and the assumption that future generations will place the same value on physical spatial interaction that an increasingly small number us do now. I mean there's always going to be nature oriented people, but as the populace increasingly turns to the digital realm for all their vices...I really don't see the concept of "wow, you actually go there!" to be that novel to the future of humanity. As a concept from what the '80s thought would be a cool idea for the future, written by a dude born in 1942? Much more believable.
While there is something to be said about the continuity of experience, I think that is something equally as solvable in VR through the usage of some kind of anesthetic that removes the memory of you ever booting up in the first place.
Also, I really don't get the "for the masses!" argument either. As production values ramp up and usage becomes more normalized, there will be a VR market for the 1% willing to pay insane amounts to experience a top end production just like there is now for people with Titan XPs.
First of all, I don't buy the idea that future generations won't prize physical interaction, nor do I buy the idea that "an increasingly small number us" do it. This seems like incredible nerd-forum hyperbole.Both of these posts rely on the assumption that VR is now what VR will be ~100 years from now, and the assumption that future generations will place the same value on physical spatial interaction that an increasingly small number us do now.
I mean there's always going to be nature oriented people, but as the populace increasingly turns to the digital realm for all their vices...I really don't see the concept of "wow, you actually go there!" to be that novel to the future of humanity. As a concept from what the '80s thought would be a cool idea for the future, written by a dude born in 1942? Much more believable.
While there is something to be said about the continuity of experience, I think that is something equally as solvable in VR through the usage of some kind of anesthetic that removes the memory of you ever booting up in the first place.
Also, I really don't get the "for the masses!" argument either. As production values ramp up and usage becomes more normalized, there will be a VR market for the 1% willing to pay insane amounts to experience a top end production just like there is now for people with Titan XPs.
I mean, I get the argument if you're saying something like "why isn't this VR like the Matrix" or whatever. But I still don't see how that would make Westworld "superfluous" when it seems like it would just become like even more of a novelty and a luxury.I own an Oculus and I'm bored with VR right now. Saying 'why isn't this vr?' Come off as absurd to me. It's an entirely different experience.
So what does everyone think thisis?critical failure from 30 years ago
But do you think it's just a nod to the movie or is it a hint at actual backstory, particularly for Ed Harris' character?I think it's a nod to the events from the 1973 movie Westworld.
But do you think it's just a nod to the movie or is it a hint at actual backstory, particularly for Ed Harris' character?
Nolan says it's just a nod. The actual backstory will be all original.
I think that Harris' character is convinced that there's a "game within the game." After coming to the park for so many years and participating in the "public" offerings, he's grown disdainful of the normal attractions offered by Westworld, and is in search of this higher game which he believes the park designers have cleverly hid away. Kind of like an ARG within the Westworld world.I'll have to watch the episode again but towards the end, I thought he says something about wanting to go deeper and find out what's behind all of this or whatever. I just figured something like that would be a flashing red alarm for the people behind the scenes if they heard what he was saying or what he was after. Sounds like he would be doing stuff that could mess with everything they have going on there and I would be surprised if they were okay with that. Of course, this is all assuming that they can hear what he's saying/doing while he's there which I imagine they can. It sure looked that way, anyway.
I think that Harris' character is convinced that there's a "game within the game." After coming to the park for so many years and participating in the "public" offerings, he's grown disdainful of the normal attractions offered by Westworld, and is in search of this higher game which he believes the park designers have cleverly hid away. Kind of like an ARG within the Westworld world.
Ed Harris is the GTA San Andreas player looking for Bigfoot
I hope they bring Michael Wincott back.
I'm still confused over how James Marsden shot Ed Harris and he didn't sustain any injuries.
The hosts can clearly shoot each other - their bodies bleed, their faces get shot off, holes form in their abdomens. They aren't using paintballs or dummy rounds.
And the hosts are programmed not to harm newcomers, and it looks like they pathologically avoid them during conflicts.
So how did Marsden fire at Harris, a newcomer? It looked like bullets were physically hitting his jacket, but nothing happened? Wouldn't he be programmed to miss or simply not shoot?
I'm still confused over how James Marsden shot Ed Harris and he didn't sustain any injuries.
The hosts can clearly shoot each other - their bodies bleed, their faces get shot off, holes form in their abdomens. They aren't using paintballs or dummy rounds.
And the hosts are programmed not to harm newcomers, and it looks like they pathologically avoid them during conflicts.
So how did Marsden fire at Harris, a newcomer? It looked like bullets were physically hitting his jacket, but nothing happened? Wouldn't he be programmed to miss or simply not shoot?
I'm still confused over how James Marsden shot Ed Harris and he didn't sustain any injuries.
The hosts can clearly shoot each other - their bodies bleed, their faces get shot off, holes form in their abdomens. They aren't using paintballs or dummy rounds.
And the hosts are programmed not to harm newcomers, and it looks like they pathologically avoid them during conflicts.
So how did Marsden fire at Harris, a newcomer? It looked like bullets were physically hitting his jacket, but nothing happened? Wouldn't he be programmed to miss or simply not shoot?
Lol. The rounds they fire at humans are duds. It was explained in the first few pages. The guns auto select ammo or something.
There's an interview that has been linked multiple times in this thread - It states that the guns smartly fire either bullets or simunitions depending on the target, although it doesn't say how it discriminates.
Of course, given that the next episode apparently takes you through the guest arrival experience, if you have some patience you may get some more complete answers.
Been answered before by the showrunners, but the ammo itself is "smart", it only smacks against a guest and won't kill them, it might sting a little only. So there is a "penalty" for being shot at, but a guest won't be killed. They also made a point of how bad the aim is, so it seems guests have two layers in their favor for protection.
Very good 1st episode, what about Elise kissing the robot hooker? what kind of trouble will she get into?
I'm still confused over how James Marsden shot Ed Harris and he didn't sustain any injuries.
The hosts can clearly shoot each other - their bodies bleed, their faces get shot off, holes form in their abdomens. They aren't using paintballs or dummy rounds.
And the hosts are programmed not to harm newcomers, and it looks like they pathologically avoid them during conflicts.
So how did Marsden fire at Harris, a newcomer? It looked like bullets were physically hitting his jacket, but nothing happened? Wouldn't he be programmed to miss or simply not shoot?
Been answered before by the showrunners, but the ammo itself is "smart", it only smacks against a guest and won't kill them, it might sting a little only. So there is a "penalty" for being shot at, but a guest won't be killed. They also made a point of how bad the aim is, so it seems guests have two layers in their favor for protection.
I hope they bring Michael Wincott back.
Id pay good money for a gif of dolores at the end when asked, "Tell me about your world."
The transition from stone dead expression to radiant joy is pretty striking, love that moment
I just realized this is created by Jonathan Nolan, that let me cool down a lot. I am very sketical the cowriter of TDKR can write a cohesive story.
As far as the first episode goes, the shoot out action sequence is the most boring part of the show. Also, they don't try to show the viewers who are the robots and who are the real tourists. How am I supposed to keep myself interested in the exterior establish shots?
Hopefully sexy trouble
I just realized this is created by Jonathan Nolan, that let me cool down a lot. I am very sketical the cowriter of TDKR can write a cohesive story.
As far as the first episode goes, the shoot out action sequence is the most boring part of the show. Also, they don't try to show the viewers who are the robots and who are the real tourists. How am I supposed to keep myself interested in the exterior establish shots?
I think you're really underestimating the thrill and desire of "really being there", of a physical thing. Ebooks and video games have been around years and regular paper books and board/card games persist. People go actual skydiving even though there's a simulated option.
There's the prestige and awe of being in this man-made achievement of technology (much like how people go visit the Intrepid or Kennedy Space Center) and interacting with machines that act so lifelike. Like watching a Cirque du Soleil performance and marveling at the timing and skill needed to make the show go on seamlessly
Plus there's a sense of escapism that isn't the same as sitting in a chair and jacking in. This is a whole experience; going there, dressing up, taking the train in, and so on.
He's also co-written The Prestige, Dark Knight, Interstellar and a tv show called Person of Interest. But you seem to know so many more writers that have better resumes in the last decade. This has to be in some alternate reality though, because it sure as shit isn't in this one.
The One and Done;218979878 said:I'm sorry but I have to agree with Hari. It's hard to connect with a robot. I don't care how sentient it becomes. And what happens to said robot is inconsequential. At the end of the day it isn't human no matter how much it looks like a human. It's a talking toaster oven
There is a way, pay attention
They never blink
I just realized this is created by Jonathan Nolan, that let me cool down a lot. I am very sketical the cowriter of TDKR can write a cohesive story.
Does a high concept sci-fi story always need a audience surrogate? Often dropping you in a weird world unlike ours is done on purpose to highlight the differences and challenge one to adjust and consider the rules of this setting. Like jumping into a pool instead of easing in, the jarring nature can make the less-normal aspecfs stand out in sharp relief.I agree with the poster who said it is mussing audience surrogate. What we have here are basically theme park wage workers (hosts) and theme park management going at each other. I don't see why should the viewer care any of them.
I agree with the poster who said it is mussing audience surrogate. What we have here are basically theme park wage workers (hosts) and theme park management going at each other. I don't see why should the viewer care any of them.