Bear in mind that while we see Delores repeating the same loop over and over the guests are having to pay $40,000 a day to visit, so they probably aren't going to be there seeing the same thing day after day. If they're staying for a few days they'll probably go explore other areas, or just take advantage of another story for the next day.
People aren't going there to be fooled into thinking they're stepping back in time to a real town in the wild west, to them it's like joining in on a game and there's so much going on that even if they notice someone do the same thing a couple of days in a row, odds are they'll be ready to try a new adventure and there'll be plenty of different hosts there ready to take them away. See how often William got approached.
bolded part: i think i saw how william experienced an 'overnight' phase in episode 3? he slept with the hooker (though he declined her sex offer, and the windows outside showed night) and then later at the end of the episode, it was night time again when dolores finally staggered to safety in his arms. i think if you sleep in town at that tavern, and the guests' primary view (in town) is of the town's main thoroughfare, it increases the chance of noticing repeated behaviours.
but yes, your second paragraph is what TTG and I have been leading off to, i think... like even if William saw Teddy die, he was never involved/engaged with that particular host to be bothered if Teddy returns to live again the next day, so it was a-okay by him. But personally speaking, for me, if I see that, it'd break the immersion a little for me as a guest.
You want the hosts as humanlike as possible for the immersion. Hardly anyone notices the narrative loop. The only guests who are aware of it are Ed Harris' character, and William's asshole friend. William is our vicarious window into what it's like when you go into the park fresh. He treats the hosts like regular people.
Yes, this is why i said maybe the fault is with me as an audience (who is also a gamer). So I've played GTA and The Sims and open-ended story line rpgs (like western rpgs) where you can make choices to be good or evil, so... to me, the premise isnt quite 'fresh', as you say. Some of the guests treat the hosts like regular people, but I find it difficult to buy into its credibility :< (due to the routines/daily loop and NPCs ressurection from death and so on)....
I figure, though, this part will be over soon enough and we will get to the part where the story wont focus on the 'what is human, really' stuff and move on towards the maze and the mystery of the set up. So, even if I have failed to gel on one aspect of the series, I am looking forward towards the next part :>
We've had male on male sexuality scenes too. The hosts need to be attractive to fulfill the guests' sexual fantasies. That's part of the lore. There were fat female naked hosts shown on screen, like in cold storage, for example.
the male on male was basically the male host caressing william's friend's upper arm. there was no actual kissing. unlike female on female.
and yes, there were unattractive nude females in cold storage, but never sitting being interviewed, so far. the ones with focuses on them has been attractive females, but not so for the males.
We've seen a fair amount of women guests, like the wife of the guy who shot the monologue bandit, the mom in the family who met Dolores painting, the women in the window during the bandit shootout in town, the redhead woman who Maeve tried to seduce, the woman in Teddy's party in episode 3, etc.
what i mean is that those women guests seem to be written by dude writers and do not represent what i would like to do as a guest :< (except maybe the woman's in teddy's party a bit, but i wouldn't leave teddy to be mauled by the bandits because why should i, i am invulnerable. weird.)
You know the quests and adventures and stuff that you like about videogames? That's basically what this park is.
but i've just been told not to think about it like games but more like disneyland. dont confuse meeeeee x___x
OTHERS WHO HAVE CHIMED IN: thanks very much for your opinions and inputs
you guys gave me much food for thought and im appreciating ^____^