What are you expectations for Persona 5 (still not announced)

One thing I really want them to re-use is the idea of dungeons (and bosses, but especially dungeons) that are born from the dark sides of characters minds, as seen in P4, like Yukiko's castle. That is just such a great way to do dungeons.

And I want to Shigenori Soejima to remain in charge of the art.
 
PataHikari said:
Except it's not any more "difficult".

Random fusion results does not in any way make it harder to set up the Persona you want.

It just makes it more tedious.

I know what you mean but, for example, I managed to get all the "ingredients" for invincible Helel and Lucifer in a really short time. Being able to decide what to inherit, in that case, would've broken the game in such an easy way that the endgame would've been meaningless difficulty-wise.

And then there's the Devil Survivor system where you can never make exactly what you desire, no matter how much time you spend on it. I found that WAY more frustrating.

Maybe just a shuffle button would not be enough, but I'd still like to have a system where dedicated people can make crazy, broken stuff.
 
KyteTron said:
I feel truly honored.
If this were any other forum I visit you'd have been banned already for being creepy. Unfortunately GAF is more lenient on your, ahem... "type".

Anyway, i have like... NO story requests. High school, college, office job whatever. As long as the MC is under 25 so it retains that naive Persona feel.

What I do want is:

-Control of all party members (been playing P3 FES and OH GOD are the partners stupid as shit)

-Easier Persona fusing (ie not needing to pull one out to fuse it, a inherited trait randomization button, LESS NEEDLESS BULLSHIT)

-No randomized dungeons. More unique areas in the dungeons.

-Refine S.links so you don't need the card on you to progress at a respectable rate. Make it "the higher level Persona you have in a certain arcana, the better it goes with the corresponding person". That would be fine.

-DO NOT PUT IT ON THE PSVITA I AM NOT BUYING ONE EVER

That's about all I want.
 
Frankly I'd be disappointed by an office/workplace setting, as I spend enough time working and don't need to play a game where I have to sit in an office as well. Hopefully Atlus continues to produce games like Catherine that deal with adult responsibilities and issues, though.

Also, as Korigama pointed out, college/university is different in different parts of the world. For instance, where I live, frat parties/living on campus/etc just don't happen. Heck, none of us even knew any of the other students' names.
 
Gravijah said:
It's kind of weird not to want a game on a platform. Aren't you supposed to buy consoles because they have games you want?
Er, exactly? Dude doesn't want P5 on Vita because then he'll end up buying a Vita, a hit to his wallet he seems opposed to. :P
 
cj_iwakura said:
I like the way you think, but don't hold your breath. He's done with Atlus.


Also, that pigtailed girl looks awesome. Keep her on the backburner, Soejima.

Oh, I know. I just miss him in Megaten and its spin offs is all. :)
 
.JayZii said:
I think that a party with a wide range of ages a la Persona 2 would be great. Well maybe not that wide of a range, it's hard to pull off a kid in the party without him/her just being obnoxious. I personally abhorred Ken in Persona 3.

These are the guys who gave the gaming world Nanako (aka the only non-obnoxioius kid in a game ever).

Also there was one other piece of art from that same art book:
lyiaC.jpg

I really like the designs, but I'm sure they were just early P4 concepts.

OK, this is seriously stylish. Soejima's art always gets me so stoked.
 
Honestly, I'll take whatever they put out.

I have to ask though, how would demon negotiation work (at least in the framework of P3/P4)?

The shadows you fight aren't the same as the personas you can summon.
It works out in the other Megaten series because the demons you can fight and control are one and the same.

To those people that have issues with being able to pursue multiple social links at once: in the beginning of the game, the MC is asked to "wear many masks", which is what the power of Persona represents. If the main character can change persona at will, then what stops him from being able to act differently towards the people in the S. links? And further, does he even act differently? The MCs in 3/4 are silent protagonists, so you can only infer what the character is actually thinking (or since it's an RPG, maybe your thoughts are the character's thoughts).
 
viewtiful_dru said:
Honestly, I'll take whatever they put out.

I have to ask though, how would demon negotiation work (at least in the framework of P3/P4)?

The shadows you fight aren't the same as the personas you can summon.
It works out in the other Megaten series because the demons you can fight and control are one and the same.

To those people that have issues with being able to pursue multiple social links at once: in the beginning of the game, the MC is asked to "wear many masks", which is what the power of Persona represents. If the main character can change persona at will, then what stops him from being able to act differently towards the people in the S. links? And further, does he even act differently? The MCs in 3/4 are silent protagonists, so you can only infer what the character is actually thinking (or since it's an RPG, maybe your thoughts are the character's thoughts).
That's how I see it too, I always thought it was pretty neat. On the negotiations, it could be like in P1 where you get cards for fusion and some other random results, but that would depend on how they design the battles and fusion system.
 
I want something closer to Persona 2: Innocent Sin and Eternal Punishment. I'm not really a fan of the direction they took the series in with "3" and "4".
 
I don't really care what direction it goes in, be it the style of Persona 1/2 or 3/4, I just hope that the female protagonist option stays.

Actually, I take that back, Give me a game that's half way to the style of the first two and half way to the style of the second two.
 
A workplace setting with young adults (23+) straight out of university would be great. I don't really feel that an actual university setting would be that big of a change from the high school setting we already have.

No sign of parents or relatives - check.

Living in a dorm - check.

Going out freely at night - check.

Going to the bar/club - check.

What else do you want? Atlus won't throw fully explicit material at the player in a Persona game.

How about the game being set in Okinawa?
 
B.K. said:
I want something closer to Persona 2: Innocent Sin and Eternal Punishment. I'm not really a fan of the direction they took the series in with "3" and "4".

Honestly, the departure is largely due to Cozy Okada's departure. The man loved his modern occult mythos.
 
A modern Persona 2-ish game with tweets replacing rumors.

Bosses are the twisted versions of the main characters' online personae.

Nyarlathotep is Mark Zuckerberg.
 
EricDiesel said:
If this were any other forum I visit you'd have been banned already for being creepy. Unfortunately GAF is more lenient on your, ahem... "type".

-No randomized dungeons. More unique areas in the dungeons.

And the ones I go on have yet to do that. They don't all respect my tastes nor do I care... but at least there's a faction for it that does! :P

Agree on that.
 
College would be an interesting setting, I agree.

As far as other changes:

- Better dungeon design.
- A larger city to explore.
- Social link/romance options with more impact (how am I dating all four of these girls at once and why do none of them ever acknowledge it?).
- Once you hit the highest social rank with someone, that should open up new social options with him or her (why was this chick just in my room saying "I love you" and then after that we only hang out in story cutscenes?).
- A more accessible fusion system
- No more random questions that require intimate knowledge of Japanese culture in the localized version. The localization was generally spectacular, but Americans don't know when criminals are most likely to break into Japanese homes, nor do we know how to correctly cook tofu.
- If they're going to retain the convention of "find and talk to this one person somewhere in town to advance the story", they need a better way to point the player toward that person. It sucks to scour the entire town, talking to every single person before finding who you're looking for.
- The return of Funky Student, but now fully voiced by Ice Cube.
- Full penetration.
 
I know people will hate me for this but my favorite part of P3P is that you don't have to walk around. You just move a cursor around a screen which is a lot faster and easier than walking.
 
Billychu said:
I know people will hate me for this but my favorite part of P3P is that you don't have to walk around. You just move a cursor around a screen which is a lot faster and easier than walking.

That works for a portable game, but there's no way in hell I'm playing a console game like that.
 
GavinGT said:
That works for a portable game, but there's no way in hell I'm playing a console game like that.
If P5 is fully 3D then I'll reconsider but if it's another locked camera game I don't really see the point.
 
Billychu said:
If P5 is fully 3D then I'll reconsider but if it's another locked camera game I don't really see the point.

P4's dungeons were 3D with an unlocked camera. Also, I enjoyed the pre-emptive strike mechanic in P4, and that wouldn't be there if they went with point-and-click movement for P5.
 
GavinGT said:
P4's dungeons were 3D with an unlocked camera. Also, I enjoyed the pre-emptive strike mechanic in P4, and that wouldn't be there if they went with point-and-click movement for P5.
I didn't mean in dungeons. I just meant for the after school stuff, like the way it was handled in P3P.
 
I'd love the ability to play as a girl and to woo same-sex romances as either gender (though I'd prefer they try to write it "realistically" -- have some specific options in each case who make sense storyline-wise rather than just making all the love interests bi.)

I don't see any reason to move to college and going to something like a fully adult workplace environment would miss the point entirely.

Herla said:
I know what you mean but, for example, I managed to get all the "ingredients" for invincible Helel and Lucifer in a really short time. Being able to decide what to inherit, in that case, would've broken the game in such an easy way that the endgame would've been meaningless difficulty-wise.

But you can still make that Helel or Lucifer (I did), you just have to sit there hitting circle-triangle for twenty minutes until it shows up. Tedium should never be a replacement for gameplay or a method of balance.

BigJiantRobut said:
I swear I'm the only person who loves hardcore-ass SMT and the flashier new Persona games (which, to be fair, while easy relative to the series, aren't easy by any standard)

Nocturne and Persona 4 are both amongst my top twenty games of all time, so no, definitely not the only one.

7Th said:
I expect/want P5 to be released after Shin Megami Tensei
5
.

i see what you did there

and i like it
 
charlequin said:
I don't see any reason to move to college and going to something like a fully adult workplace environment would miss the point entirely.
I don't know about missing the point entirely but I do feel it's futile to expect this as the series has always been about following teenagers in high school. And considering what Hashino said back in 2010 about the next Persona I don't think they want to deviate much from the formula.

"We are preparing to start work on the next Persona."

"I want to add things that are being expected of the series," Hashino added. "I also want to change things that can be changed within those boundaries."
http://kotaku.com/5500764/persona-developers-making-newpersona

I would still like to see a more diverse cast like in P2 though, throwing some adults in the mix makes things more interesting.
 
Top Bottom