Let the main character be male or female.
Social Links - give us more options and control here. P4 was great, but the one area it was totally weak in was Chie Satonaka: her social link is friendzone and the romance feels totally tacked on at the end. On a replay with max courage, you have the option of flirting with Chie when you first get her number, but nothing more comes of it. Let us choose whether to go romance or friend, similar to how Ai Ebihara's s.link is handled.
Sexuality - don't turn everyone bi. I don't think Kanji was a copout, but I don't see anything wrong with adding at least one (but no more than two) same-sex romance options (maybe one like Moon where you have a choice of who your s.link is). I know it sounds tempting when the player is male or female to just make every s.link into "listen to me talk and then let's have sex", but I think Bioware has us covered on that front.
Christmas - when your girlfriend is over in the afternoon and wants to spend the night with you, fade to black implies a lot. When it fades back in and it's early evening and your girlfriend isn't there, it implies a lot more.
Fusion - there's lots of potential for abuse in letting us choose specific skills for our personas, but the current system means we spend hours spamming fusion combinations to make it happen. Take a page from Devil Survivor's book and give us a limited resource for choosing specific skills or replacing existing skills with skills from our library.
Social value of Personas - if the persona equipped has an influence on social link progress, then allow the player to change the equipped persona in between social events. The main character has the ability to change personas rapidly in battle, so why should a whole week of school be limited to the persona you had equipped at the end of a boss fight the weekend before? Also, maybe explore the idea of having some dialogue options require not just a social stat like courage, but also require a certain persona type?
Setting - if setting it in a Japanese high school is what works for the story, I am okay with this. I haven't been in high school for a long time now but I still enjoy and can relate to Persona 4. I had hoped Catherine wouldn't be a platformer either, but I don't want Atlus to make Persona 5 about someone who works in an office all day then comes home to use the internet.
Combat - would be nice to be able to tag in the reserve party members. What else are they doing while we're fighting?
Overall, Atlus should stay the course. Persona 3 was good, and Persona 4 improved on it in every possible way. All Persona 5 needs is to improve on what made Persona 4 good, and bring back Funky Student.
Social Links - give us more options and control here. P4 was great, but the one area it was totally weak in was Chie Satonaka: her social link is friendzone and the romance feels totally tacked on at the end. On a replay with max courage, you have the option of flirting with Chie when you first get her number, but nothing more comes of it. Let us choose whether to go romance or friend, similar to how Ai Ebihara's s.link is handled.
Sexuality - don't turn everyone bi. I don't think Kanji was a copout, but I don't see anything wrong with adding at least one (but no more than two) same-sex romance options (maybe one like Moon where you have a choice of who your s.link is). I know it sounds tempting when the player is male or female to just make every s.link into "listen to me talk and then let's have sex", but I think Bioware has us covered on that front.
Christmas - when your girlfriend is over in the afternoon and wants to spend the night with you, fade to black implies a lot. When it fades back in and it's early evening and your girlfriend isn't there, it implies a lot more.
Fusion - there's lots of potential for abuse in letting us choose specific skills for our personas, but the current system means we spend hours spamming fusion combinations to make it happen. Take a page from Devil Survivor's book and give us a limited resource for choosing specific skills or replacing existing skills with skills from our library.
Social value of Personas - if the persona equipped has an influence on social link progress, then allow the player to change the equipped persona in between social events. The main character has the ability to change personas rapidly in battle, so why should a whole week of school be limited to the persona you had equipped at the end of a boss fight the weekend before? Also, maybe explore the idea of having some dialogue options require not just a social stat like courage, but also require a certain persona type?
Setting - if setting it in a Japanese high school is what works for the story, I am okay with this. I haven't been in high school for a long time now but I still enjoy and can relate to Persona 4. I had hoped Catherine wouldn't be a platformer either, but I don't want Atlus to make Persona 5 about someone who works in an office all day then comes home to use the internet.
Combat - would be nice to be able to tag in the reserve party members. What else are they doing while we're fighting?
Overall, Atlus should stay the course. Persona 3 was good, and Persona 4 improved on it in every possible way. All Persona 5 needs is to improve on what made Persona 4 good, and bring back Funky Student.