What are you expectations for Persona 5 (still not announced)

Let the main character be male or female.

Social Links - give us more options and control here. P4 was great, but the one area it was totally weak in was Chie Satonaka: her social link is friendzone and the romance feels totally tacked on at the end. On a replay with max courage, you have the option of flirting with Chie when you first get her number, but nothing more comes of it. Let us choose whether to go romance or friend, similar to how Ai Ebihara's s.link is handled.

Sexuality - don't turn everyone bi. I don't think Kanji was a copout, but I don't see anything wrong with adding at least one (but no more than two) same-sex romance options (maybe one like Moon where you have a choice of who your s.link is). I know it sounds tempting when the player is male or female to just make every s.link into "listen to me talk and then let's have sex", but I think Bioware has us covered on that front.

Christmas - when your girlfriend is over in the afternoon and wants to spend the night with you, fade to black implies a lot. When it fades back in and it's early evening and your girlfriend isn't there, it implies a lot more.

Fusion - there's lots of potential for abuse in letting us choose specific skills for our personas, but the current system means we spend hours spamming fusion combinations to make it happen. Take a page from Devil Survivor's book and give us a limited resource for choosing specific skills or replacing existing skills with skills from our library.

Social value of Personas - if the persona equipped has an influence on social link progress, then allow the player to change the equipped persona in between social events. The main character has the ability to change personas rapidly in battle, so why should a whole week of school be limited to the persona you had equipped at the end of a boss fight the weekend before? Also, maybe explore the idea of having some dialogue options require not just a social stat like courage, but also require a certain persona type?

Setting - if setting it in a Japanese high school is what works for the story, I am okay with this. I haven't been in high school for a long time now but I still enjoy and can relate to Persona 4. I had hoped Catherine wouldn't be a platformer either, but I don't want Atlus to make Persona 5 about someone who works in an office all day then comes home to use the internet.

Combat - would be nice to be able to tag in the reserve party members. What else are they doing while we're fighting?

Overall, Atlus should stay the course. Persona 3 was good, and Persona 4 improved on it in every possible way. All Persona 5 needs is to improve on what made Persona 4 good, and bring back Funky Student.
 
-Male or Female MC
-College. Maybe even let the player choose what classes to take, different ones boost different stats along the way. Like doing a Math course would increase Knowledge but an Art one would increase Expression. And have a different classmate social link depending on the course (probably wouldn't happen though)
-Same gameplay as P4. Don't need to change up the battle system or how the game flows too much.
-When fusing Persona let us choose from a few sets of possible skills rather than select and back out and select over and over to get the moves we want passed on. All it does is waste time.
-Secret unlock: Persona 5 Secret Endurance Run by Vinny and Jeff on disk (bluray?)
-Special guest appearance by Chie, Nanako + Dojima or Teddie (they could work him in some how. Even if it's not really Teddie :) )
 
something like P3 and P4. i dont care about the graphics but if it looked like P4 with more aliasing im good.
 
Oh right, forgot something. Fix the hitboxes for shadows outside of battle! It was fine in P3 but in P4 it didn't even make sense. You'd try to get an advantage in battle by hitting an enemy from the back but it only worked probably less than half the time. And then you'd hit enemies from different other angles from other sides and it'd suddenly work sometimes. lol wat.
 
Zomba13 said:
-Male or Female MC
-College. Maybe even let the player choose what classes to take, different ones boost different stats along the way. Like doing a Math course would increase Knowledge but an Art one would increase Expression. And have a different classmate social link depending on the course (probably wouldn't happen though )

This is genius! I like the way you think :)
 
Caerith said:
Let the main character be male or female.

Social Links - give us more options and control here. P4 was great, but the one area it was totally weak in was Chie Satonaka: her social link is friendzone and the romance feels totally tacked on at the end. On a replay with max courage, you have the option of flirting with Chie when you first get her number, but nothing more comes of it. Let us choose whether to go romance or friend, similar to how Ai Ebihara's s.link is handled.

Sexuality - don't turn everyone bi. I don't think Kanji was a copout, but I don't see anything wrong with adding at least one (but no more than two) same-sex romance options (maybe one like Moon where you have a choice of who your s.link is). I know it sounds tempting when the player is male or female to just make every s.link into "listen to me talk and then let's have sex", but I think Bioware has us covered on that front.

Christmas - when your girlfriend is over in the afternoon and wants to spend the night with you, fade to black implies a lot. When it fades back in and it's early evening and your girlfriend isn't there, it implies a lot more.

Fusion - there's lots of potential for abuse in letting us choose specific skills for our personas, but the current system means we spend hours spamming fusion combinations to make it happen. Take a page from Devil Survivor's book and give us a limited resource for choosing specific skills or replacing existing skills with skills from our library.

Social value of Personas - if the persona equipped has an influence on social link progress, then allow the player to change the equipped persona in between social events. The main character has the ability to change personas rapidly in battle, so why should a whole week of school be limited to the persona you had equipped at the end of a boss fight the weekend before? Also, maybe explore the idea of having some dialogue options require not just a social stat like courage, but also require a certain persona type?

Setting - if setting it in a Japanese high school is what works for the story, I am okay with this. I haven't been in high school for a long time now but I still enjoy and can relate to Persona 4. I had hoped Catherine wouldn't be a platformer either, but I don't want Atlus to make Persona 5 about someone who works in an office all day then comes home to use the internet.

Combat - would be nice to be able to tag in the reserve party members. What else are they doing while we're fighting?

Overall, Atlus should stay the course. Persona 3 was good, and Persona 4 improved on it in every possible way. All Persona 5 needs is to improve on what made Persona 4 good, and bring back Funky Student.

This sounds perfect. Well put.
 
It's kind of interesting how virtually every response in this thread is just asking for iterative mechanical improvements or small expansions of existing concepts, and some are even asking to see the same characters and locations again!

I know this is a pipe dream and makes me a big weirdo compared to everyone else, but I'll take freshness and innovation over mechanical refinement any day. Part of what made Persona 3 and Persona 1 such revelations was that they felt unlike anything I'd ever played before. I'd love if the difference between P4 and P5 was as great as the difference between P2 and P3.

I'm totally aware that my feelings don't really work in an industry that's apparently based on iterative mechanical improvement and legions of fans who like familiarity and the advantages of refinement, but well, that's my honest opinion on where I'd like to see Persona 5 go. Surprise me!
 
subversus said:
-cover system
-regenerating health
-morality system
-gray choices

- Bulked up MC similar to a space marine
- kill streaks
- 200 endings

:P

Office setting would be nice. PS3 and PSVita compatible.
 
randomkid said:
It's kind of interesting how virtually every response in this thread is just asking for iterative mechanical improvements or small expansions of existing concepts, and some are even asking to see the same characters and locations again!

I know this is a pipe dream and makes me a big weirdo compared to everyone else, but I'll take freshness and innovation over mechanical refinement any day. Part of what made Persona 3 and Persona 1 such revelations was that they felt unlike anything I'd ever played before. I'd love if the difference between P4 and P5 was as great as the difference between P2 and P3.

I'm totally aware that my feelings don't really work in an industry that's apparently based on iterative mechanical improvement and legions of fans who like familiarity and the advantages of refinement, but well, that's my honest opinion on where I'd like to see Persona 5 go. Surprise me!
There's an old Earth saying, "You can beat a dead horse to water, but you shouldn't reinvent the wheel."

Persona, as it is in P3/P4 form, occupies a unique, successful niche. If it works, why would they abandon that niche? If Atlus makes a completely different game, it should be under a different name.

P4 was just an iterative improvement over P3, but P4 is universally loved by everyone with sense and taste. If P5 improves on P4 as much as P4 improved on P3, the world would be a wonderful place indeed.
 
PataHikari said:
Basically all I want is for you to be able to chose which skills are inherited from fusion.

This would just make the game too easy, or simplify the fusion system too much (like in Devil Survivor, I didn't like that system much).
A refresh button would be a better idea imo. Making an immune-to-all persona should at least require some work.
 
Choose gender of MC (I'll still play as male but girls should be able to relate to the character)
Put it in college
Put it on the Vita
I'll never beat P4 because P3P is so much easier to play because I can just play it in bed

Is there any news of a P4P? I would double dip on that because maybe I'd actually beat the game if it was portable.
 
What I want from P5:

-get rid of social links
-make Meguro design the personas because Soejima's designs suck (but keep him as character designer)
-adult characters, story revolving around a college
-non random dungeons
-more mysterious and darker story a la traditional SMT
-philemon gets to be seen by the characters
-keep the j-pop, j-rap at minium
-brand new battle system
-re-shuffle button for fusions PLEASE
-be on 3DS
 
Also agree that college setting would be ace. More free reign over everything. More interactivity with social links, not just following character relationships from point A to Point B, and casting them aside once you max them out.

Let relationships(especially romantic ones) matter. Bonus points if they're integral to the plot. Demon negotiation would be nice, but I can live without it. P3 & P4 were full of content enough. Raidou 2 and SJ brought that formula to the pinnacle.
 
HD.
Shoji Meguro for music.
Kaneko for art design.
Closer to the story style of Persona 2 but college or post college work instead of high school.
No demon negotiation UNLESS the conversations actually make sense.
Camera angles/system similar to Digital Devil Saga/ Nocturne.
 
I think Atlus has a good opportunity with Persona 5 now because of Vita.

You know there's going to be another version on Vita after the console one is released! ;)
 
cj_iwakura said:
Let relationships(especially romantic ones) matter. Bonus points if they're integral to the plot. Demon negotiation would be nice, but I can live without it. P3 & P4 were full of content enough. Raidou 2 and SJ brought that formula to the pinnacle.
The problem with this is that the S-links have to be independent of the story because of the calendar system.

Now, if they changed the "1 year deadline" thing... I wouldn't mind.
 
I think moving up from the highschool setting would do good things for the series. Maybe a detective setting or college?

-Keep the gameplay decisions from 4

-Go back to the darker story style from 3
 
Frost_Ace said:
What I want from P5:
-make Meguro design the personas because Soejima's designs suck (but keep him as character designer)

I think you mean Kaneko not Meguro and as far as I know he already does all the Persona designs.
 
randomkid said:
I think you mean Kaneko not Meguro and as far as I know he already does all the Persona designs.

Soejima designed the new Personas, such as Izanagi and Konohana Sakuya. Kaneko is credited for his classic designs, such as Nocturne's Fiends. Kaneko did the Personas for 1 & 2, and usually look more human oriented.
 
Gravijah said:
Make it twice as long so I can spend 300 hours on it.

This, without the sarcasm if there was any.

Herla said:
Making an immune-to-all persona should at least require some work.

"Work" as in understanding complex inheritance mechanics and finding the right combinations is cool. Getting screwed by a fucking roulette is just stupid.
 
BannedEpisode said:
I think moving up from the highschool setting would do good things for the series. Maybe a detective setting or college?

-Keep the gameplay decisions from 4

-Go back to the darker story style from 3

If we worked for the detective agency thats usually in the series, that would be great.

Quacking said:
I want Jesus as a Persona.

521918-messiah_large.png
 
4 pages and not a single Gaga suggestion. GAF is slipping.

Caerith said:
Let the main character be male or female.

Social Links - give us more options and control here. P4 was great, but the one area it was totally weak in was Chie Satonaka: her social link is friendzone and the romance feels totally tacked on at the end. On a replay with max courage, you have the option of flirting with Chie when you first get her number, but nothing more comes of it. Let us choose whether to go romance or friend, similar to how Ai Ebihara's s.link is handled.

Sexuality - don't turn everyone bi. I don't think Kanji was a copout, but I don't see anything wrong with adding at least one (but no more than two) same-sex romance options (maybe one like Moon where you have a choice of who your s.link is). I know it sounds tempting when the player is male or female to just make every s.link into "listen to me talk and then let's have sex", but I think Bioware has us covered on that front.

Christmas - when your girlfriend is over in the afternoon and wants to spend the night with you, fade to black implies a lot. When it fades back in and it's early evening and your girlfriend isn't there, it implies a lot more.

Fusion - there's lots of potential for abuse in letting us choose specific skills for our personas, but the current system means we spend hours spamming fusion combinations to make it happen. Take a page from Devil Survivor's book and give us a limited resource for choosing specific skills or replacing existing skills with skills from our library.

Social value of Personas - if the persona equipped has an influence on social link progress, then allow the player to change the equipped persona in between social events. The main character has the ability to change personas rapidly in battle, so why should a whole week of school be limited to the persona you had equipped at the end of a boss fight the weekend before? Also, maybe explore the idea of having some dialogue options require not just a social stat like courage, but also require a certain persona type?

Setting - if setting it in a Japanese high school is what works for the story, I am okay with this. I haven't been in high school for a long time now but I still enjoy and can relate to Persona 4. I had hoped Catherine wouldn't be a platformer either, but I don't want Atlus to make Persona 5 about someone who works in an office all day then comes home to use the internet.

Combat - would be nice to be able to tag in the reserve party members. What else are they doing while we're fighting?

Overall, Atlus should stay the course. Persona 3 was good, and Persona 4 improved on it in every possible way. All Persona 5 needs is to improve on what made Persona 4 good, and bring back Funky Student.
But this is just as good.
 
TheFLYINGManga_Ka said:
I think Atlus has a good opportunity with Persona 5 now because of Vita.

You know there's going to be another version on Vita after the console one is released! ;)

I reckon there'll be one on Vita day-and-date with 360 and PS3. Atlus can't afford to miss an opportunity like that.
 
I'm surprised at the people who want an adult cast. Office setting? Yuck. How boring. Adult life is boring enough as it is. I don't need a video game emulating it. So you're fighting shadows in between boring office work and your wife nagging you, and changing diapers and paying bills. Yuck.

besides, the "adult" thing was already done in Catherine and I find it funny that the whole theme of the game is Vincent not wanting to grow up and accept adult responsibilities. I can relate to him. Never played P2, so I cant speak on that one.

And would a college setting really be that much different? I mean in P3, the characters basically lived like college kids. They lived in a dorm, most of them had no parents so they all had adult responsibilities and were on their own, they basically could do whatever they wanted after school, dating, etc. Plus, I thought most of the P3 characters acted more mature than most college age kids that I know. P4 I can agree on, but it was fun to relive more innocent times, which is partly why I like the series so much.

The one thing I can agree on is the playable female thing. P3P made a huge step forward for female gamers (like me), and would be a welcome addition and something they should incorporate from now in in Persona.
 
Megidolaon said:
I'm surprised at the people who want an adult cast. Office setting? Yuck. How boring. Adult life is boring enough as it is. I don't need a video game emulating it. So you're fighting shadows in between boring office work and your wife nagging you, and changing diapers and paying bills. Yuck.
they wouldn't need to base it on people who have conventional/unsatisfying/boring adult lives...
 
Megidolaon said:
I'm surprised at the people who want an adult cast. Office setting? Yuck. How boring. Adult life is boring enough as it is. I don't need a video game emulating it. So you're fighting shadows in between boring office work and your wife nagging you, and changing diapers and paying bills. Yuck.

I'm unsurprised by your total lack of imagination.
 
Quacking said:
Every religion has their messiah, I want him:

q5OOy.jpg

I guess he would be of the Judgement arcana...I really would like to see Kaneko's take on him...but at the same time they turned YVHV into a giant floating head with pointy ears.
 
Oh man, what if they pull a fast one on all of us and take the series to like grade school or something. You play as a plucky, underdog that wins a Persona fighting tournament by collecting chibified Persona with your friends. For the sake of otaku they keep in the S. Links and ramp up the mo... nevermind.

A cool feature would be the ability to put your cell phone number in the game and get texts while the game is off - furthermore, you can respond to the texts and a server somewhere processes the data in a way that affects your game as you log online while playing.
 
randomkid said:
I think you mean Kaneko not Meguro and as far as I know he already does all the Persona designs.
Yes I screwed up the name :P
but Soejima drew the new personas for the main characters in p3/4 and in my opinion their style clashed too much with the old kaneko designs so I hope they'll let one artist handle all the personas.
 
Curufinwe said:
I'm unsurprised by your total lack of imagination.
Yeah, well I've yet to see any ideas which make an office theme seem interesting, other than wanting older characters just because they're older, as if it makes them better.

I don't mind older characters either. I just don't like the idea that older=better. it has to fit the context. And I'm sorry, maybe I'm biased but a Persona game with adult characters sounds boring. It's like if Dojima was the main character of P4.

Catherine is the adult life game, keep the Persona characters young!
 
Frost_Ace said:
What I want from P5:

-get rid of social links
-make Meguro design the personas because Soejima's designs suck (but keep him as character designer)
-adult characters, story revolving around a college
-non random dungeons
-more mysterious and darker story a la traditional SMT
-philemon gets to be seen by the characters
-keep the j-pop, j-rap at minium
-brand new battle system
-re-shuffle button for fusions PLEASE
-be on 3DS

In other words, you don't want P5, you want a brand new SMT game.
 
Megidolaon said:
Yeah, well I've yet to see any ideas which make an office theme seem interesting, other than wanting older characters just because they're older, as if it makes them better.

I don't mind older characters either. I just don't like the idea that older=better. it has to fit the context. And I'm sorry, maybe I'm biased but a Persona game with adult characters sounds boring. It's like if Dojima was the main character of P4.

Catherine is the adult life game, keep the Persona characters young!

Dojima was pretty badass, though. Working as a cop or private detective might be more interesting than being a meddling kid.
 
cj_iwakura said:
Shin Megami Tensei 1 has you covered.

852.jpg

Out of curiousity, what does En-no-Ozuno translate to? Also any art directly from the game?


Heh this just makes me want an SMT V instead of Persona 5.
 
Frost_Ace said:
Soejima drew the new personas for the main characters in p3/4 and in my opinion their style clashed too much with the old kaneko designs so I hope they'll let one artist handle all the personas.
?

He drew all the in-game portraits for the first 2 games also. (Kaneko designed the characters, but didn't actually draw the ones in the game.
 
AtomskEater said:
Dojima was pretty badass, though. Working as a cop or private detective might be more interesting than being a meddling kid.

I felt sorry for Dojima most of the time. Although that might have been because of the Giant Bomb guys taking the piss out of him for being typical 'cop relative', haha

Uni students makes more sense to me than characters either Vincent's age or Dojima's age, if they were to move on from high school kids. It'd be not that big a leap from the Persona high school norm, which is good because I enjoy that and it works great, but it'd allow for more adult themes (as I said earlier) and more freedom with working around the education time the character has.
 
Keep in mind that my opinion is based on half a playthrough of Persona 3... I never could get myself to finish it (for the following reasons!) and I've yet to try Persona 4 (it might already have solved a few issues) :

-More music variety : Persona 3 kept recycling the same dorm, town, school and battle music, which leads me to...

-A different pacing, I liked the school -> dorm -> dungeon -> etc. pattern.... the first 50 times! It gets old pretty fast, especially since it's the same dungeon throughout the whole game.

-SAVE POINTS BEFORE BIG BOSS BATTLES! I don't mind my RPGs being difficult, I just finished playing The Last Remnant and despite having a few infuriating boss battles, it didn't really bother me because you can save anytime you want... and you get good indications when you're about to fight a big boss. This is the main reason why I stopped playing Persona 3.

Aspects I'd like them to keep : the weird and dark themes of Persona 3, the RPG/date-sim combo is very interesting, story had a lot of potential from what I've seen.
 
Reveirg said:
-SAVE POINTS BEFORE BIG BOSS BATTLES! I don't mind my RPGs being difficult, I just finished playing The Last Remnant and despite having a few infuriating boss battles, it didn't really bother me because you can save anytime you want... and you get good indications when you're about to fight a big boss. This is the main reason why I stopped playing Persona 3.

You might want to play P4, in that case. :P
 
Zomba13 said:
-Secret unlock: Persona 5 Secret Endurance Run by Vinny and Jeff on disk (bluray?

Vinny and Jeff cameo would be better. Maybe if you go to Inaba for something, you find that they've moved there.

Oh, yeah, as long as Persona 5 looks like Catherine and is on PS3/360 i'll be happy.
 
Green Scar said:
I felt sorry for Dojima most of the time. Although that might have been because of the Giant Bomb guys taking the piss out of him for being typical 'cop relative', haha

Uni students makes more sense to me than characters either Vincent's age or Dojima's age, if they were to move on from high school kids. It'd be not that big a leap from the Persona high school norm, which is good because I enjoy that and it works great, but it'd allow for more adult themes (as I said earlier) and more freedom with working around the education time the character has.

Well, I liked him. :P
And yeah, I get that when people say "adult" they're probably thinking more like early 20s. I'd enjoy a college setting as well, because that's typically when you start getting a lot of freedom, making new relationships, etc. It'd basically be the same as high school characters, perhaps made a bit more relatable for the older crowd playing.
 
Professor Beef said:
4 pages and not a single Gaga suggestion. GAF is slipping.
For real.

Anyways my sole expectation is Lady Gaga doing the soundtrack. Atlus can do whatever the fuck else they want, I trust em and like surprises.
 
Megidolaon said:
I'm surprised at the people who want an adult cast. Office setting? Yuck. How boring. Adult life is boring enough as it is. I don't need a video game emulating it. So you're fighting shadows in between boring office work and your wife nagging you, and changing diapers and paying bills. Yuck.
Not all adult lives are boring, though... Life doesn't stop at 25 from what I'm told. If this in Japan, you can go to karaoke bars after work with coworkers (increase expression). You can probably go to the bar instead of doing some of the work you needed to take home. Probably lurk on 2ch if you wanted to... And to replace exams, your supervisor would be evaluating your performance.

But I'd much rather have uni students than office workers. But at the same time, this wouldn't be a bad idea.


And would a college setting really be that much different? I mean in P3, the characters basically lived like college kids. They lived in a dorm, most of them had no parents so they all had adult responsibilities and were on their own, they basically could do whatever they wanted after school, dating, etc. Plus, I thought most of the P3 characters acted more mature than most college age kids that I know. P4 I can agree on, but it was fun to relive more innocent times, which is partly why I like the series so much.
I dunno... when I went to university, a lot of the kids were pretty mature and were dealing with adult issues. Or at least, it seemed that way after the first years who were only there to party/fuck around were thinned out.

I think it's more of the school aspect affecting choices. Can you pick your major? Can you pick the classes you want to go to (ex: math/pure sciences increase your knowledge; humanities/social sciences enhance your Understanding, etc)? Exam questions would change depending on what kind of classes you're taking. There are more clubs. You can go to study group (increase diligence). Will you party all night or will you study (+knowledge/diligence)? Will you go to lecture, or will you skip to hang out with the Moon Social Link again?

There's just so much you can do in university/college as opposed to the constraints placed upon you when you're a student in high school (ie: you have to keep to a schedule in high school because you have to do it; in university, it's more flexible--you don't have to go to class if you don't want to, or you can elect to have days off depending on which classes you take... so you can go into the dungeon or work on those days).

It would be interesting to see how the university setting would affect the narrative (with regards to more adult themes like alcoholism, the herbivore lifestyle, some of the stuff we can't mention on GAF anymore, etc). But this idea more than likely won't happen.
 
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