First off, I already said Retro crapped the bed so I don't now why you're preaching about retro. I was just refuting your claim that they went 11 years without a release.
Because they did? It's funny that you keep making excuses for them or EPD Tokyo bringing up remasters or expansions, but are also pushing the narrative of SP spending 5 years on Yotei, as if Legends, Director's Cut and Iki Island did not exist. You need to, at least, hold everyone at the same standard.
Also, you keep calling releases "coat of paint" as if GoY isn't highly iterative and reuses assets. Hell, you could argue Sucker Punch spent four years on a coat of paint.
And I'm the one arguing in bad faith? It's quite exactly what it is, it's a step above of simply porting a game to another console. And you keep ignoring the fact a lot of the remaster was outsourced. Check the game's credits, they're out there.
The premise of this thread really got you triggered.
Yes yes, pulling shit out of my ass, arguing in bad faith, preaching, triggered. We get it, shut up already, lol.
Also, to assume a studio (whose last reported headcount was 160 in 2020) didn't grow as they began work on a new game for a new console and to base your entire argument on it is foolish. You're talking out of your ass and bending reality to make Sucker Punch look good while trying to drag down other developers. Sucker punch was 160 as of 2020 and monolith was 299 as of December 2024. Trying to pretend sucker punch is half of Monolith still when a quick Google search pegs them around 260 is arguing in bad faith.
I clearly stated that growing up to a +100 employee count is highly unlikely in that timeframe, especially as they've rarely been hiring, I never stated that they literally never grew up since then.
It's not quite literally half the size, but what's your point? It's still a big difference and changes nothing about the argument.
I'm not even trying to drag down Monolith Soft, I still think it's a pretty fine output even at that employee count. You're the one trying too hard on draging down Sucker Punch for a roughly similar output while being way smaller.