What exactly is supposed to be so good about Final Fantasy VII?

Midgar and Aerith's death are probably the most memorable things in FFVII, then again every FF has their memorable moments. Yes, even XII and XIII have memorable moments like the intros of XII and XIII and the confusing racing scene in XIII. I'd probably say FFX takes the cake of memorable moments (laughing scene, kissing scene, the sending, ending).
 
Midgar and Aerith's death are probably the most memorable things in FFVII, then again every FF has their memorable moments. Yes, even XII and XIII have memorable moments like the intros of XII and XIII and the confusing racing scene in XIII. I'd probably say FFX takes the cake of memorable moments (laughing scene, kissing scene, the sending, ending).

Rabanastre from XII is just unforgettable. Playing through that for the first time is just magic. (For better or worse, we all know what direction the game takes from there...)

The most memorable thing for me from XIII (and I'll admit I couldn't bring myself to stick with it) was the cring-y "Moms are tough" mess.
 
This is actually a pretty good article about why the game is so good. I'll quote a couple of bits from it.

Not that there's any agreement on whether popular opinion of the game skews towards love or hate -- depending on whom you ask, it's either unjustly criticized or sickeningly overrated. The latter argument tends to dominate the medium's intelligentsia, while those who stand by the game are typecast as base mouth-breathers and mawkish fanboys too deluded with adolescent power fantasies to know better. Sadly, not much has attested to the contrary, because very few people know how to defend the game. Those who attempt to justify the FMV, or even the plot, just fall into the same trap as those who deride them: contrary to appearances (and apparently unknown even to the architects of the recursive, masturbatory mess known as "Compilation of Final Fantasy VII"), the game is not about any of those things.

The plot, for all it's scrutinized, is unimportant as it bears the technical definition of the word: the practical sequence of events. That Cloud and company sabotage a reactor or two, find out Sephiroth is alive, chase his apparition around for a disc, accidentally hand him a world-ending bauble of Armageddon, chase Shinra around for another disc, watch a cannon fire at the entrance to the last dungeon, and finally journey to the center of the earth is largely unremarkable -- as are the smaller acts in between the main points, however closely you wish to look. This being an RPG, a genre whose appeal is particularly dependent on its stories, that might sound like a death sentence. But there's more to narrative than plot alone, and that's why I can still say FFVII tells an original, poignant story.

The game is set in a world which, from the very beginning, is in the stranglehold of a single malevolent entity. But it's not a nondescript evil king or emperor, nor is it even a vengeful elf or Machiavellian politico. In fact, it's a company -- Shin-Ra Electric Power -- implicitly supported by its customers, who are afforded convenience, mobility, and an overall greater quality of life by its goods and services. But its global status represents the moral of capitalism brought to its ultimate, terrifying destination: every patron of something as standard as electricity is its customer, if not its employee. Having risen to prominence as a weapons manufacturer during the last war, it now supersedes government and commands its own private army. It's a completely self-sustaining behemoth, and even having achieved a majority market share of the world, the executives running it hunger for expansion.

The beginning of the game takes place in Midgar, an immense metropolis and Shinra's center of power -- but specifically Midgar's bottom half, the remnants of eight communities that existed before Shinra took over and erected a city-wide superstructure based on a circular plate. The rich moved onto the upper side, living luxuriously above the earth, while the lower level became a ghetto for the poor. This bleak setting is emblematic of Shinra's iniquity beyond mere business, and appropriately, it's also the most detailed location in the game. The urban decay is vivid, replete with crime, pollution, and shady, disagreeable characters; Barret's radical insurgent cell comprises Shinra's most obvious opposition, but their sense of social unrest extends throughout the ordinary citizenry. The remaining inhabitants of the slums are not only those who were too poor to move, but also people too prideful to abandon their homes. Yet Shinra would rob them even of that identity, phasing the names of the old towns out of use in favor of numbered "Sectors." Sequestered by high walls, scrap metal, and the plate itself, people can't even tell night from day, and it's as intuitive as it is documented that going long periods in darkness is a likely path towards depression. Then there's Aerith, who holds the ability to speak with the spirits of the deceased. But she can barely hear them over the ambient noise of the city, and besides the fact that Shinra wants to place her in a cage for study, she yearns to escape to the outside world so she can finally converse with her ancestors -- and even commune with the planet itself.

As the game's first chapter closes, Shinra inducts a new president, who promises to coerce the population more directly using a shroud of fear rather than finance. Unfortunately, no sooner does this happen than that pesky plot starts to pick up, and the corporate warlords are steadily phased out of the main conflict in favor of an overpowered Adonis with a sword. But while the plot has little merit unto itself, it serves a vital utility in providing a vehicle to convey the game's themes. And it does this by pulling you along through the lands beyond Midgar.

At first, the locales seem to regress to RPG tropes: a nondescript village, a Chocobo depot, and a cave. But those that follow possess a common quality that consistently ties back to the game's other, increasingly passive narrative: the inescapable influence of Shinra. Fort Condor is a mountain outpost built in earthen tunnels beneath one of the company's Mako reactors, where a powerful gob of magic rock has congealed in a miracle of nature, like diamonds from coal. Of course, Shinra wants to seize it, as well as drive the locals and nesting condors out of their homes while they're at it, spurring skirmishes with the native resistance that are ongoing throughout the game. Junon, like Midgar, has been segregated into two layers -- the top level a vain military base where goose-stepping zealots march the streets, and the bottom a darkened, polluted vestige of a once-prosperous fishing community. North Corel, likewise, is home to the survivors of a coal-mining town that Shinra burned to the ground to monopolize the region's fuel economy. The town's ruins now serve as a junkyard and prison at the foot of the Gold Saucer, an extravagant, towering theme park whose only purpose is to amuse the privileged. Nibelheim nurtures its facade as an innocent mountain settlement, hiding the fact that Shinra uses its remote location to host horrific human experiments. Wutai and Rocket Town are both burdened by disgrace: one is a nation of proud tradition, reduced to an exotic tourist trap since losing the war to Shinra's weaponry; the other literally lives in the shadow of a failed space launch, languishing in remorse since Shinra has all but abandoned the program. Cosmo Canyon is one of the few places reserved from Shinra's presence, but here is revealed the true function of the power source their reactors sap and refine, and Barret's environmentalist ranting from the early game fully crystallizes: by drawing from the continuum of souls flowing through the planet, Shinra will inevitably exhaust that which gives all things life, reducing the planet to a brittle, desolate rock.

If you aren't distracted by whether Sephiroth is the son of a space witch or Cloud might be his clone or whatever, it's plain to see that a business is still the greatest threat the world faces. While Meteor might destroy it in seven days, Shinra is destroying it, right this second, from a universal scale down to individual lives. Thoroughly.

This is the real story FFVII has to tell, and it's not reliant on text boxes, but reflected in the world design itself. More than a pattern of inns and dungeons, nearly every area contributes to central themes of corporate exploitation, jingoism, social segregation, paranoia, ecologism, Shinto-derived animism, human rights, genocide, and estrangement from one's own surroundings. True, the treatment of these subjects might not be as deep as in the greatest literature, but how many other games, even more than ten years later, even attempt to address themes external to the melodrama of their principal cast -- applicable beyond the mechanical process of stripping bare the villain's machinations, rescuing that girl, and celebrating the all-purpose "power of humanity"? There are certainly some (Suikoden poses moral quandaries viewed from shifting perspectives, and The Legend of Zelda: Majora's Mask undertakes the conflicted attitudes of a populace as the end of their world approaches), but they're few and far between. FFVII might not have matured the medium in effect, but hell if it didn't try.
 
I dunno, even by 97 standards, I think the characters and story were a step back from FF4 and FF6(Can't comment much on 1, 2, 3, and 5 as I haven't really played them in great depth).

Weirdly enough, though everyone hates the addons to the story, I actually liked the story of Crisis Core more than FF7 itself...

I also think the game would have been better off staying inside Midgar as well, really enjoyed the first disk, and then it sort of just fell down a bit.
 
The material system is great. What the OP said about it is true but it doesn't mean it's not great. You can choose how you want to develop everyone of your characters. Managing materias until the post game stuff is some of the most fun I've had in an RPG. Speaking of which, the post game stuff was great. Grinding your party and those materias until you were strong enough to defeat all the weapons was great. What you said about the story I can relate with (it was average in every way) but hating on an RPG because of the story is kinda stupid IMO.

I have very fond memories of playing FF7. Not my best RPG ever but it's definitely in my top 10.
 
X is where the series peaked.



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Your kind are the problem. Please stop.
 
I think the reason that so many people want a remake is to get that same feeling they got playing it for the first time. It's truly a wonderful game by design. Yes, the graphics are dated, but I do think it's a game that defined an era for JRPGs.

I think the vitriol towards it comes from the vocal fan community, and it's some kind of misdirected rage thing from people tired of hearing about it.
 
The mature cyberpunk fantasy aesthetic played well with the PlayStation aura in general. It just fit.

Big budget and bid advertising ensured this became the first real RPG many people played.


Personally, its my third favorite in the series, just slightly ahead of 12.
 
It was my second ever FF and I wasn't totally into the characters because of the dated graphics (and the fact I came off FFVIII), but even then I enjoyed the story, humor, setting, and sense of adventure. All the charm of the old FF.


I'd prefer a FFVIII remake, but if they could redo FFVII with Advent Children's look..... that would be amazing.
 
Also FF VII is better than VI, VI suffers because almost every town has the same aesthetic design whereas in VII every town looks more different to each other. FF VII has a lot more variety, more sidequests and has more ambuguity in the story with the characters starting off as terrorists and the ending which leaves the fate of the world up to interpretation. FF VII is just a more interesting, varied game than VI despite the uglier 3D graphics and smaller world. Both are great games, VII is better though.

There's only so much that can be done with less memory (re: visuals).

FF6 had actual split party and tactical scenarios.

And so what if the characters are less ambiguous? The cast of FF6 is better defined in their backstories and objectives.

ffvi bosses don't run out of magic then sit there and do nothing. all you had to do in ffvii was store a bunch of limit breaks and then unload them on the bosses. it worked on almost every encounter. i didn't even pick up knights of the round, stopped bothering with materia halfway through and still finished the game in under 20 hours on my first playtrough. ffvi can be pretty easy if you know how to take advantage of it(like most rpgs) but an initial playthrough is nowhere near the cakewalk that ffvii was.

Word. FF6 threw a few curveballs at the very least. With FF7 it was the usual "attack elemental weakness" for maximum damage.
 
I'm also not buying that the whole evil corporation schtick is all that original.

For videogames, it was.

It's kind of like how films based around the topic of racism are no big deal... but in Bioshock Infinite its significant for the medium.
 
For videogames, it was.

It's kind of like how films based around the topic of racism are no big deal... but in Bioshock Infinite its significant for the medium.

It doesn't work that way though. It wasn't the first dystopian setting in a video game. You don't get originality when you put a classic story in a video game, you get something classic.

Not that there's anything wrong with that. People like things that are classic and familiar. They feel right and they appeal to us in ways that resonate with a lot of people, which is why they're classic.... and unoriginal.
 
It doesn't work that way though. It wasn't the first dystopian setting in a video game. You don't get originality when you put a classic story in a video game, you get something classic.

Not that there's anything wrong with that. People like things that are classic and familiar. They feel right and they appeal to us in ways that resonate with a lot of people, which is why they're classic.... and unoriginal.

I guess the point is that putting an evil corporation in a jRPG was very odd at the time. You had empires and such, but evil corporation (along with the whole semi-modern setting) was highly novel at the time, in a way thats hard to appreciate today.
 
Playstation was a big up and coming hit.

A few people dipped into RPG's with Dragon Warrior and Final Fantasy on the NES/Super NES

Then you have the first CDROM based big name RPG with pretty good graphics for this new system and it was a showcase of a modern RPG that nobody had seen.
 
Come on. It managed to turn a whole new generation of gamers to RPG's, while putting the genre on the map. No big deal. RPG's do that now-a-days all the time.

(Fact that it's also a fantastic, fun game doesn't hurt.)

The timing was accidental, pure dumb luck. Glad it happened, but that's not an accomplishment, it's chance. And the game is anything but fantastic.

People continue to list this as a reason, but how does it explain why FF7 is also the most popular FF in Japan? The series was already huge there before FF7 was released.

That's easy, it was the Cyberpunk setting. It was all the rage at the time, especially in Japan.
 
I guess the point is that putting an evil corporation in a jRPG was very odd at the time. You had empires and such, but evil corporation (along with the whole semi-modern setting) was highly novel at the time, in a way thats hard to appreciate today.

That's a pretty big concession from what I think the article tries to show.


I think there's a good case for why this game is particularly likeable. The harder case is explaining why the game is actually good.
 
That's easy, it was the Cyberpunk setting. It was all the rage at the time, especially in Japan.

Or maybe people just love that game and genuinely believe that it's the best RPG ever made? Why is that so difficult for some people in this thread to accept? It's almost always the best selling PSone Classic on PSN. The only time that it's not sitting at #1 is when a new game is released or some games go on sell. That should say a lot about it.
 
Or maybe people just love that game and genuinely believe that it's the best RPG ever made? Why is that so difficult for some people in this thread to accept? It's almost always the best selling PSone Classic on PSN. The only time that it's not sitting at #1 is when a new game is released or some games go on sell. That should say a lot about it.

I think for what people are trying to say about the game, it doesn't really matter how popular it is.

I mean, there isn't much of a debate on whether FFVII is popular. It is.
 
The timing was accidental, pure dumb luck. Glad it happened, but that's not an accomplishment, it's chance. And the game is anything but fantastic.

You needed to do a little bit more than just release an RPG in 1997 to ride that perfect storm the way VII did. Sure, it was at the right place at the right time, but it also did things that were revolutionary for RPGs at the time. No game offered VII's combination of aesthetic, tone, scope, and presentation. It was operating on a whole different level than its counterparts at the time. As for the game not being fantastic, you're certainly entitled to that opinion, but millions of people who genuinely enjoyed (and still enjoy) the game would disagree with you.
 
The timing was accidental, pure dumb luck. Glad it happened, but that's not an accomplishment, it's chance. And the game is anything but fantastic.



That's easy, it was the Cyberpunk setting. It was all the rage at the time, especially in Japan.

Nah man. Don't get me wrong, I appreciate the fact you don't think the game is anything great, that's how opinions work but face it, you're in the tiny minority. Most people think the game is fantastic, especially when viewed in the context of the time.
 
Or maybe people just love that game and genuinely believe that it's the best RPG ever made? Why is that so difficult for some people in this thread to accept? It's almost always the best selling PSone Classic on PSN. The only time that it's not sitting at #1 is when a new game is released or some games go on sell. That should say a lot about it.

Because my FF > your FF!

Your FF is overrated. My FF is amazing.
 
The game was so beloved that we can never have a conversation about it without people over-praising it or backlashing hard against it. You can't have a normal conversation about VII... It's like debating religion or something.
 
I'm guessing it's a matter of good timing and "originality" to why this game turned out to a big hit and why a lot of people like it.

- The game was advertised as a 3D game, something that was novel and very interesting at that time especially for consoles.
- The setting wasn't your ordinary JRPG setting (medieval setting, kill the baddie, save the princess compared to a modern world having cities/towns, corporations, etc.).
- JRPGs were unheard of overseas (not Japan), those who knew about JRPGs were relatively the core players who played SNES JRPGs. So when this game was heavily pushed, it was almost a brand new genre overseas.


It's kind of like Kingdom Hearts. Full action RPGs were relatively new and unheard of at that time (the closest 3D Action RPG is Threads of Fate, though that game is pretty short). Plus adding in Disney makes in all the much interesting and attaching the "Final Fantasy" branding.
 
I prefer FFVIII . For some reason , the world just hooked me into it . Love the gardens , the train station , the lost tomb , the cities etc . Balamb Garden really felt lifelike to me at that time .

As for FF7 , I have tried to play it several times but just couldn't finish it . I don't know , pacing isn't that good for me perhaps .
 
It's kind of like Kingdom Hearts. Full action RPGs were relatively new and unheard of at that time (the closest 3D Action RPG is Threads of Fate, though that game is pretty short). Plus adding in Disney makes in all the much interesting and attaching the "Final Fantasy" branding.

I didn't see KH as novel when it was new. Just Secret of Mana in 3D.
 
The game was so beloved that we can never have a conversation about it without people over-praising it or backlashing hard against it. You can't have a normal conversation about VII... It's like debating religion or something.

...

I'm pretty sure if anyone managed to start an FFVII religion, they'd be set for life. Religions are total cash-cows and there are all kinds of ridiculous ones out there. (With far less fans, clout and mindshare.)
 
Like any FF or any RPG before it, it depends on your taste. FF7 clicked with me for the story, characters, music, battle system, damn near everything. I played it a year after it's release, wondering what the hell all the hype was about, and was convinced early into the game how great it was.

What I loved about it back in the day, I still like about it today. Is it the best RPG out there? Probably not. But it being a (subjectively) good one is the reason I can still play it today or ten years later.

It's probably the hype and following VII has that puts a lot of new players' expectations too high. They should just take it as a "good game that a lot of people like" and see if they agree. It'd be a different story if more people played more RPGs of that era for sure.
 
The music sounds absolutely fucking terrible now. A joke compared to SNES tracks.

I can see the charm of FF VII maybe if it was your first RPG... but I thought VIII was a way bigger improvement and (underrated) overall package.
 
The music sounds absolutely fucking terrible now. A joke compared to SNES tracks.

I can see the charm of FF VII maybe if it was your first RPG... but I thought VIII was a way bigger improvement and (underrated) overall package.

In all honesty, I'm not a huge fan of the OST but it has great tracks like Aerith's Theme, Main Theme, and Anxious Heart. Not to mention these were constructed in MIDI.

If I were to say who had the best OST in the PSone FFs, I'd probably say it's a toss-up between FFVIII and FFIX (leaning towards FFVIII though).
 
I'm not the biggest fan of the game's characters or story, and it's pretty darn rough from a visual point of view. I must note that I didn't play this game until many years after its release and was exposed to its spinoffs before the actual game itself. I also knew about the famous death scene well in advance, which ultimately had no impact on me and came off as extremely corny and lame. I'm sure I would have a greater appreciation for it if I played it at the time of its release when its shiny presentation worked in its advantage, rather than against it.

That said, I still think its one of the better Playstation Final Fantasy entries. I would consider it one of those games serious gamers should give a shot. Regardless of how well you like it or not, it's a historically significant enough game in the medium's history that it's at least worth a look.
 
I think the reason that so many people want a remake is to get that same feeling they got playing it for the first time. It's truly a wonderful game by design. Yes, the graphics are dated, but I do think it's a game that defined an era for JRPGs.

I think the vitriol towards it comes from the vocal fan community, and it's some kind of misdirected rage thing from people tired of hearing about it.
A remake would probably end up ruining it though.
The eclectic nature of FFVII shouldn't be taken very seriously and "realistically".
 
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