Almost done with the Cyberpunk 2077: Phantom Liberty DLC. General updates to gameplay have felt good; content itself is... alright. I've definitely been a little underwhelmed in general because of how absurdly OP my endgame character is, but beyond that the scenario left me wanting after the first few chapters. Getting strung along by characters about past drama gets tiring really fast. More than anything though, I can't get over how monumentally stupid Songbird's plan is. The game calls her shortsighted and V gets angry, sure, but the game glosses over how stupid it is. How, exactly, was she planning on retrieving that nexus artifact from Colonel Hansen on her own? It's physically stored securely in the stadium. She acts bothered by being forced into becoming his prisoner to create a chance to get close to it, but how did she see this scenario ideally playing out when she resolved to betray the president? I don't even remember what she was supposed to get out of the deal with him. This goes beyond myopic; she didn't think this out at all. It's not a matter of just desperation; how did she trick her brain into thinking she could win? There was no plan for her to win. --- There's also some miscommunication on certain plot points otherwise. Allot of characters point out that Hansen won't kill Songbird because she has value as a technological nuke, but Songbird herself is convinced she's dead if she missteps. This could just be attributed again to Songbird being an idiot, but V cares about her and never brings up this point everyone else has made even once to reassure her. --- Parts of the story I have enjoyed though are Reed and V coming to the realization at the same time that Songbird was the traitor, and seeing the lengths Songbird goes to get what she wants - betraying literally everyone to get it.
Other than that, I'm reminded of some irritations with the game. Fast travel from specific points only is a little annoying but the real bitch is any time the game tells you to wait for someone to contact you. This being Cyberpunk, the game has bugged out more than once and I've slept several in-game days and heard nothing back. Most of the time I just worked around this by doing sidequests until the game decided to grant me the privilege of continuing the main story, but by the end I was out of sidequests to do. I also hate forced walking sequences in just about any game, and Cyberpunk is no exception - Too many of these in the DLC for my tastes. On the plus side, on the whole the game is much less buggier, and the most noticeable system change is a police system that actually works.