AndrewRyan
Member
Started and stopped playing Steelrising a few times due to its clunky feel and overall lack of polish. However there's a charm there that kept pulling me back and this time it clicked. Enjoying the weapon variety and rpg elements.
The thing that pushed it over the hump was enabling the mode where your loot isn't lost when you die. Now dying because of the controls or a bad hitbox isn't a big deal anymore. Sacrilege I know. It's easier than most of the souls-like games so less intense and more casual but still fun.
The thing that pushed it over the hump was enabling the mode where your loot isn't lost when you die. Now dying because of the controls or a bad hitbox isn't a big deal anymore. Sacrilege I know. It's easier than most of the souls-like games so less intense and more casual but still fun.
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