What game were you expecting Destiny to be?

Mostly I expected what was delivered.

Only gap is I was expecting easier chat and teaming up options and more mission variety.
 
Big and vast like Borderlands.

Ehh, I got a reality check after my time with the Alpha and Beta. BL's areas are ridiculously large, but nearly as compact as what I've seen in Destiny. Once word got out that we'd seen nearly all of Old Russia by Beta's end, I knew not to expect an area on BL's scale.

It would be super nice though if they implemented a fast-travel system like BL. Write it in as "newly rediscovered Golden Age tech" or whatever.
 
I miss Diablo's loot system, I miss Borderlands variety of guns and I miss the ease of dropping in and out of games present in a number of other co-op games. In those ways, I'm disappointed in Destiny.

All that being said, I am still enjoying it and while I feel like small tweaks would make it infinitely better, I don't think it sucks, or want to stop playing it.
 
A game with some narrative setup, and a story to tie your missions together was the bare minimum I expected. But it's literally "go here, kill everything, defend your Ghost scanning this thing while you defeat three waves of enemies". The opening is laughably bad, the game explains almost nothing. The tickbox-style "tour" through the Tower is terrible.

Also, the world feels disjointed as hell. It's all super instanced, it doesn't feel like one big open universe. The whole "go to orbit" mechanic is completely redundant and adds way too many steps in between interplanetary travel.

I don't know, I expected something "epic", but the experience is "okay" at best.

You express exactly how I fell.
 
What did I expect/want from Destiny?

Large and expansive environments.

I wanted to fight in Chicago and other ruined metropolises. The land is barren, there isn't any passive NPCs and things to interact with. I know that they tried to stress that there was only one city left but what about the people who are outside of the city, where are they. More interaction in the "explore" mode would change the mood of the game so much. Cut off the fucking barriers within the game. You give us propulsion and you taunt us by using invisible barriers basically telling us "you can't go there". Cut out the different sections and make it one big map in Destiny 2. I'm sure it will not be on last Gen consoles so there shouldn't exactly be any barriers between different lands.

I expected a story on the levels of Halo, not some tacked together bullshit with a monotonous AI talking to me.

Am I disappointed with the game? Somewhat. I got what I expected from the PvP, but the exploration and story fell very flat.
 
Woohooo another destiny thread, I expected it to be what it fucking is. We've been talking about it for a year and it's exactly what we all thought it was gonna be God dammit fuck, fuck it.
 
I wanted it to be bigger. It's disappointing how sparse the levels are. I didn't expect the job system, mining, flora and fauna, and content of a mature MMO, but this game I've already seen 3 of the 4 TOTAL levels. That's absurd. One of the selectable areas on the map is a simple cutscene. None of the missions I've played so far comes remotely close to even Halo 4 levels, and that game had some of the most dull missions of the entire franchise. I'm still hopeful they can improve on it. It took a bunch of Diablo 3 updates for it to become the game it is today.
 
I was expecting exactly what we got gameplay and mission structure wise unfortunately, I wasn't expecting the universe of Destiny to feel so barren and empty and just plain boring. I mean this is the same company that created the Halo Universe.
 
I expected more stuff to discover, and more locations/planets. The areas are so sterile and empty (albeit beautiful artstyle and design). I was hoping for worlds with tons of things to discover and find.
 
Woohooo another destiny thread, I expected it to be what it fucking is. We've been talking about it for a year and it's exactly what we all thought it was gonna be God dammit fuck, fuck it.

It's ok man, you can admit that you paid money for something that you don't enjoy as much as you wanted.
 
Was expecting it to be way more of an adventure game than it turned out to be. I expected to be docking my ship in hangars on different planets/space stations, walking around inside of it, being able to walk around towns/cities with NPCs and pick up quests/bounties/join up with people; but all in service to an excellent story driven narrative with characters I care about.

What I got was firefight with bigger maps with droplets of story mixed in. Story that thinks its way cooler than it actually is.

Ditto. You're explanation of what it could have been is excellent.
 
A non-Activation game published by Activision. Now that the full impressions are out it sounds like a game built in-house by Activision to the point that I actually am convinced that Acti has the main consensus for the overall gameplay design.
 
I expected it what it is was, just with a bit more build up from what it introduces, variety, structure, and 'heart'.

I loved the Beta, but the fact that the game doesn't go anywhere with the stuff it introduces you too is kind of embarrassing.

Still like the game. It's just really hollow at the moment.
 
I played the Alpha so I expected it to be like that, a Halo MMO.

Woohooo another destiny thread, I expected it to be what it fucking is. We've been talking about it for a year and it's exactly what we all thought it was gonna be God dammit fuck, fuck it.

I'd be offended if this wasn't so damn funny.
 
I expected borderlands with halo pvp and the beta to me was uninspired encounters, boring loot, and a wierd CoD-like time to kill/zoom with low gravity and half the FPS.
 
I was trying to go in blind but I was expecting:

1. A great story
2. Variety of vehicles to drive
3. Interactive hub world's
4. Combat and weapon variety
5. Impressive physics engine
6. Less gravity on the moon

Got none of that and while I am enjoying the game it feels like a huge step down from bungies previous games.
 
There's little point in listing the features that are exactly as I expected so here are the ones that didn't meet my expectations:
  • I expected it to have much more of a plot.
  • I expected it to be more social. Let's rename the tower the Hall of Frustrated Mimes.
  • I expected it to have multiple locations on each planet, especially Earth.
  • I expected the multiplayer map design to be better. None of them stand out to me as a map I would call great.
 
Honestly, I'm not a fan of the 'Expectations game'. I go into every game I play trying to see what's special about it. In fact, sometimes I'll purposefully look at negative sentiments since I find it has an opposite reaction within me (wow this is way better than people said it would be). I don't read a lot of previews these days, perhaps that why it's easier for me to avoid overhype.

But, I expected it to be what Bungie always wanted to evolve halo into.

- Halo + RPG elements.
- A fully fleshed out co-op experience, made from the ground up for replayability.
- Explorable open areas with FPS style quests.
- Loot
- Really fun competitive Multiplayer
- A cool vague sci-fi narrative
- Emmergent multi-player, like an evolution of the Journey style
- Lots of Polish

I've only played the Beta, so hopefully when my copy arrives I'll know the truth. Seems like it's a good game. I've always found Bungie to be oddly conservative, so I suppose I'm not surprised to hear the world isn't huge and innovative, they've always preferred Polish over Expansive content.
 
A game that didn't feel rushed, barren, lifeless, joyless or built around a super obvious DLC schedule. Bungie talked up the scope of this game and what it would contain to insane levels, so they only have themselves to blame for the backlash.

Despite that, the core gameplay is quite fun - if repetitive - and I'm holding out hope that expansions flesh out the game more. In its current state it's a hollow, quite cynical corporate shell that reeks of a plan to suck more money out of its players.
 
Feels like most of the games budget went into the environments and nothing else. The combat is copy and paste from halo, but somehow they didn't manage to copy any other good traits. Easily the most disappointing game this year for me.
 
The game is somewhat fine as it is mechanically, what I expected was a hell of a lot more lore and story to what was going on. Story wise many plot lines randomly start or end and then are never heard of again once you move on, and most of these story lines come from shooting waves of bad guys while your ghost does stuff. There's one location in the game that so far you only seemingly visit in cutscenes, those cutscenes for me were what I wanted more of, and the location seems like somewhere I want to explore, but nope, here's some characters you'll barely see in this game.

I expected everything to be a lot more fluid too, joining fireteams is a pain loading out of the game and then back in, where was that fly in over head and appear in a friends team like try showed in the trailer. And speaking of, ships are seemingly all but useless besides just something pretty to travel around in, I thought before we got a hold of it that they might have something to do with how far we could travel.

All in all it isn't what I thought it would be, like many I was expecting more Mass Effect style lore and story for the SP, with thrown in MMO elements which would then open up the game in ways you don't usually get with more story based games. There is also in general what feels like a serious lack of varied content, I can't blame them for not launching on PC as I imagine PC gamers would laught at what they would get in the game compared to everything else out there.

That isn't to say I don't enjoy it, because I do, I want more of this universe they have built but they for some reason didn't want to give it to me in the game. I hope when they leave last gen behind and only have two platforms to work on that they will get more out the door in the future, more players in the worlds, more stuff going on, more lovely environments. There's massive potential, they just didn't use it as well as I would have liked.
 
Reviews are coming in and general consensus seems to be that this isn't the game people were expecting.

Bungie didn't call it a first person shooter, they called it an Action Game of a genre so new that it is "hard to describe".

The beta showed the whole game, finished! but Bungie didn't say that.

Bungie did NOT say we're doing a first person shooter like Doom or Halo, but with levels, and loot, and we're disguising the matchmaking process (and what would be menus in yesterdays shooter) as the tower and the orbit process.

The penny dropped for me when it was revealed that those beta areas on earth and the moon were ALL of earth in the game: a large chunk of the playable world. Suddenly any ideas I had of exploration, really different weapons and attack strategies? gone.

Now we get the game, any remaining hopes that there was going to be something NOT already well demonstrated in the Beta, evaporate, so there is some degree of backlash.
 
A lot more social. A LOOOOOOOOOT more social.

Feels like Bungie went out of their way to make it less social. But at the same time, the game demands you being social.

Fucking weird.
 
Woohooo another destiny thread, I expected it to be what it fucking is. We've been talking about it for a year and it's exactly what we all thought it was gonna be God dammit fuck, fuck it.

fuck-it-ill-do-it-live.jpg
 
I'm not sure why people keep saying borderlands. The loot is non existent compared to borderlands. It's a fun game but I really wanted more loot.

Oh aand they need to look at the people over at blizzard and learn how to make boss encounters require skill instead of having bullet sponges.
 
A lot more social. A LOOOOOOOOOT more social.

Feels like Bungie went out of their way to make it less social. But at the same time, the game demands you being social.

Fucking weird.

You were expecting an overcrowded mmo? During the beta I got a feeling that the game, while social, would still be spaced out. I was right.
 
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