Granted, I did not follow Destiny closely and I never had much interest in playing it. I love the idea of it but I genuinely do not have the time for a MMO/FPS-esque game right now so I never paid much attention to it. My biggest intention with the game was to check it out at release but mostly 'save it' until/if a PC version came out because of just a personal preference to play FPS with a mouse (nothing at all against console version) and also because I thought it may be the type of game much better to get into 2-3 years later. But I loved the art, and I loved the idea of a MMO/FPS or even just a Diablo-like FPS.
What did I expect? Not a MMO... I don't mean a MMO world but more than the feeling of a MMO community through the shared 'hub' and I think it delivered on that. But I suppose I was expecting more RPG-esque content to come with it. Player housing, more user stats or unlockables (like a 'Book' that records every single stat or activity you do and in-game, so not like Grimoire Cards on your phone) or something. Just... more RPG things to do or unlock. Crafting, more towns or hubs. I don't know it could have been anything... just something. Also, I was expect a more dynamic world... like, maybe the main town as a 'stat' that goes up and down based on how well players complete missions... maybe the town visually upgrades if you bring back more resources or build new mining outposts... and maybe the town gets attacked by aliens in a dynamic way, and if players don't defend it, they lose access to key town functionality for a period.. Again, it could be anything, just something.
So the world size, the static level of the world, monsters, respawn, etc... the boss AI designed compared to modern MMOs... the unlockables, the stats, the economy or lack of secondary things like mining or a dynamic housing or 'home base' system... I was expecting any of that...
Instead, I feel like the itemization, level of dynamic world, RPG boss design, secondary RPG features or stat track... is barely on par with early Diablo or even MMOs that came before World of Warcraft. It's very bare bones and simplified. Basically, almost all of its 'Online World' or 'RPG' features are ten years behind the curve. It's mostly just a fun and pretty shooter and any sort of expectations I had they were doing with the 'world' part of the game are far below what I thought such a big budget title like this was capable of.
Again, it's a solid pretty game and for a FPS, it's pretty cool. I'm just saying that the 'World' parts of the game were not at all what I expected. I don't know if it's my fault because I never followed the game closely enough, or if I was mislead by marketing, and it probably doesn't matter. And I don't dislike or hate the game. It's just... different than what I expected.