DryvBy
Member
Since reading is difficult: This is not in any way a thread about Zelda, TotK being an expansion pack, or anything against or for Zelda. I love Zelda and I can't wait to play it Sunday when Amazon finally delivers it. With that said....
With the new Zelda TotK out and getting perfect scores, people are bringing up how the game just looks exactly the same as the original with some tweaks. This isn't the first big release that received glowing reviews and had an online backlash for being too familiar (Miles Morales had the same complaint).
I was trying to think about this with a friend after seeing the "TotK is only getting away with this because Nintendo" online complaints and I can't really think what I really consider an expansion vs a full sequel. And really, it doesn't matter if an expansion is the case if the $70 expansion feels like a $70 value.
Here's just a list of things that can define this and I hope GAF can give some insight to what they think without people turning this into a Zelda thread. This is about the title with Zelda as an example.
1. Graphics/audio: does the v/a need to be different or can they just be tweaked? How much of a difference do you need if any? Does the game need to look the same aesthetically but different in lighting and quality to be a checkmark for you?
2. World and story: does the world need to feel different? Does the story need to be a brand new experience? Where do you draw the line for expansion to the world or new game different?
3. Gameplay mechanics: does the gameplay mean king and everything else can be the same but the gameplay to be a sequel? Does it need to reinvent the wheel or just put more air in the tire?
Do these changes need to be huge or minor? Give examples of what you feel is a true sequel vs an expansion to a game.
And last, does it matter what you call it if it's priced accordingly?
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I will say I think new world/story and graphics/audio are more sequel worthy than gameplay unless the gameplay has been entirely redone. But I also don't hate expansions to great games if they're full of content, not this nickle and dime DLC crap we get today.
With the new Zelda TotK out and getting perfect scores, people are bringing up how the game just looks exactly the same as the original with some tweaks. This isn't the first big release that received glowing reviews and had an online backlash for being too familiar (Miles Morales had the same complaint).
I was trying to think about this with a friend after seeing the "TotK is only getting away with this because Nintendo" online complaints and I can't really think what I really consider an expansion vs a full sequel. And really, it doesn't matter if an expansion is the case if the $70 expansion feels like a $70 value.
Here's just a list of things that can define this and I hope GAF can give some insight to what they think without people turning this into a Zelda thread. This is about the title with Zelda as an example.
1. Graphics/audio: does the v/a need to be different or can they just be tweaked? How much of a difference do you need if any? Does the game need to look the same aesthetically but different in lighting and quality to be a checkmark for you?
2. World and story: does the world need to feel different? Does the story need to be a brand new experience? Where do you draw the line for expansion to the world or new game different?
3. Gameplay mechanics: does the gameplay mean king and everything else can be the same but the gameplay to be a sequel? Does it need to reinvent the wheel or just put more air in the tire?
Do these changes need to be huge or minor? Give examples of what you feel is a true sequel vs an expansion to a game.
And last, does it matter what you call it if it's priced accordingly?
---------
I will say I think new world/story and graphics/audio are more sequel worthy than gameplay unless the gameplay has been entirely redone. But I also don't hate expansions to great games if they're full of content, not this nickle and dime DLC crap we get today.
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