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What is the worst current poison in the industry.

The Machiavellian plans of the video game industry.

  • Sweet baby Inc. Doing everything possible to implement forced woke.

    Votes: 301 70.3%
  • The awards linked to the mafia called Geoff Keighley

    Votes: 8 1.9%
  • The dirty plan to make Dragon Age veilguard a game of the year winner.

    Votes: 12 2.8%
  • The corruption of gaming reviews and their plan to belittle creativity?

    Votes: 46 10.7%
  • Hermen hulst and his inability to handle Playstation.

    Votes: 61 14.3%

  • Total voters
    428
Politics in general. Don't think I would have bothered gaming if Sonic and Tails was a gay couple and Robotnik was making robots great again. To all the people who defend this, it's weird putting this crap in what is ultimately a glorified toy, which is why people didn't do it in the past. People were just as political then but they knew the boundaries.
 

GHound

Member
Whoever is responsible for the tightening restrictions and dissuasion of creativity at any given moment.
Platform holders, payment processors, ratings boards, politicians, NGOs, religious organizations, ambulance chasers, asset management companies. Doesn't matter who, they can all suck my balls.
 
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Begleiter

Member
Hulst is a big problem but he's limited to one platform and would still be second to Phil Spencer and Microsoft failing to adequately compete. I think it's fair to say that in general the biggest problem is the drive to sand off the edges of culture in the name of inclusivity and diversity through changes mandated by consultants, sensitivity readers and other eager censors. SBI may be the biggest and most obvious example of the problem, but other equivalent companies exist, like Hit Detection.
 

Putonahappyface

Gold Member
9TjGSdR.gif
 

Pejo

Gold Member
I think it's a combo of 1 and 4. Grifters coming in and forcing agenda into games, then the """journalists""" gaslighting the public that this is a good thing and you should like it or else you're a bigot/-ist. I don't think the process would survive if one was left without the other.

The fact that the biggest gaming outlets all share the same narrative is what keeps the cycle perpetuating. There are sites that rail against it, but they're quickly labeled as 'incels' and the -ists again in a (mostly successful) attempt to illegitimize their views. I don't know how the gaming public isn't over sites like IGN/Eurogamer/PCGamer at this point, but they keep getting clicks somehow and they keep influencing the public opinion.

I realize taste is subjective, but if any of the bigger sites gave DA:V a real review that docked points for the low tier writing and other problems instead of making it a fluff piece for a promo image, I don't think it would have even reached the sales that it did reach. That's just one example. Though I do find it funny that absolutely everyone shit on Concord, it truly was the outlier and a proper case study into one of the biggest fuckups in gaming history.
 

Wildebeest

Member
Millennial writers and developers replacing Gen X writers and developers.
Joss Whedon is the root cause. Let's increase the quips per minute when things get serious and dramatic. Let's have a quirky section where all the characters suddenly act like they are in a really dangerously cheesy musical.
 

CLW

Member
The market is going to eventually Force Correction on Woke

However as shown by Xbox incompetence at the top can lead to complete malaise for decades Hulst has been HORRIBLE and Sonys GAAS initiative has flopped and could set PS back a decade or two
 

Roberts

Member
None of the five reeeeeaaallly bother me.

Not a popular opinion, I don't think there are enough good cynical, political, satirical games that are both entertaining and reflecting the reality of the present time.
 
Politics in general. Don't think I would have bothered gaming if Sonic and Tails was a gay couple and Robotnik was making robots great again. To all the people who defend this, it's weird putting this crap in what is ultimately a glorified toy, which is why people didn't do it in the past. People were just as political then but they knew the boundaries.

I think bad writing is the key here. Writers used to understand allegory, and leveraged it to convey their point to as wide an audience as possible.

A great example of this is the V for Vendetta movie. Both Alan Moore and the Wachowskis are quite left, but the movie is fairly apolitical even though it was adapted as a condemnation of the Bush era. But they widened the story enough that right wing and left wing people can view that story and get something out of it.
 

diffusionx

Gold Member
The big issue is that the bureaucracy and managerialism has taken over the game industry, and it is why every game now has 3000 people working on it and a $150+ million budget and companies do stuff like spend $400 million on something that sold literally zero copies. Sweet Baby is one aspect to this. Unfortunately indie and smaller teams have not really picked up the slack, these small teams seem obsessed with making rogueshit and cardshit.

But I voted for Hulst because he is destroying Sony as we speak.
 
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StreetsofBeige

Gold Member
If you see that sometimes half of this huge budgets are only "marketing"...that makes me speechless every time.
When it comes to gaming who knows where it goes. Maybe all those banner ads and streamer dude pay outs are bigger than I think. Or there’s a lot of hidden gaming marketing we don’t see.

One things for sure, you typically don’t see lots of pricey tv ads, billboards and stuff like that for games unless it’s a AAA game like COD, Mario, big first party game.

So for the games that don’t that where’s all the big marketing funds going?

Gaming is something where a studio can unleash a bunch of YT clips and the gaming community will run hog wild with it too. If anything it seems like an easier industry to get widespread eyes in it. Just launch some clip and demos and let gamers do the marketing for you. You can’t do that promoting a new car or new potato chip flavour.
 

tkscz

Member
If you see that sometimes half of this huge budgets are only "marketing"...that makes me speechless every time.
No different than movie budgets. You'll see the $200M production budget but you add another $200M for marketing and half whatever the movie box office is as %50 of ticket sales go to the theaters.

Gaming is the same. $100M to develop a game, another $200M to publish and market it and 30% of all 3rd party game sales go to any brick and mortar/digital store front. People to this day are still confused why a game can sell 3 million units before a price drop and the publishers still call it a failure.
 

StereoVsn

Gold Member
Terrible writing and characterization is a huge issue. On average, writing quality is barely even at self published Amazon YA level if that.

Second issue is pervasive “message” push and targeting non existing “modern audiences”.

Third issue is terrible optimization of games and generally low level of performance. Unreal is probably partly at fault but the other side is using a lot of short term contractors and general burn out of senior developers.
 
Worst ? The players who swallow everything they put on the market.
Majority cry about those topics, and keep supporting.
 
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V1LÆM

Gold Member
fanboys

just play what the fuck you wanna play and stop sucking up to and supporting multi-billion/trillion $ companies.

no matter what people play or what they play it on stop giving them shit. we all like games and that's all that should matter.

have some respect for yourselves.
 
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Kronark

Member
The current DEI trends suck but what's ruining gaming is a bunch of dick head execs across the industry, not just Hermen.

Hermen Hulst and his inability to handle Playstation.
Phil Spencer and his inability to handle Xbox.
Yves Guillemot and his inability to handle Ubisoft.
Andrew Wilson and his inability to handle EA.

They've spent billions of dollars combined on uninspired trash products that copy pasted tired formulas, chased trends 7 years too late, and inflated development timelines and cost to such an absurd level that they're not even willing to experiment or be creative anymore. Most of these products never stood a chance from conception and anyone with half a brain could have told them that. I can't even tell that the 2024 games look better than the 2020-2022 games anymore. What the fuck are these 8 year dev cycles even for? The PS5 Pro demo was the perfect example. They had to zoom in on background details to show you that a texture is ever so slightly less fuzzy, that'll be $700 please. Anything good that happens to come out of these mega publishers is usually a result of sheer luck or someone competent at a lower level giving a shit.

The worst part is none of these assholes just eat the loss. They moan about how high development budgets are and insist they need to nickle and dime you to keep the lights on, while they mismanage the fuck out of millions of dollars daily. Sony isn't eatting the loss on Concord, they expect us to. I also kind of blame the gamers who let them. If you're buying $20 skins weekly in any game, you're cancer to the industry.
 
SBI is a business, and companies are hiring in part due to DEI policies. However, Herman Hulst is single-handedly steering PlayStation in a direction that’s detrimental to its core audience.
 

Saber

Member
I think DEI, alongside Sweet Baby and all it's supporters(the ones who either defend of fake ignorance) might be the most damaging thing I ever saw in the game industry.

It made the most damaging thing ever created: people who are in games that do not like games. People who praises freedom but uses it for it's evil schemes and people who pretends nothing is happening or try do make it look like it's not a big deal.
 

ElCasual

Member
As a Playstation fan I can Say Hulst but as a gamer I said Sweet Baby.
Men, the Saga character in Alan Wake 2 is so bland and the VA don't help her.
 
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Iced Arcade

Member
Forgot just plain greed.

Companies use to sell consoles at a small loss and recoup with software sales.

Now we have consoles that don't take a loss, flooded with paid DLC and inflated with subscription fees.
 

squidilix

Member
I think the current poison is money.

Game need a lot and a lot more money.
More developpers, more external service for some missions (photo, sound, writing, dialogue, actors, stunt, animals, some expert).

And since video game companies are no longer small SMEs, but large companies with more than 200 people, you need a union, a suitable office, employee care.

Yes, not all people in a developer video game company are... video game developers.
There is the manager, the accountant, the treasurer, human resources, marketing, internal communication, etc.

Developers and publishers do not pay the entire budget of their games through their pockets. They need loans, and some financial loans may require a return in the form of money or worse, an invitation to modify or participate in the development of the game under certain conditions (like DEI).

When your game is very expensive. You take no risk, and you accept all the conditions to avoid losing as much as possible.
 
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