what next for First Person shooters ?

I'd imagine there could be more gimmicky weapons and gadgets. More platforming. More Puzzles. More interactive sorts of character interaction. Branching plots. Minigames. Larger persistant world which is explored by vehicles.
There could be, you know, a few more games like Riddick where stealth, action, a tight story, and a bit of exploration are mixed up.
I'd like to see more games along the lines of Deus Ex myself. That sort of game has a ways to expand and grow. I hate to say it but maybe a "Grand Theft FPS", except have it play like Halo's warthog segments and peppered with some serious FPS missions and throw some RPG stuff in there too.
 
My guess is we'll see FPS go down several different roads from here.

1. we'll have a bunch of hybrid FPS, like Deus Ex and Morrowind that include or primarily feature aspects from another genre, just with the FPS presentation.

2. The next technical step will be improved environmental deformation. Much like Volition was doing with Red Faction, but it'll go to the next level soon and be a very nice addition.

3. More double sided storylines like Halo 2, but instead of seeing one side, then the other on different levels we'll have multiplayer going against each other in the double sided stories. Has a lot of potential for online play. Probably something like a non-sucky planetside.
 
There have been a few great ideas in this thread so far... some things I'd like to see:

1) An FPS based in a future sci-fi world where you drive vehicles in third-person mode and the world is living and open-ended much like Grand Theft Auto, but more reactive to your actions in a longer lasting way. You can buy weapons, cars and upgrade your gear, armor, and hit points like an RPG. You get money for helping people by solving mysteries or acting as a bounty hunter. Missions include assasinations, protection (body-guarding), driving chases, getaways, bounty-hunter missions, hired gun missions where you join an AI group in combat, etc. Every time you "die", you're revived by a cloning agency that's set up to automatically deduct a set $$$ amount each time from your bank account to revive you. They upload your memories up till your point of death and send you on your way. If you run out of money, you go into debt and over time, they come after you. Every time you kill someone or something, you get their possessions (money, weapons, keys to vehicles/storage).
 
Nothing really. Half-Life 2 did it all.




The only thing that's left is maybe a grander scale, MMO and Geo-Mod kinda stuff.
 
Hooker said:
Nothing really. Half-Life 2 did it all.

Most of Half-Life 2 was scripted though. I'm still waiting for the day when conversation and characters can be dynamic rather than static and scripted.
 
S.T.A.L.K.E.R. was a steaming pile of dog poo when I played it. Didn't even look THAT good (unlike HL2, is looked worse in motion).



It was a leaked beta so it's no garantee for the final game, but it's going to take a lot to top HL2. I don't think we'll see a game in the near future which will claim the title HL2, it sure as hell won't be S.T.A.L.K.E.R.
 
whenever i see a toilet in a game (fps or otherwise), i wonder why the designers would put one there yet deny my character the ability take a long piss or satisfying dump.
heck, they let you flush the toilets most of the time. why flush a fresh pot?
 
Nerevar said:
Most of Half-Life 2 was scripted though. I'm still waiting for the day when conversation and characters can be dynamic rather than static and scripted.

Non-scripted conversation? That won't happen until they invent thinking computers.
 
Bregor said:
Non-scripted conversation? That won't happen until they invent thinking computers.

No, as in the characters can react realistically to the world around them. It hurts the immersion of games when the guy pacing back and forth and mumbling to himself doesn't react to you standing in his way, doesn't react to putting boxes in his way, and doesn't react to me smashing a bottle in his face (other than telling me to "hey, stop that!"). Basically, what is supposedly going into the next Elder Scrolls game.
 
I think enemy AI in first person shooters still has ALOT of room for improvement. Most enemies simply do not react realistically to a human player. If a large group of soldiers walking towards me see me man a .50 cal turrent, they shouldn't KEEP walking towards me, they should freak out, jump for cover, anything. As amazing as Half Life 2 is, the enemy AI was far from amazing.
 
MrPing1000 said:
STALKER is the next direction. Free open world + guns + objectives. Whether its implemented right remains to b seen

From what you say STALKER is basically GTA 3.

I think the future of FPS games lie in trying to do different things. Like first-person survival horror.

For the short term it looks like FPS will be about story, story, and more story.

Also scripted sequences are not bad, they actually make you feel like you are in a movie. Half the awesome feelings you got from running along roof tops getting shot at in City 17 was all scripts. AI will, in the short term, never be able to reproduce the feelings of tension and immediacy that scripted sequences can.
 
Nerevar said:
No, as in the characters can react realistically to the world around them. It hurts the immersion of games when the guy pacing back and forth and mumbling to himself doesn't react to you standing in his way, doesn't react to putting boxes in his way, and doesn't react to me smashing a bottle in his face (other than telling me to "hey, stop that!"). Basically, what is supposedly going into the next Elder Scrolls game.

Bah, you can write a script to do that. You give each world object an NPC reaction tag, which gives the NPC access to a list of reactions. The only thing the AI has to do is know what was in it's local proximity when it was spawned and what is there presently.

So say you pick up a box and put it in the path way of a patrolling enemy. All the AI has to know is that when it was spawned, the box was not originally there. The AI notes that the box is something new in the environment and it checks the reaction variable. The box is tagged with a trigger that would have the NPC go to a list of reactions and pick one and perform it.

Basically it's a bunch of scripts that form a system of reactions to things and actions of the player. To save time, it's just better to generate generic reactions, like the AI saying, "Who put this here?" and going into an alerted state, or going to a script that tell the NPC to just kick the box out of the way and remain in it's patrol state.

Trying to think about every possible think the player can do to an NPC and design individual actions and reactions are just wasting a lot of time. Unless of course you are Valve, or iD, or Epic, and yeah even 3DR, where you pretty much can take as long as you freaking want to make a game.
 
There's only been one Deus Ex style game released after it (Vampire Bloodlines... Deus Ex 2 does not count), that's a style that has a lot of potential, too bad it's really hard to do well.
 
ElyrionX said:
There still isn't any FPS out there that gives you that truly epic feeling of being in a war among literally THOUSANDS of troops. I assume that this would be done next-gen......

That's what I'm hoping Halo 3 will be like.

I'd rather see Halo 3 with similar look to H2 cut-scene visuals - better textures and lighting and 60 fps obviously but with the screen awash with enemies...Ie: thousands of Flood attacking, armies of Brutes storming your Warthog ect rather then H3 with insane polys, textures and models...but with same enemy counts. Doom 3 proved that less tech and more gameplay is sometimes the way forward (ie: doom 1 & 2 were shitloads better).
 
COCKLES said:
That's what I'm hoping Halo 3 will be like.

I'd rather see Halo 3 with similar look to H2 cut-scene visuals - better textures and lighting and 60 fps obviously but with the screen awash with enemies...Ie: thousands of Flood attacking, armies of Brutes storming your Warthog ect rather then H3 with insane polys, textures and models...but with same enemy counts. Doom 3 proved that less tech and more gameplay is sometimes the way forward (ie: doom 1 & 2 were shitloads better).

So more of the same with better graphics. ZZZzz... I want different enemies in the next Halo not to mention weapons and vehicles, better A.I, system link co-op etc.. the whole package. Bungie when are you going to deliever the whole package?
 
Gantz said:
So more of the same with better graphics. ZZZzz... I want different enemies in the next Halo not to mention weapons and vehicles, better A.I, system link co-op etc.. the whole package. Bungie when are you going to deliever the whole package?

Did you not read the post? I said I'm specifically not bothered about better graphics.

Well that's why Halo is successful. It presents a realistic universe. Sorry but even if Halo 4 or 5 ever arrive, the Warthog and same guns will still be there. Earth isn't suddenly going to invent tons of new weapons and vehicles unless the story is like Half Life 2, where Master Chief is thawed out after thousands of years to protect mankind from a new threat.

Covenant / Human hybrid weapons & vehicles are a definte possiblity tho. I'm still expecting co-op to appear in a content download in the future, I'd hazard a guess Bungie are perhaps analysiing Live Traffic data to put together a fully playable version that doesn't lag. Halo 2 already has the best AI in any FPSer, so it's a no brainer that with more computing power, the Xenon versions will be even tighter.
 
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