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What problems did MS and Sony have after the launch of there online services?

DarienA

The black man everyone at Activision can agree on
Most folks would claim Sony's problem is that they haven't launched an online service yet. ;)

If you are talking about in terms of internal hiccups? The only things that come to mind are the huge amount of cheating that went on in Socom and whichever the first online Madden was... haven't done much online gaming so I'm not sure what's going with PS2 online titles these days.

In terms of MS service? I can't remember them having any major systemwide hiccups.
 
DarienA said:
Most folks would claim Sony's problem is that they haven't launched an online service yet. ;)

If you are talking about in terms of internal hiccups? The only things that come to mind are the huge amount of cheating that went on in Socom and whichever the first online Madden was... haven't done much online gaming so I'm not sure what's going with PS2 online titles these days.

In terms of MS service? I can't remember them having any major systemwide hiccups.

If there's no hiccups, then why is it assumed Nintendo will encounter all these technical issues or software issues when they decide to go into the online gaming feature.
 

jedimike

Member
OG_Original Gamer said:
If there's no hiccups, then why is it assumed Nintendo will encounter all these technical issues or software issues when they decide to go into the online gaming feature.

I don't think that was ever really mentioned as a potential negative... establishing themselves as a contender in the online market and gathering a decent userbase are really more of the pitfalls of not being online now. It's all about perception...
 

Subitai

Member
The problem with XBL was that gamers expected all these new features right away. Like buddy voice mail, chat rooms, DL content sooner, etc.
 

Zachack

Member
OG_Original Gamer said:
If there's no hiccups, then why is it assumed Nintendo will encounter all these technical issues or software issues when they decide to go into the online gaming feature.
Because MK: DD has a horrible lan interface and screwed up options, far worse than any early online game for the other two systems. Compare to the game browsing options in, say, SC: PD to those of MechAssault; SC shows the results of steady GUI and option improvements, many of which are a result of MS spreading, borrowing, and improving the overall system (MotoGP, for example, had its lobby code (I think the code) for later XBL games). Or SOCOM 1 to SOCOM 2.

Yet prior to that, GS and ASE (and many other PC games) had shown good examples of how to browse PC games onliine, yet mistakes were still made. Nintendo will have the same road. They will make mistakes that MS and Sony have made and grown past, simply due to lack of experience. Also, for all we know they don't have a clue how to program netcode. They've certainly never shown that they do. Shiggy's comments from a couple of years ago that he doesn't like his devs playing other games (to avoid copying, which is silly when you wind up including something "new" that has been in many other games) may carry over into interface design.

If you'd like another example, FFXI vs. EQA. Square-Enix didn't have experience, the team that made EQA had EQ to look at. Just getting to the actual FFXI game is a pain in the ass because Square didn't know how to put together a quick and easy system for PlayOnline, while EQA is much easier to get into (I would also point at FFXI's problematic controls on the PC, something that no other MMORPG maker has had a problem with).

People all too often think that Nintendo has some magical team of devs that make everything without mistake on their first try. MKDD, the GBA (fixed with the SP), and the Virtual Boy are but small examples of how that isn't true, yet people just keep plugging along, fingers in ears.
 
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