What Was The PC MMRPG Where The Boss Couldn't Be Beaten But It Was...

BojTrek

Banned
Long title sorry...

I was trying to tell my buddy that there was a MMRPG that had a boss that could have never been beaten... but like a huge group of people did beat it...

It was recent, within the last year or two... anyone know the game or link to a story on it...
 
CoH had Hammidon, which became damn near immossible to beat with out a huge group then the lag would make even harder. But I think the mob you looking for is that dragon in Everquest.
 
Of All Trades said:
Lord British, UO.

Hehe, I remember that, poor Richard forgot to set his invulnerable state flag during an "appearance" & Rainz 'took him down'.

After hearing that he was later banned for this I really hope that was just heresay & rumour, as apparently no exploits were necessary.

edit: Haha:

1114.jpg
 
Freeburn said:
After hearing that he was later banned for this I really hope that was just heresay & rumour, as apparently no exploits were necessary.
It was still an exploit, although not in the sense that people are used to. He exploited Richard Garriot's forgetfullness, which was not part of the regular game. I think it was also during the beta, possibly the special Guardian quest?

Usually, though, people aren't banned for taking advantage of something that happens during live play (which is the EQ example, iirc).
 
Of All Trades said:
It was still an exploit, although not in the sense that people are used to. He exploited Richard Garriot's forgetfullness, which was not part of the regular game. I think it was also during the beta, possibly the special Guardian quest?

Usually, though, people aren't banned for taking advantage of something that happens during live play (which is the EQ example, iirc).

Calling that an exploit is stretching it heavily.

Also it was a very early indicator for how Origin & EA didn't "get" how large online communities act & develop, even though research from earlier had warned them not to define what was "acceptable" and "unacceptable" forms of play. (Outside of exploitation of bugs/flaws etc.)
Rainz: To make a long story short, Origin considered my style of gameplay to be detrimental to the nature of the beta test. I had previously played a character of evil alignment who slaughtered hundreds, this type of role playing was denounced by certain OSI members. After they had a discussion with me I erased my evil "Aquaman" character that same day and nailed his coffin. I thought that this had brought an end to the whole ordeal. Instead, after slaying LB, an OSI member informed me that I had come to the "last straw" and was now banned from "all further Origin World Online games."

That should have been a warning sign for many. I can only imagine what Raph & co. thought of this action. (Raph promoted the idea that the players should form the boundaries of acceptable & unacceptable, and be given the tools to police themselves, not the 'gods' through out-of-game, context-breaking heavy-handedness, a view I supported then & today)
 
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