What was your least favorite Nintendo system?

What was your least favorite?

  • NES

    Votes: 15 5.3%
  • SNES

    Votes: 4 1.4%
  • N64

    Votes: 40 14.2%
  • GC

    Votes: 20 7.1%
  • Wii

    Votes: 85 30.2%
  • Wii U

    Votes: 98 34.9%
  • Switch

    Votes: 19 6.8%

  • Total voters
    281
In hindsight it's Wii. At the time though Wii U was such a fuck up in every way it's hard to bypass it. I bought it after it was discontinued and had quite a good time with Nintendo's games. It has a decent lineup of platformers. But the Gamepad is a mess and the UI is slow as shit.
 
I voted GC, to me GC has the worst entry in most Nintendo series: Mario Sunshine, Double Dash, Twilight Princess.

GC is imo the lowest point for Nintendo but that's a hot take I guess.
 
GameCube - Don't remember playing it much.

Wii - 480p pretty much made it DOA. Controls were garbage. Still had some fun moments.

3DS - Was cool at first but the 3D was always kind of trash. I'd always mess around with its intensity before either disabling it or keeping it on the lowest setting.

Its hardware and displays were terrible and felt really outdated compared to Vita.

The New 3DS (non XL) finally started to feel somewhat decent, but it was still underpowered and overstayed its welcome. Street Pass was fun though.
 
My first Nintendo game console was the N64. Loved it. Bought GBA, Nintendo DS, DS Lite, GameCube, 3DS, 3DS XL, WiiU, Switch, Switch 2. Did not buy the Wii. Every time I wondered if I should buy one I thought: But I already have a GameCube. Why should I buy a system just a bit more powerful with a new controller. If it had been something like a Wii HD , I would have bought that.
 
The GC, and it's not close.

The one time they had possibly some relevant tech advantages over Sony's console, and they squandered it all with the laziest, most rushed, most unpolished games for their main IPs. Launching with Luigi's Mansion, a game that's over in a couple of sittings and that spends most of it in repetition. Mario Sunshine is the worst 3D Mario by a landslide. The Wind Waker needed a lot more time in the oven, and even then, its basic concept of sailing through an ocean divided in perfect squares containing 99% of nothing was terrible.
GBA connectivity? Way overrated, and at a price that makes the Joycons sound cheap.
Their most gimped, less versatile controller ever. Imagine having to buy a third-party controller to get a decently-sized Dpad of all things.
Overrated third party support. The games that really counted never released on the GC, and most of the best third parties also released on PS2 anyway.

Imagine thinking that the GC's first- party library is better than the Wii's when the Wii had Galaxy 1 and 2, Xenoblade, the best Wario platformer, the best version of Twilight Princess, and many more, along with ports of GC first-party games that significantly improve on the originals (Metroid Prime with the Wiimote is leagues better than the original, it's a fact).

I hate how Nintendo had so much potential with the GC, and just didn't know what to do with it.
The one time they were seriously competitive in tech, and they squandered the chance with terrible executive decisions and an obvious lack of direction.
 
The original NES was the worst. Now playing was fine and the level designs on the games were great indeed! However tons and tons of the games on NES were not savable. For instance Mario, oops no saving ever. Every single time you put the game in you start from the beginning again. It was just horrible and I hated it.
WTF, man? Very few games on any system from that era had save features, not just the NES. That was simply how games were designed back then. Even a ton of early PC games didn't have proper save functionality. And it didn't suddenly change with the next gen either — plenty of SNES and Genesis titles relied entirely on passwords or had no saving at all. It's just how the industry worked at the time, not some unique flaw of the NES.
 
GameCube was terrible; it killed Nintendo's line of high-end console
It sold almost as many units as the Mega Drive in Japan, so you understand what we're talking about here.
 
GameCube was terrible; it killed Nintendo's line of high-end console
It sold almost as many units as the Mega Drive in Japan, so you understand what we're talking about here.
I honestly don't get where this sudden "GameCube renaissance" is coming from. Out of nowhere, a lot of Nintendo fans are now treating the GCN like it was some top-tier pillar of Nintendo's history. And let's be real: that shift only started happening because the Switch is flooded with GameCube-era remasters and ports, which naturally makes people look back with rose-tinted glasses.

But during its actual lifetime? The GameCube was far from the powerhouse people now pretend it was. Release schedules were wildly inconsistent, the system went through long droughts, the third-party support was shaky at best, and most first-party titles — aside from a few standouts like Smash Bros. Melee, F-Zero GX, the Metroid revival, and the birth of Pikmin — felt underwhelming compared to the creative peak Nintendo had reached on the N64. The console simply never produced a unified identity or momentum.

And this whole "it aged well!" argument that gets thrown around today is just another form of revisionism. What matters is how the console performed and was received at the time, not how people reinterpret it twenty years later through nostalgia filters. If a system only becomes "great" two decades after the fact, that tells you everything about how it actually fared in its own generation.
 
I honestly don't get where this sudden "GameCube renaissance" is coming from. Out of nowhere, a lot of Nintendo fans are now treating the GCN like it was some top-tier pillar of Nintendo's history. And let's be real: that shift only started happening because the Switch is flooded with GameCube-era remasters and ports, which naturally makes people look back with rose-tinted glasses.

But during its actual lifetime? The GameCube was far from the powerhouse people now pretend it was. Release schedules were wildly inconsistent, the system went through long droughts, the third-party support was shaky at best, and most first-party titles — aside from a few standouts like Smash Bros. Melee, F-Zero GX, the Metroid revival, and the birth of Pikmin — felt underwhelming compared to the creative peak Nintendo had reached on the N64. The console simply never produced a unified identity or momentum.

And this whole "it aged well!" argument that gets thrown around today is just another form of revisionism. What matters is how the console performed and was received at the time, not how people reinterpret it twenty years later through nostalgia filters. If a system only becomes "great" two decades after the fact, that tells you everything about how it actually fared in its own generation.
GameCube only failed because President Yamauchi's ideas fell on deaf ears. Yamauchi was the greatest genius within Nintendo, while the master Gunpei Yokoi occupied a distant second place. The president's orders were precise; Sony had an advantage by launching first—we need to launch the GameCube first in the United States—but the hardware development was confusing, many ideas like 3D stereoscopy and motion sensors were considered, and they also rushed the GBA due to Bandai's entry into the handheld sector. So the GameCube arrived too late, and the Xbox stole the technological spotlight. Nintendo's developers made the mistake of prolonging the N64's life cycle, releasing Luigi's Mansion instead of Mario, and...
everything went wrong.
 
GameCube only failed because President Yamauchi's ideas fell on deaf ears. Yamauchi was the greatest genius within Nintendo, while the master Gunpei Yokoi occupied a distant second place. The president's orders were precise; Sony had an advantage by launching first—we need to launch the GameCube first in the United States—but the hardware development was confusing, many ideas like 3D stereoscopy and motion sensors were considered, and they also rushed the GBA due to Bandai's entry into the handheld sector. So the GameCube arrived too late, and the Xbox stole the technological spotlight. Nintendo's developers made the mistake of prolonging the N64's life cycle, releasing Luigi's Mansion instead of Mario, and...
everything went wrong.
I think you're ignoring one of the biggest self-inflicted wounds Nintendo created during the GameCube era: the aesthetic direction. The cube-shaped, purple console, the toy-like name, the multicolored controller — all of that only reinforced the "Nintendo is for kids" stigma that had already been weaponized by Sony throughout the PS1 and PS2 years. And of course Microsoft jumped on that narrative as well.

To make matters worse, Nintendo doubled down on that same visual identity in their software. Mario Sunshine, Wind Waker, and several other first-party games leaned heavily into a more cute, cartoony style at a time when the industry was shifting toward more mature aesthetics. That sent a very clear message to third-parties: GameCube is not the place for your more adult-oriented titles. And unsurprisingly, many publishers avoided the system or gave it watered-down versions of their games.

Iwata seemed to fully buy into the idea that Nintendo should embrace the "kids and families" image instead of fighting it — which only amplified the stigma that was already hurting the company. That mindset shaped the GameCube's strategy from the moment he took over and carried straight into the Wii era. And honestly, that disconnect from the broader market reality cost Nintendo far more than people like to admit today.
 
I was an avid GCN defender back then and I'm pleased to see it become a beloved system. The aesthetic/kiddie thing was a stupid reason people hated on the system; back in 2001 everyone was a lot more insecure and said the purple lunchbox was gay or whatever. Just stupid, who cares.

I think the GCN had just as many fantastic games as the N64 from Nintendo, and stronger 3rd-party support. I'll agree that Sunshine is weaker than SM64 and TWW is divisive even if I love it. But then there's Prime 1 and 2 (N64 missed out on Metroid entirely), a fantastic Smash Bros game, a Mario Kart that DIDN'T have horrible constant rubberbanding, Paper Mario/F-Zero/Mario Golf all roughly as great as their predecessors, the excellent Pikmin games, Eternal Darkness, DK Jungle Beat, Animal Crossing, the charming and creative Chibi-Robo third-party stuff like Skies of Arcadia, Sonic Mega Collection, Resident Evil Remake, Soul Calibur II, Tales of Symphonia, Viewtiful Joe, Timesplitters, MGS: Twin Snakes, and the masterpiece that is Resident Evil 4. Unlike the N64, it wasn't starved for RPGs, it had more than a few dozen games worth buying, and the droughts were much shorter.

I love the N64 but the GameCube was an ambitious, creative system that got overly dumped on because it lacked college favs like Halo and GTA, and teenagers didn't like one of the 3 colors it was available in. Just dumb.
 
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owned ALL of them

Except Gamecube

So by default that is the answer

If we go by ones I have owned, then Wii U. Shit system, slow, gimmicky, shit games. etc

At least the Wii was new and experimental and it did have some bangers on it.

Why didn't I own a cube? Was too busy with Xbox/PS2
 
I think you're ignoring one of the biggest self-inflicted wounds Nintendo created during the GameCube era: the aesthetic direction. The cube-shaped, purple console, the toy-like name, the multicolored controller — all of that only reinforced the "Nintendo is for kids" stigma that had already been weaponized by Sony throughout the PS1 and PS2 years. And of course Microsoft jumped on that narrative as well.
I find this debatable, the same accusation has hung over Nintendo since 1981 when Donkey Kong became a hit. Nintendo explicitly abandoned its policies with the snes, and the N64 had gory games. While these companies (Sega, Sony, MS) sell themselves as adult-only companies, behind the scenes they try to launch their own supposedly childish games, like Sonic, Jak, Sly, Ratchet, Astrobot, and Blinx. The cubic format was a mistake; a similar appearance to the N64 would have been a better approach. Nintendo could have made a controller like the Sega Saturn's 2D controller but with two analog sticks. Another mistake was not inventing the Nintendo GT, a realistic car simulator; it took Microsoft making Forza. In short, They didn't have an answer to GT and Final Fantasy.
Iwata seemed to fully buy into the idea that Nintendo should embrace the "kids and families" image instead of fighting it — which only amplified the stigma that was already hurting the company. That mindset shaped the GameCube's strategy from the moment he took over and carried straight into the Wii era. And honestly, that disconnect from the broader market reality cost Nintendo far more than people like to admit today.
Iwata made the Wii sell 100 million units, but thanks to him, today I don't like Nintendo; I think it's a company that makes indie games at exorbitant prices.
 
The Wii U, it does nothing for me.

I'd rank them: SNES > N64 > GC > Wii > Switch > NES > Wii U
 
I honestly don't get where this sudden "GameCube renaissance" is coming from. Out of nowhere, a lot of Nintendo fans are now treating the GCN like it was some top-tier pillar of Nintendo's history. And let's be real: that shift only started happening because the Switch is flooded with GameCube-era remasters and ports, which naturally makes people look back with rose-tinted glasses.
No, it started in the Wii era, with "core" gamers hating the Wii so much that they collectively forgot how much shit they had thrown at the GC until the previous day. There is no rational explanation for the praise a game like Eternal Darkness still gets to this day. A game so rigid that it makes Fatal Frame feel like Bayonetta, and that gets easily spanked by FF in the horror department too. Or Star Fox Adventures, a travesty of Star Fox that sent the IP into a downward spiral it never recovered from.

To me, the GC lived and died by Metroid Prime and RE4. Those games pretty much made the system worth a damn to me, and by themselves saved the whole generation in my eyes.

Also yeah, the GC was presented and marketed in the worst possible ways. But to be honest, there was no place for Nintendo's trademark look and feel in the market shaped by PS1 and PS2. Even making the console all black by default, getting rid of the handle and doing everything to make the thing look less kiddy, it was doomed from the moment they decided to launch it with Luigi's Mansion when PS2 was getting FFX, DMC, Silent Hill 2, MGS2 and GTA3, and Xbox was launching pretty much simultaneously with Halo. The presentation of cel-shaded Zelda after that famous, "mature" CG demo of Link and Ganondorf completely killed any residual chance the system had to regain lost ground. And on top of that, Nintendo still managed to botch mainline Mario and Zelda while Miyamoto was working on Pikmin, of all things.
 
it was doomed from the moment they decided to launch it with Luigi's Mansion when PS2 was getting FFX, DMC, Silent Hill 2, MGS2 and GTA3, and Xbox was launching pretty much simultaneously with Halo.
Yamauchi was right, gamecube needed to be released in the US in 2000.
Due to his age and perhaps too many things happening at the same time, someone persuaded Yamauchi to leave the team to work alone without proper supervision, this team only avoided destroying the Game Boy by a miracle
 
Wii, if it weren't for winning the Rockband Limited Edition Bundle... I wouldn't have bought that piece of crap.

That was the worst console of the generation.


And if things don't improve... the next step is the Nintendo Switch 2.

Nothing like the brilliant Switch.
 
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Probably the GameBoy Advance. Had on as a kid with many great games and memories while on vacation travels.

EDIT: Misread and thought it was asking about Most favorite.
 
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My first console was the much-adored N64 although I had briefly tested a SNES for my brother-in-law, who bought one for my nieces for Christmas back in (I think) 1994. I enjoyed the N64 so much that it became my go-to games console and replaced my PlayStation 1 which I sold shortly after. I think the N64 was my favourite Nintendo console being my first although I remember the games being really expensive (costing £50-£60 back in 1996!). Didn't stop me buying lots of games though with my only regret being that I didn't keep the system and games.

My least favourite Nintendo console was actually the Wii because I thought that the gen-on-gen upgrade to the graphics from the excellent GameCube was massively underwhelming. I eventually adjusted although I had to use the console on a 21" Sony Tritron TV at a time when I wanted to play games on an HD LED TV which I had bought to use with my original Xbox. In retrospect the Wii had lots of good first-party games (which were the only ones I bought and still do on newer consoles) but by the end of the generation I admit I was sick and fed of motion controls and just wanted a more conventional console and controller.

That's why I actually enjoyed the Wii U more than I did the Wii. It was also Nintendo's first HD console so it was fine on my HD TVs of that era. Sure, it had a weird controller with a built-in screen (that was woefully underused for games) but at least it was a controller and not a waggle-fest!
 
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I was an avid GCN defender back then and I'm pleased to see it become a beloved system. The aesthetic/kiddie thing was a stupid reason people hated on the system; back in 2001 everyone was a lot more insecure and said the purple lunchbox was gay or whatever. Just stupid, who cares.

I think the GCN had just as many fantastic games as the N64 from Nintendo, and stronger 3rd-party support. I'll agree that Sunshine is weaker than SM64 and TWW is divisive even if I love it. But then there's Prime 1 and 2 (N64 missed out on Metroid entirely), a fantastic Smash Bros game, a Mario Kart that DIDN'T have horrible constant rubberbanding, Paper Mario/F-Zero/Mario Golf all roughly as great as their predecessors, the excellent Pikmin games, Eternal Darkness, DK Jungle Beat, Animal Crossing, the charming and creative Chibi-Robo third-party stuff like Skies of Arcadia, Sonic Mega Collection, Resident Evil Remake, Soul Calibur II, Tales of Symphonia, Viewtiful Joe, Timesplitters, MGS: Twin Snakes, and the masterpiece that is Resident Evil 4. Unlike the N64, it wasn't starved for RPGs, it had more than a few dozen games worth buying, and the droughts were much shorter.

I love the N64 but the GameCube was an ambitious, creative system that got overly dumped on because it lacked college favs like Halo and GTA, and teenagers didn't like one of the 3 colors it was available in. Just dumb.
I had a GameCube back then too, and I defended it hard — even though deep down I knew it wasn't giving me what I actually wanted.

From launch through the mid-life, it was a solid system. But from the mid-point onward, it completely fell off a cliff. Once Nintendo shifted its internal resources to support the DS and secure its lead against the PSP, the GameCube was basically left to rot. After 2003, being a GameCube owner was rough. The release schedule became a wasteland, major gaps everywhere, and the system felt practically abandoned.

When you look at the library now, in 2025, with everything laid out and accessible all at once, it can look like a good catalog. But living through it from 2001 to 2006 was a very different experience. You definitely felt that a lot of big, relevant games hitting other platforms simply weren't coming to the GameCube, and that void was obvious.

And I also disagree about the overall quality of the GCN library. A lot of titles are heavily overrated today because of nostalgia or retroactive reappraisal. Very few GameCube games had any real industry-shaping impact compared to what the NES, SNES, or even the N64 delivered. The reality is that the GameCube was Nintendo's worst-selling console at the time — their biggest commercial failure until the Wii U — and that happened for a reason.

I find this debatable, the same accusation has hung over Nintendo since 1981 when Donkey Kong became a hit. Nintendo explicitly abandoned its policies with the snes, and the N64 had gory games. While these companies (Sega, Sony, MS) sell themselves as adult-only companies, behind the scenes they try to launch their own supposedly childish games, like Sonic, Jak, Sly, Ratchet, Astrobot, and Blinx. The cubic format was a mistake; a similar appearance to the N64 would have been a better approach. Nintendo could have made a controller like the Sega Saturn's 2D controller but with two analog sticks. Another mistake was not inventing the Nintendo GT, a realistic car simulator; it took Microsoft making Forza. In short, They didn't have an answer to GT and Final Fantasy.

Iwata made the Wii sell 100 million units, but thanks to him, today I don't like Nintendo; I think it's a company that makes indie games at exorbitant prices.
I have to disagree about Donkey Kong. That whole "Nintendo is for kids" stigma simply didn't exist back then. In the early '80s and even throughout the NES era, games were just games. Nobody was drawing a hard line between "adult" and "childish" the way people later started doing.

The NES absolutely didn't carry a kiddie image — it had plenty of titles with darker aesthetics or violent themes: Ninja Gaiden, Double Dragon, Guerrilla War, Ikari Warriors, Contra, Castlevania, and a long list of others. There was no narrative at the time that Nintendo was somehow targeting children while everyone else was targeting adults. This whole "games for kids vs. games for adults" framing only really started during the SNES vs. Genesis rivalry — specifically when Kalinske's Sega pushed the "Genesis does what Nintendon't" campaign. That was a deliberate marketing strategy aimed at positioning Sega as the cooler, more mature alternative and painting Nintendo as the childish option.

Sony and Microsoft later ran with the exact same narrative to carve out market share from Nintendo. So no, this stigma didn't start with Donkey Kong. It was manufactured during the 16-bit era and weaponized heavily throughout the PS1 era and beyond.

No, it started in the Wii era, with "core" gamers hating the Wii so much that they collectively forgot how much shit they had thrown at the GC until the previous day. There is no rational explanation for the praise a game like Eternal Darkness still gets to this day. A game so rigid that it makes Fatal Frame feel like Bayonetta, and that gets easily spanked by FF in the horror department too. Or Star Fox Adventures, a travesty of Star Fox that sent the IP into a downward spiral it never recovered from.

To me, the GC lived and died by Metroid Prime and RE4. Those games pretty much made the system worth a damn to me, and by themselves saved the whole generation in my eyes.

Also yeah, the GC was presented and marketed in the worst possible ways. But to be honest, there was no place for Nintendo's trademark look and feel in the market shaped by PS1 and PS2. Even making the console all black by default, getting rid of the handle and doing everything to make the thing look less kiddy, it was doomed from the moment they decided to launch it with Luigi's Mansion when PS2 was getting FFX, DMC, Silent Hill 2, MGS2 and GTA3, and Xbox was launching pretty much simultaneously with Halo. The presentation of cel-shaded Zelda after that famous, "mature" CG demo of Link and Ganondorf completely killed any residual chance the system had to regain lost ground. And on top of that, Nintendo still managed to botch mainline Mario and Zelda while Miyamoto was working on Pikmin, of all things.
I fully agree with the second half of what you wrote. And yeah, there were other good GameCube games besides Prime and RE4 — they just didn't have the industry-shifting impact Nintendo desperately needed at the time.

But I really have to question the idea that this whole mindset started with the Wii.
Back then, people constantly pointed to the GameCube as proof that Nintendo's traditional strategy was a failure. The narrative pushed hard by Nintendo fans at the time was that the "old Nintendo" couldn't compete anymore and that the Wii's blue-ocean approach was the only realistic path forward.

If you dared to question Iwata or the direction Nintendo was taking with the Wii, the first thing fanboys threw in your face was how the GameCube had "failed" and how Nintendo supposedly had no chance in the hardware race. That was their entire argument — and it got repeated endlessly as a form of damage control.

Today, that rhetoric has aged incredibly poorly.
 
Wii. I think I bought maybe 5 games the entire generation. It WAS exciting day one but the lack of HD graphics and the novelty wore off quickly. I honestly didn't love the N64, GameCube or Wii U either but there were at least several more games on those systems I played and enjoyed.
 
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