I think Sony did a really good job of the architecture of the PS2. Sure, they overegged some sections (like fill rate), and there are weakspots elsewhere (complex multiprocessor, buffer memory issues etc). But overall I think its a brave bit of engineering.
So what do people expect from PS3? We seem to know about Cell, but what graphics tech do you expect to be associated with it? Will Sony drop the ball by missing out things like pixel shaders, or other now fundamental features, instead happy to plough their own furrow?
And bearing in mind Sony seeming happy to ignore the PC graphics card power struggle and architecture paths, does anyone expect anything really left-field? A new way of doing things?
Does what they have done with PSP give any clues?
So what do people expect from PS3? We seem to know about Cell, but what graphics tech do you expect to be associated with it? Will Sony drop the ball by missing out things like pixel shaders, or other now fundamental features, instead happy to plough their own furrow?
And bearing in mind Sony seeming happy to ignore the PC graphics card power struggle and architecture paths, does anyone expect anything really left-field? A new way of doing things?
Does what they have done with PSP give any clues?