Doc Holliday
SPOILER: Columbus finds America
SHog, I Wasn't talking about the story...Im talking about how the trailer and the final game were very different.
I think he means the fact that you play as Raiden or that thing in the end,ManaByte said:???
The only thing changed in MGS2 was one cutscene that was cut out towards the end of the game.
B E N K E said:I've heard the thing about 9 february elsewhere. DLC seems reasonable or an announcement about Halo 3.
Mooreberg said:I'm pretty sure that konami showed altered footage that showed you playing as snake against fortune in the latter part of the game. All they had to do was change which model they used while recording the footage. This is probably what he is reffering to.
Ryu said:From what I last heard, the books are part of canon as the authors collaborate with Bungie to make sure all of their details in the books are accurate with the story. It was even recommended at one point by Bungie that people read First Strike before playing Halo 2. I doubt so many people on this board would have done that if the books had no signifigance to Halo 2 whatsoever.
Ghost said:Mombassa is a hell of a lot more detailed than the e3 demo'd earth city, it got scrapped because it was lifeless (its on the special edition dvd) not denying they cut things after e3, but that level was never would have been in the game.
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Lifeless? Most people would rather have that then what we have now. That demo was anything but lifeless.
M1t7rAnd7r said:Ghost said:Mombassa is a hell of a lot more detailed than the e3 demo'd earth city, it got scrapped because it was lifeless (its on the special edition dvd) not denying they cut things after e3, but that level was never would have been in the game.
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Lifeless? Most people would rather have that then what we have now. That demo was anything but lifeless.
I suggest you watch it again, the city was basically a set of concrete blocks. (New) Mombasa has architecture modelled on the actual Kenyan city, updated with a modern vibe (see the bridge, the towers, etc etc) Mombassa IS a much more detailed city.
M1t7rAnd7r said:The effects in the E3 Demo had a more "saving the earth" theme. i.e.: lightning, animations, music... You could tell they had spent alot of time on that level to make it fun while they could've been spending more time on an actual level in the game.
Doc Holliday said:SHog, I Wasn't talking about the story...Im talking about how the trailer and the final game were very different.
Bishman said:Joseph Staten: "When we got back from E3 2003 -- we ran into a big problem. We had wowed the show attendees with our live, game level demo; but when we tried to load a Beta of that same level onto a regular Xbox, it couldn't handle it. We had been running all of the trailers and previous footage, including the E3 2003 New Mombasa level demo from our Xbox dev kits, which in actuality, are more powerful that commercial Xboxes -- something that we had not taken into consideration.
TheGreenGiant said:not to mention that that was the level that got the hype train going. In the future all gaming houses should stage game demos that are specially made to be all the more intense/fun.. and then exclude these from the game.
M1t7rAnd7r's aboujt waste of resources is something I agree with. I find myself thinking that about MP2E's multi mode whenever I hear it get panned? Any dev time to do multi could have been spent doing 1p.
jett said:That sounds insanely stupid. How could they not know that the Devkit is more powerful than a regular Xbox? Jeez, Bungie.
Ghost said:Obviously they intended it to be in the game when they made it (the level at least, most of the content would have been impractical (and dull if you'd already seen the demo)) THEY CHANGED IT AFTER E3 BECAUSE IT WAS SHITE!
Your idea of being locked into releasing whatever you show at a game conference is a much better idea than actually improving games. :rolleyes
Sorry i see this thread is necessary for getting out some random hate, i'll let you all get on with it.
Shogmaster said:Well it's not. It's just got twice the memory. Just as stupid, yes, but it's not because of "power" per se.
BTW, that confirms my earlier suspicion that the reason for the pop in of the textures is due to lack of of memory.
Society said:
"Hey, is this Bungie? You forgot about Earth"
M1t7rAnd7r said:the e3 demo was way fucking better than the actual level
jett said:That sounds insanely stupid. How could they not know that the Devkit is more powerful than a regular Xbox? Jeez, Bungie.
M1t7rAnd7r said:the pop in textures are a result of the levels not being loaded
Shogmaster said:I think it's streaming in textures as needed because there isn't enough RAM to hold all the normal maps and textures at the same time.
M1t7rAnd7r said:
Bungie FAQ said:NintendoNo1 asks: I see textures popping on cutscenes. Is something wrong with my copy of the game?
No, those textures popping in are part of the small price you pay for no loading times. Since they use the game-engine, we are loading geometry and textures from all over the game, different levels, scenarios and creatures, as well as dialog and music. We could have made it into video, and streamed it from the disk, but then there would have been loading times. We felt this was much better for the gameplay experience.
Rorschach said:A bit OT, but did they ever explain why there was low grav on Earth?
GashPrex said:what's wrong with halo 2? nothing's wrong
as for cutting stuff and redesign, welcome to game development - at some point you have lock content and finish the game
M1t7rAnd7r said:Absolutely, Halo 2 is an AWESOME game. What makes me wonder is why they spent so much time on e3 when they could have been doing something else.
ManaByte said:My theory is that the E3 demo was just that, a demo made specifically for E3 to show off the new gameplay elements but it had nothing to do with the actual storyline of Halo 2 as they wanted to keep the story as secret as long as possible. The best way to preserve the story is the make an impressive demo to show off the game, but not the story.
Die Squirrel Die said:It does seem from the LE DVD that the project wasn't exactly the best managed in the history of the world. It seemed that it took them a long time to get into their sights that they actually had a game to make at the end of the day.
Tellaerin said:I think they were hoping that the E3 demo would turn out to be another 'Silent Cartographer' (='killer level that was designed to demo the game, but is so good that finds its way into the commercial release and becomes a fan fave'), but what they actually ended up with turned out to be 'just a demo' after all--it looked good and could be used to 'sell' the game to an audience, but it didn't have legs, so to speak.