Obviously it is a big deal apparentlySchafer said:Does the setting really matter that much? Earth, not earth your still running around shooting covenant. Whats the big deal?
Obviously it is a big deal apparentlySchafer said:Does the setting really matter that much? Earth, not earth your still running around shooting covenant. Whats the big deal?
Yes. For one, Earth's (city) structure lends for much more variety from a design standpoint, at least when it comes to Bungie. There are a few neat-o alien/halo environment moments, such as the gondola on delta halo, but for the most part, I much preferred Zanzibar to levels like The Library, and most of the Arbiter's stuff.Schafer said:Does the setting really matter that much? Earth, not earth your still running around shooting covenant. Whats the big deal?
It's just as damaging as it is "damage control". The average casual gamer might be totally satisfied with the single player game (except the ending), but then watch the DVD and feel like he got cheated out of a ton of content. I was particularly disappointed seeing the cinematics that got cut. The fight between Arbiter and the Brutes could have been totally awesome, and the cutscene that explained the Covenant mythology also would have been very illuminating.BuddyChrist83 said:Or they thought it'd be clever to include an hour of damage control with every copy of the LE they sold.
I don't think it'd be that counter-intuitive. Maybe have it so you accumulate speed every second you move forward (and only forward) with the dash reaching top speed at around 5 seconds. Just food for though, it's certainly possible and workable. It'd be neat to hear from Bungie, in-depth, as to why this stuff got cut.border said:The average player instinctually pushes the analog stick to MAX anyhow, so it would be a bit counter-intuitive. It would, however, be a nice balance if you couldn't immediately access sprint capabilities (having to wait for the timer)....giving immediate sprint access (with D-pad) might be a little too powerful.
Mike Works said:Yes. For one, Earth's (city) structure lends for much more variety from a design standpoint, at least when it comes to Bungie. There are a few neat-o alien/halo environment moments, such as the gondola on delta halo, but for the most part, I much preferred Zanzibar to levels like The Library, and most of the Arbiter's stuff.
But more importantly, it not only breeds familiarity, which is quite instrumental to immersion in a videogame (or any other form of entertainment), but desparity. Are you going to care if a huge bomb/nuke goes off on Delta Halo, destroying a portion of it's temples or whatever? No. There's just a large inherent difference between ducking behind a cobblestone, alien constructed insert in a fight for a weapon, and hiding under a bridge in downtown egypt to shield yourself from an invading race of aliens.
It game takes place in the year 2552. Exactly which level in Halo 2 (or 1 for that matter) would've been unrealistic to take place on Earth- save for the space station?Pimpbaa said:Alien worlds > earth. I really don't see how having it on earth would lead to more variety. If you use earth as setting, you are stuck designing it a certain way in order for it to seem like earth. When designing alien worlds, you can do whatever the hell you want. Last thing we need is halo looking like every other boring ass war fps out there.
Ehhh, after seeing the documentary I doubt that there is any way that Bungie can crank out a full sequel between now and next year's Xbox2 launch. I think tha the next game is being prepped to counter the 2006 launch of Playstation 3.The answer is very simple guys. Xbox2 needs a Halo for launch.
Mike Works said:It game takes place in the year 2552. Exactly which level in Halo 2 (or 1 for that matter) would've been unrealistic to take place on Earth- save for the space station?
Did Zanzibar turn the game into a boring ass war FPS?
Man, I couldn't disagree with you more. Egypt was awesome, you went from moving through back alleys eliminating sniper and drone threats, to defending a key point from jackals, grunts, elites, drones, AND the big dudes, whatever they're called, then you got to get in a warthog (or ghost), zip through an underground highway system, eliminating blocks of threats, getting in fights with snipers and ghosts, using cluttered remains of empty vehicles as cover, only to then have to engange 3 - 4 alien tanks trying to get away while you fend off ghosts as you chase a giant fucking mechanical scarab tank.Pimpbaa said:No, but those initial few earth levels in single player almost felt like one at times. The game got much better when chief left earth (and the arbiter levels).
MAF has good taste.MrAngryFace said:tank bridge level = one of the best in gaming/
But it's just a straight line!MrAngryFace said:tank bridge level = one of the best in gaming/
IntestineBoy said:For me, the game would have been better if I was MasterChief at all times. The arbiter...I don't know if it was needed. I would have prefered MC.
IntestineBoy said:For me, the game would have been better if I was MasterChief at all times. The arbiter...I don't know if it was needed. I would have prefered MC.
But I'm right about the final game not having real-time shadowing anymore, right? Sucks.
Compare that to having to stand on a slowwwly descending elevator where flood enemies and flying laser shooting robots continually show up each level, only to have to walk through, yet again, continual looping architecture, fighting the same boring enemy time and time again. Ugh. I really can't see any level comparison, let alone someone preferring the latter.
Willco said:Arbiter > Master Chief.
There, I said it. THE TRUTH IS OUT.
Soul4ger said:*Edit* - And just as a sidenote, I have gotten five phone calls at work asking me why you played as an alien in Halo 2, and why you couldn't just play as Master Chief. Some young whippersnapper even told me, quite candidly, that it was "gay."
Tellaerin said:Which only goes to show that these 'young whippersnappers' of yours are fucking morons. Most of the people I've heard bitching about having to play as the Arbiter are partial to 'realistic' shooters and don't really like science fiction much to begin with, I've noticed. They're the ones that say they can 'relate' to Master Chief because he's 'teh uber-Marine of teh FUTURE!!!!11!' and uses 'real guns and not that made-up shit' (the last delivered in tones of disgust). In short, 'mainstream' gamers with all the imagination of a pickled slug. As someone who likes to see a little actual creativity in his games, I really hope Bungie sticks to their guns and gives us more levels where we play as the Arbiter in the sequel (or at least gives us a choice between him and the Chief in some portions of the game), rather than paying attention to idiots like these.
Hero said:Can anyone explain:
Why the jumping is so floaty?
Why melee attacks seem vastly inferior to how they worked in the original? I've meleed people to the face three times after shooting them and they still didn't die, no overshields either. It also seems melee attacks to the back don't guarentee kills sometimes.
Why the radar display still remains even when you turn it off in multiplayer?
Hoo boy, do I ever. OK so your right hand weapon is in the upper right corner and the left hand weapon is in the left corner,(now you can finally see all your grenades in inventory). However, that really doesn't leave too many options for that shield meter. I initially put it below the radar for the very reason you mention. Unfortunately, this had the unfortunate effect of being so far in your periphery that people never were looking at it. Basically, people really only look at the upper 2/3 of their screen. We all hated it. After that, I must've tried 8 different iterations of the shield meter before settling on what is there now.
So- in multiplayer games with no motion tracker, I left a much more transparent, disabled motion sensor there. It was the best solution visually, and, in some ways an homage to Marathon.
Why the jumping is so floaty?
COCKLES said:2 or 3 more levels set on Earth at the end and it's GOTY status would be enshrined in stone...as it is 'that ending' just hurts the title.
Shompola said:Arbiter levels and story > MC
Teh Hamburglar said:How many people enjoyed playing Raiden instead of Snake in MGS2? :lol