what's the next game to use the Doom 3 engine?

xexex

Banned
certainly we will see more games released that use the Doom 3 engine, but I've heard nothing on such games. so what are they, Quake 4? what else?
 
what's the first game to use the doom 3 engine?

i said game, not tech demo... :lol :lol :lol

Grifter said:
I agree, outdoors...in the dark...with the environment giving you thin aisles to travel in.

yeah, outdoors in the dark woods where trees and shrubbery block your path so you have to follow a set route...
 
I'd rather that they stick to indoor settings. The engine was simply not designed for expansive outdoor locales. It's a shame that Bioshock isn't being created with Doom 3 technology, as that would be a perfect application. If you need massive outdoor areas with a smattering of indoor stuff, CryTek is the superior choice. I won't give Source any credit, though, as it has too many issues that drove me crazy...

MrPing1000 said:
Alone in the Dark 4 : The Darkening

AitD4 was already released...

Though, for some reason, that reminded me of an old issue of PC Accelerator...
 
dark10x said:
AitD4 was already released...

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Atomsmasher said:
*Prays for a new Jedi Knight game from Raven*

Jedi Knight on the Doom III engine could produce some of the most movie realistic saber battles ever with all that amazing lighting. On the other hand though, the source engine would make for some kickass force physics. Probably will be on Id's engine anyway.
 
hobbitx said:
Jedi Knight on the Doom III engine could produce some of the most movie realistic saber battles ever with all that amazing lighting. On the other hand though, the source engine would make for some kickass force physics. Probably will be on Id's engine anyway.

...and they could use CryTek to create some truly massive locales in line with what they were trying to do with the original game. The Doom 3 and Source engines would not be great choices for such levels.
 
goodcow said:
Fuck the Doom 3 engine, Source is where it's at.

Why? It sucks at large outdoor areas, for one. Highway 17 has a nasty draw distance, does not render a large body of water nicely, and really can't handle the terrain that IS displayed all that well (it's chunky looking, for example). Also, the map size limitations are a real problem. The maps in HL2 and Vampire are both MUCH smaller than what is present in Doom 3 and Far Cry. This drove me mad in both cases.

HL2 looks as good as it does mostly as a result of great texture work. Vampire often looks no better than an average Unreal Warfare game (or worse).

CryTek is a much better solution. Don't let the setting of Far Cry fool you, the engine is not just designed to render tropical islands. It can handle absolutely massive areas with surrounding indoor complexes all on ONE MAP.

CryTek's water system also seems to allow for large variation in size. It handles small pools as well as massive oceans. Source clearly has an issue when rendering large bodies of water. The ocean along Highway 17 is flat out UGLY looking.
 
yeah I hafta say after playing all 3 far cry wowed me the most, it does a shit load of stuff and still runs at a decent clip for how it looks
 
ZombieSupaStar said:
yeah I hafta say after playing all 3 far cry wowed me the most, it does a shit load of stuff and still runs at a decent clip for how it looks

I really can't but believe that people truly are confusing art for technology. Far Cry's art design really isn't all that appealing (particularly the characters), but you can clearly see that the technology is there. Also, based on the fact that CryTek themselves have been updating the engine so heavily (pixel shader 3.0, HDR rendering, the ATI tech demo etc.), I fully believe that they could handle anything present in either HL2 or Doom 3.
 
dark10x said:
Why? It sucks at large outdoor areas, for one. Highway 17 has a nasty draw distance, does not render a large body of water nicely, and really can't handle the terrain that IS displayed all that well (it's chunky looking, for example). Also, the map size limitations are a real problem. The maps in HL2 and Vampire are both MUCH smaller than what is present in Doom 3 and Far Cry. This drove me mad in both cases.

HL2 looks as good as it does mostly as a result of great texture work. Vampire often looks no better than an average Unreal Warfare game (or worse).

CryTek is a much better solution. Don't let the setting of Far Cry fool you, the engine is not just designed to render tropical islands. It can handle absolutely massive areas with surrounding indoor complexes all on ONE MAP.

CryTek's water system also seems to allow for large variation in size. It handles small pools as well as massive oceans. Source clearly has an issue when rendering large bodies of water. The ocean along Highway 17 is flat out UGLY looking.

Agreed. Source needs alot of work when it comes to map size. The amount of loading in HL2 was absurd, and the water along Highway 17 was indeed laughable. I think Zelda 64 displayed large quantities of water better then that big blue clip surface. I do think Source will be more successful than the Doom 3 engine in the long run though just because of the sheer amount of horsepower necessary to run Carmack's newest engine. Perhaps when hardware catches up more, it will become more competitive, but as is, Source runs good at mid to high resolutions on even mediocre machines, and its physics and facial animation abilities are incredible. CryTech doesn’t come close to it in those particular important departments.
 
Atomsmasher said:
*Prays for a new Jedi Knight game from Raven*

GOD no... I hope that LucasArts make their own engine for the next jedi knight game.

I wish that Jedi Outcast and Jedi Academy hadn't used the Quake 3 engine.
 
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