What's up with Capcom?

Kimosabae said:
What happened to all those Capcom franchises that always sold peanuts?

Don't businesses thrive on peanuts?
Yeah, everything has to be a million seller AAA title, because that's a great way to keep an industry afloat - or is it?
 
Hylian7 said:
I apologize if you're using sarcasm and I can't tell, but I'm pretty sure I haven't seen ANY positive reception to what has been seen so far of DmC at all. Meanwhile what was seen of MML3 was received overwhelmingly positively.

DMC is much further in development, whereas MML3 was only a prototype with little mass market appeal. It's not my fault that dark action games are successful nowadays. There went much more money into DMC than into MML3 at this point, thus their decision was reasonable from a business perspective.
 
Whats up with Capcom's control department? Why do the characters in RE5 and Dead Rising 2 control like tanks? Actually, I'm pretty sure tanks move and control more fluidly.
 
Anteater said:
Most of their business decisions make sense, what I don't understand is dmc, I thought dmc4 sold extremely well. Even SE knows to make a sequel to FFXIII when it wasn't really well received but sold extremely well, all they needed to do is build on the same game/engine and improve what they already have.

Pretty sure DMC4 was the best selling game of the series. So damn baffling why they decided to revamp the series when there was no need to. If they had just given us DMC5 with no recycled content and backtracking like 4 had, and with some of the niggles from the 4 combat engine fixed, everybody would have been happy.
 
Shiggy said:
DMC is much further in development, whereas MML3 was only a prototype with little mass market appeal.
But with huge fanbase and nerd appeal.
Again, I don't see why every game has to be a million seller, you can rake in more money with smaller games with less budgets and shorter development cycles than with one HUGE, failed AAA project like DmC.


Kurtofan said:
They don't sell peanuts though.
Your mom sells peanuts.
 
what happened to Codename: Viper?

you know what'd be a sweet idea that will never happen? Capcom puts together a collection of all of their Disney NES games.
 
Kurtofan said:
They don't sell peanuts though.

Well yeah, they're gaming companies.

But seriously, how are we defining peanuts in this situation? Some of the games in the OP were very successful.
 
Shiggy said:
DMC is much further in development, whereas MML3 was only a prototype with little mass market appeal. It's not my fault that dark action games are successful nowadays. There went much more money into DMC than into MML3 at this point, thus their decision was reasonable from a business perspective.
Do you expect DmC to be profitable?

It's a big-budget project that is hated by the majority of the series' fans and outside of the DMC fanbase no one even seems to care about the game. It's also being developed by a studio that hasn't made a single successful game yet -- and it is part of a genre that tends to underperform.
 
I think this generation is more to blame. Publishers in general risk less new IPs, and there's longer development times (unless you count companies like Ubi Soft which use a billion studios for a single game). I think Capcom is one of the companies which has tried the most new IPs this generation (especially if you count digital distribution).

Unfortunately, money drives the business so that's the reason why many of the games in the OP is left without a sequel.

They get some bonus points from me for developing some of my favourite games of all time this generation (screw the haters. Dead Rising, Devil May Cry 4 and Resident Evil 5 are great games), and they get some bonus points for supporting PC... although they really REALLY stumble while doing so (super late releases, little to no DLC support).
 
LiK said:
They got rid of Clover. That's when they went downhill for me.

I can't believe they did this too. Sure, Clover's games weren't selling that well but you don't freaking close it when you have Inaba, Kamiya and Mikami in it, the geniuses that have created some of your biggest hit franchises. Did Capcom expect them not to leave or something? Or was it the other way around and Kamiya and Inaba left first before Clover closed? Either way Capcom should have done everything in their power to keep them.
 
weeaboo said:
Dragon's Dogma could be a fantastic multiplayer game but it has no multiplayer.

Fucking Crapcom.

I applaud them for that. Not every fucking game need fucking online multiplay. I'm really looking forward to Dragon's Dogma. New IP, looks amazing, single player only so all the money goes into a nice long game. Interest to 10, day one.
 
Ahoi-Brause said:
http://www.youtube.com/watch?v=5OvVs3ZZ1KI
2zgx1sy.jpg
That music is just wonderful, need to replay it some day!

Edit: That random green demon who is totally not Firebrand has a boner.
 
hamchan said:
I can't believe they did this too. Sure, Clover's games weren't selling that well but you don't freaking close it when you have Inaba, Kamiya and Mikami in it, the geniuses that have created some of your biggest hit franchises. Did Capcom expect them not to leave or something?
That's when all the creative guys left. That's when Capcom became Crapcom to me.
 
Let's see what we have for active Capcom franchises...

Asura's Wrath - has yet to impress
Devil May Cry - has a lot to prove
Dragon's Dogma - aiming to compete against Dragon's Age
Monster Hunter - huge in Japan, nobody else cares
Nazowaku-kan - sound-based Layton clone
Resident Evil - done to death, people keep buying
Sengoku Basara - competes against Dynasty Warriors in Japan
Street Fighter - wearing out its welcome with over-milking
 
Ahoi-Brause said:
I realize there's lots of whinning about capcom in the megaman threads, but let's have a seperate thread for it!
They totally dropped the ball after kicking out inafune... they are steering towards SQUARE levels of incompetence. (Well probably not that bad)

Capcom's fall didn't happen because they kicked out Inafune, it happened because of Inafune. Company's been on a downhill slide ever since Clover Studios was shut down and damn near the entire staff left to form Platinum Games.
 
Ahoi-Brause said:
Yeah, everything has to be a million seller AAA title, because that's a great way to keep an industry afloat - or is it?

What grandiose implication!

Actually, I'm one of the few on GAF (that I've seen, anyway) constantly profess that shrinkage is what's needed in this industry for it to stay afloat. There's way too many suppliers in this market (particularly on the software side).

And that's my point. Capcom doesn't have the resources to make franchises that are niche, but profitable in an earlier market periods, relevant today (without taking a large risk). That's why their fighting game franchises and RE are getting milked dry right now.

Of course, part of the problem may be execution (see: Bionic Commando).

Anyways, Capcom may need to go largely XBLA/PSN at some point , if things keep going the way they are for them. That's were they can be an 800lb Gorilla, imo. That catalogue of franchises fits that area better than most publishers.
 
Sho_Nuff82 said:
What's this about Dragon's Dogma not having multiplayer? I thought it was supposed to be console Monster Hunter?
Nope.

It's been in development for four years, it has Capcom's largest development team ever assigned to a game, it's singleplayer only despite riffing on their ultra popular multiplayer series, and they only expect it to ship 1.5 million copies.

I think they're trying to pull off some kind of insurance fraud or something.
 
slade said:
Capcom's fall didn't happen because they kicked out Inafune, it happened because of Inafune. Company's been on a downhill slide ever since Clover Studios was shut down and damn near the entire staff left to form Platinum Games.
Yeah, I can agree with that partially.
But since they kicked out inafune capcom is falling appart - at least somehow more obvious.
 
Nirolak said:
Nope.

It's been in development for four years, it has Capcom's largest development team ever assigned to a game, it's singleplayer only despite riffing on their ultra popular multiplayer series, and they only expect it to ship 1.5 million copies.

I think they're trying to pull off some kind of insurance fraud or something.
Joke's on them when it bombs. Yes, that's my prediction.
 
wrowa said:
Dragon's Dogma? Monster Hunter? Dead Rising? Lost Planet? Last Ranker? Beyond the Labyrinth? The list of new Capcom IPs started this generation is long.
The first Monster Hunter was for PS2.

ymmv said:
I applaud them for that. Not every fucking game need fucking online multiplay. I'm really looking forward to Dragon's Dogma. New IP, looks amazing, single player only so all the money goes into a nice long game. Interest to 10, day one.
Normally I'd agree with this, but having a friend control one of the other characters rather than AI would be nice.

Anyway, as long as I get Dragon's Dogma and Monster Hunter Portable 3rd HD, Capcom can do whatever the fuck it wants. And an eventual Breath of Fire VI that plays like Dragon Quarter.
 
wrowa said:
Dragon's Dogma? Monster Hunter? Dead Rising? Lost Planet? Last Ranker? Beyond the Labyrinth? The list of new Capcom IPs started this generation is long.

Monster Hunter didn't start this gen (it began on PS2).

EDIT: Beaten.
 
Despera said:
Raonak said:
Devil may Cry should be at the top of the list.

Thoes DmC trailers are almost painful to watch.
What do you mean "almost"?

Almost, because the gameplay trailer was bad. It might mean that capcom won't continue the rebooted series.

Idealy, that would mean they would go back and make a proper DMC5, but knowing capcom; they would stop the series :'(
 
slade said:
Capcom's fall didn't happen because they kicked out Inafune, it happened because of Inafune. Company's been on a downhill slide ever since Clover Studios was shut down and damn near the entire staff left to form Platinum Games.

So THATS why Platinum games are so good.
 
wrowa said:
Dragon's Dogma? Monster Hunter? Dead Rising? Lost Planet? Last Ranker? Beyond the Labyrinth? The list of new Capcom IPs started this generation is long.
I meant good ones.
 
Capcom started crumbling when they gave their top franchises to third party devs and fucked it up.
 
Dr Eggman said:
Capcom started crumbling when they gave their top franchises to third party devs and fucked it up.

Goddamn you Street Fighter EX. You are the devil, but your music is so great!
 
Nirolak said:
Nope.

It's been in development for four years, it has Capcom's largest development team ever assigned to a game, it's singleplayer only despite riffing on their ultra popular multiplayer series, and they only expect it to ship 1.5 million copies.

I think they're trying to pull off some kind of insurance fraud or something.

wait...wait...wait...

The gameplay clearly shows teamwork elements but dosn't have multiplayer? they stacked co-op in RE5 but they don't in this game?...

wow, I'm not so buying it.
 
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