What's up with Capcom?

Riposte said:
This thread seems pretty thoughtless, like a scramble to complain about stuff that isn't well understood. Capcom does have a problem, but I don't think complaining about your favorite series not getting any love is important. Inafune explicitly laid out the problem with Capcom and likely most other big Japanese publishers/developers. The board of directors is counterproductive and is cramping the Capcom style(so many titles this gen were almost not made and creatives had to be sneaky about getting them started). Then you have poor management which leads to too many people on games which shouldn't take so long, leading to Capcom relying more and more on outside studios(even if under the eye of a Japanese director). Despite that Capcom has made their fair share of interesting titles this gen. Still, they and many other companies need to see a big change. More freedom, more games(or quicker games), and a better spread of resources.

It is harder and harder to take criticism against Capcom seriously lately. Too many tears, kind of nauseating.

Inafune's complaints seem to be putting the blame on everybody except for himself. Him and Ben Judd were the ones that screwed over Capcom. Outsourcing and the focus on western gameplay and design to the detriment of everything that made Capcom games as great as they were in the past. It would have been one thing if they found some studios that could make competent games but the idiots, for the most part, couldn't even do that. All I know is that in the previous generations, from the Genesis forward, most of my games were Capcom games. This gen, I only own three of their games.

Anyway, in terms of management, that didn't seem too much of a problem until Inafune came on board. Mikami had his run in's with them but that didn't stop some of the greatest Capcom titles that came out at the end of the PS2's lifespan.
 
I think this was the most important warning sign that Capcom had gone absolutely mad, everything else before was just hints of their madness.

Dante.jpg
 
Ahoi-Brause said:
  • What happened to Rival Schools?
  • What happened to Shadow of Rome!?
  • What happened to Cyberbots/Techromancer?
  • What happened to BREATH OF FIRE?
  • What happened to Godhand 2? (oh yeah, you kinda disbanded Clover, asshats)
  • What happened to Powerstone?
  • What happened to Megaman? (except for being cancelled and ran into the ground)
  • What happened to GHOULS AND GHOSTS?
  • What happened to Gargoyle's Quest/Demon's Crest?
  • What happened to Darkstalkers?
  • What happened to Final Fight?
  • What happened to Resident Evil? (except for being outsourced to an incompetent studio)
  • What happened to Ace Attorney and why is it japan only again?

Lets be honest here, how many of these games would actually sell?

Sure DMC and RE: Racoon City look bad but you can't blame them for giving western developers a chance.
 
Capcom is a shitty company with shitty policies that's what happened. Yet people still continue to gladly take their bullshit up the ass.
 
AppleMIX said:
Lets be honest here, how many of these games would actually sell?
In every fucking thread! Are you a gamer or some wannabe pachter? What the fuck do you as gamer care about sales?

Stumpokapow said:
Is the point of the thread to ask "What's up with Capcom?" or is it the point of the thread to just vent at Capcom? I'm honestly asking. Are you looking for a discussion of those franchises, or do you just want to yell "Fuck you Capcom. You suck. Gimme gimme gimme."?

Why is there no new Darkstalkers or Rival Schools? Because fighting game companies faced exhaustion of their A-tier franchises last generation and widespread complaints about fighting games. They've all made a concerted effort this generation to reboot, reconsolidate, and pare down. This is abundantly obvious. That's the answer to your question. They want to focus on fewer, bigger games in the genre to combat SKU exhaustion, and focus on streamlining those games to combat franchise exhaustion. The results have paid off--MK9 and SF4 both have been better received than any installment in a long time and they've sold well.

As a result, Capcom is not doing their more niche fighting games this generation. They are doing what they are doing in lieu of that. Like it, hate it, I don't care. But if the point of the thread was to ask the question in the title and the OP, there's your answer.
I mean it like I said it. I'm apparently a niche-gamer now and I want my niche games.
Why are you guys all so interested in sales? You know Capcom is not going to get any sales from letting shitty companies like ninja theory do their games for them

90% of you people, except for those who work for the industry forget that you are the consumers and not the shareholders of those companies that screw you over
 
AppleMIX said:
Considering how successful western games have been this generation. It would be insane not to have some western focused development.

Not after a large festering body of evidence had already painted a clear picture of how outsourcing a Japanese franchise to them was going to play out, and would you know it...

AppleMIX said:
No, but they shouldn't develop games that have no chance of making money (at least on a retail level).

Exactly, they shouldn't outsource to C-tier overseas devs, that shit tends to not pan out so well financially. Certainly not as well as when they make the games themselves, how many copies did RE5, the first Dead Rising and Lost Planet sell again?
 
AppleMIX said:
No, but they shouldn't develop games that have no chance of making money (at least on a retail level).
Yeah, because all the games I listed are totally unpopular and never sold.
Stop trying to be grown up by playing devil's advocat.
 
ScionOfTheRisingSun said:
Not after a large festering body of evidence had already painted a clear picture of how outsourcing a Japanese franchise to them was going to play out, and would you know it...

Dead Rising 2 wasn't bad at all.

As for DMC and RE, they just need to find the right developers (which they really didn't).

For example, they could outsource Dalkstalkers to the Skullgirls team. That would be awesome.

Ahoi-Brause said:
Yeah, because all the games I listed are totally unpopular and never sold.
Stop trying to be grown up by playing devil's advocat.

The game market has changed.
 
AppleMIX said:
The game market has changed.
Yeah, towards smaller project. Minecraft, Terraria and Magicka for example.
The big risk are bloated huge AAA projects that fail in the end. When capcom fucks over their fanbase with making bloated wannabe millionsellers they're gonna see where they end up.
 
Ahoi-Brause said:
Yeah, towards smaller project. Minecraft, Terraria and Magicka for example.
The big risk are bloated huge AAA projects that fail in the end. When capcom fucks over their fanbase with making bloated wannabe millionsellers they're gonna see where they end up.

Indie games are a huge risk also. The Amnesia developers were working at minimum wage for a while because they weren't sure if there game would sell.

Asking a developer to drop AAA titles is completely unrealistic.
 
I can't believe how shitty Capcom has become in the span of one generation.

From giving us Devil May Cry series, God Hand, Viewtiful Joe, Resident Evil 4, Onimusha, Steel Battalion, Monster Hunter, Ace Attorney, Mega Man Zero, Okami they were one of the best developers.

Now? They shit on all their fans.

DMC fans - shit on with the dmc and shitty emo dante
Mega Man fans - shit on with MM10 being subpar so soon after the excellent MM9
Mega Man Legend fans - lol cancelled
Resident Evil fans - so many shitty spin offs nobody cares about, shit on Wii owners with shitty lightgun games
Ace Attorney fans - No Miles Edgeworth game number 2
Dead Rising fans - remember when we convinced you that you didn't need Frank in DR2? well we decided to do a shitty rehash of DR2 with Frank instead, lulz.
Street Fighter fans - so many iterations it's like the 90's all over again! not to mention issues with the PC versions
MvC3 fans - lol pay us 60 dollars for a disc based beta so we can sell you the real version 9 months later for 40 dollars

Not to mention their shitty DRM on everything.

Fuck Capcom.
 
Takao said:
They'll soon realize that Capcom is just killing the fighting genre again.

The fighting game genre never died. Unless you want to pretend nothing since SFIII(maybe including SFIII) hasn't been good.
 
Riposte said:
The fighting game genre never died. Unless you want to pretend nothing since SFIII(maybe including SFIII) hasn't been good.

Games being good has nothing to do with the health of a genre.
 
Hero said:
Mega Man fans - shit on with MM10 being subpar so soon after the excellent MM9
I could of have agreed with you 100% until you called Mega Man 10 a bad game.


Also 10 > 9, but I'm the only one with that thought. :(
 
BeautifulMemory said:
Lol look @ the UMvC3 thread. So many people forgive capcom already

I never had an issue with Capcom in the first place, they make some stupid mistakes but I think most of the hate is just wrong, some of the things they do are justified of the hate but the majority isn't
 
AppleMIX said:
Dead Rising 2 wasn't bad at all.

As for DMC and RE, they just need to find the right developers (which they really didn't).

For example, they could outsource Dalkstalkers to the Skullgirls team. That would be awesome.



The game market has changed.
Dead Rising 2 could have been 1000x better if they didn't have the ridiculous time limits. Don't talk about making it more realistic. It's a zombie game. The controls and movement could also use a complete overhaul. As could the glitchy ass online.
 
Gravijah said:
Games being good has nothing to do with the health of a genre.

I'd argue the opposite. Fighting game development hasn't been slowing down in the slightest, that's what matters. Capcom finding a way to tap into the mainstream boom of console videogaming is real nice for them, but it wasn't necessary up until that point.

EDIT: The right developer for DMC is quite obvious. DMC Fans found the perfect developer early last year. Failing that, let us see what happens after Dragon's Dogma finally ships.

Also Slant Six's RE is clearly a spin-off. No fanboy should be too upset.

I think Inafune wanted Capcom to do more than just a few internal games a year. No more projects like RE5 or Dragon's Dogma(EDIT: By that, I mean team sizes). That would naturally lead to less outsourced games.

EDIT: What was the problem with Megaman 10? Demo seemed brutal fun. Need to go pay it a visit.
 
Riposte said:
EDIT: What was the problem with Megaman 10? Demo seemed brutal fun. Need to go pay it a visit.
Nothing. The only real disappointment I had with 10 is just that the final boss was too easy. But the game itself is excellent. Had a lot of nice content too.

IMO, the only thing 9 has over 10 is the music and weapon sets (this isn't to say 10's music and weapon sets are bad or anything, they're pretty damn good too). But the game has better level design (except for Blade Man's stage) and superior DLC stages (Fake Man's stage in MM9 was a piece of shit). Not to mention Bass Mode!

EDIT: Not to mention the Wily stages were awesome too.
 
Good thread, because I'm disappointed with Capcom of today as well.

SFIV was good, and I could tolerate its upgrades as well. Arcade edition is nice in fact. Vanilla MvC3 bored me quickly, but Ultimate sounds better to step in with. My favourite capcom games on the Ps3 are SSFIV and the criminally overlooked Sengoku Basara 3. When it comes to PSN its about Final Fight and very soon SF3; old games. MM9 was great as well... but MM10... I hoped for MM10 to actually go HD after the MM9 surprise.

Whats wrong with todays Capcom is a lack of talent and probably vision. Why did they outsource Dead Rising and DMC? The first DR received praise and the second looks no different than the first one, its not anything Capcom couldn't have developed themselves. DMC4 was the best selling game in the franchise yet they throw that overboard and give one of their biggest IPs to Ninja Theory, the guys behind BOMBA Enslaved and basically the founders of input lag, tearing, sub 30fps and... anyway it doesn't add up.

Regarding talent, Kamiya, Mikami and others were responsible for the best Capcom games: REmake, RE2, RE4, Okami, Viewtiful Joe, DMC1... To me its obvious that Capcom can't make these kind of games anymore as those creative minds are not onboard anymore.

As for Darkstalkers, I think Ono REALLY wants to get the green light for one. But it likely wouldn't sell.

As a 'former' Capcom fan I'd say that the best Capcom games are being developed by Platinum Games nowadays. Bayonetta oozes that Clover studios brilliance.
 
AppleMIX said:
Sure DMC and RE: Racoon City look bad but you can't blame them for giving western developers a chance.
Why not? DMC4 and RE5 were both the highest selling entries in each franchise. I guess you can make an argument that RE:RC is a spin off. Its clearly going for a different audience than what RE normally is. DmC on the other hand is nonsensical. Even if you want to argue about trying something knew. They gave it to a team who has failed twice in the genre so far, with two major publishers cutting ties, and any sort of fan of the genre blasts their games.

I don't blame them for cutting off franchises not selling. We don't need another 4-5 fighters that no one cares about outside a small niche audience.
 
Enco said:
Dead Rising 2 could have been 1000x better if they didn't have the ridiculous time limits. Don't talk about making it more realistic. It's a zombie game. The controls and movement could also use a complete overhaul. As could the glitchy ass online.
Seriously? The time limits are one of my favorite aspects of the Dead Rising series. To me, they make it feel like a frantic, tactical action-adventure title rather than a listless sandbox. They probably should add a true "infinite" mode to the next installment, but I can't imagine the series without the timers.
Also, what was wrong with the controls in DR2? Apart from some weird inputs for the unarmed special attacks, it seemed about as functional as you could hope for, and fairly standard for a dual analog action-adventure title.
 
truth is... companies like Capcom have no clue how to really appeal to a wide audience... every one of those brands can be resurrected and become a big seller... problem is... you have people within the company who head has been in the dirt... buried under sales figures.


not realizing what is going on around them


Konami is the same way.


the reason why american companies started winning is because many of them came in with the underdog mentality and an ambitious underdog team.


Japanese companies are full of elitists and the ambitious have left already for their own start ups or to work with American companies.

we were lucky for Street Fighters / MVC's return... but feel those days may be coming to an end.
 
AppleMIX said:
Dead Rising 2 wasn't bad at all.

As for DMC and RE, they just need to find the right developers (which they really didn't).

For example, they could outsource Dalkstalkers to the Skullgirls team. That would be awesome.

Dead Rising 2 wasn't better than the original in fact in many ways it was worse. It carried over all of the flaws from the original intact which is an impressive feat given that Blue Castle allegedly started from scratch. But wait, they did add some new flaws of their own, and hey, it only took them four years to make that sequel from scratch, good job there Inafune, nice judgement call.

Skullgi...

look, I leave you to your opinion, I am god damned depressed now.
 
Why do people keep insinuating that Capcom is shitting on SF fans?

When a community gets shit on you see a reaction (see: MML thread), maybe I'm looking in the wrong places but I don't see any outrage from the SF community. They revived the franchise with an excellent new entry at the standard price of a new game. They released an update with a significant amount of new characters and modes and slashed $20 off of it. Then they released another good sized update that we were able to download for $15 (though some keep acting like you have to buy the retail release to get it in an attempt to bolster their argument lol).

The only disappointment SF fans have at the moment is that the balance in AE isn't quite as good as Super. But it's not the "I'm not buying anymore Capcom games >:|" disappointment that MML fans are going through. 99% of the people disappointed by the balance are ready and willing to buy another update (as long as it's reasonable in terms of price/value like the previous updates, of course).

And the "Capcom is gonna kill the genre again like the 90s!" is such an ignorant statement. There were tons of factors that led to the genre slump then that don't apply now. Poor price to value (SF2 updates were just as expensive as the OG release with less content added than what we're seeing with SF4 updates), lack of online play meant getting bored with the title more quickly as you only had the SP mode (lol) and friends (who usually didn't like it because you were better than them due to the simple fact you owned the game and they didn't), the rise of 3D and most people wanting that and only that at the time, 90s Capcom not realizing how important their SF2 characters are and only having a few of them in SF3 (something they picked up on with SF4), etc...

And sure you can go down the road of SSF4 not selling as much as SF4 and SSF4:AE probably not selling as much as SSF4, but that has nothing to do with market flooding and more to do with "random Ken player" (casual fighter fan) who bought SF4 on hype and nostalgia having no interest in the updates because his Ken is getting destroyed online by people who know what they're doing. Could this be considered a fault of Capcom? I guess they could always work to improve matchmaking. But a problem like that is a far cry from "killing the genre" or "shitting on SF fans". Then again, GAF.

Here's hoping the money saved on cancelling MML can go towards another update to SF4. Take my money Capcom!
 
Capcom has been a total disappointment this gen. I think Street Fighter 4 is the only really good thing they have done. They have dropped the ball on just about everything else.

Who knows what is going on with them. As the OP mentions, they have a lot of great franchises that we have seen / heard nothing about. Instead, they just milk the few games they have released (Super this, Ultimate that, Gold this, AE that, etc.).

I really hope someone at their organization gets their act together.
 
KingJ2002 said:
truth is... companies like Capcom have no clue how to really appeal to a wide audience... every one of those brands can be resurrected and become a big seller... problem is... you have people within the company who head has been in the dirt... buried under sales figures.

Yet somehow they have several world-wide million sellers from this gen alone.
 
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