Wheelchair Nintendo game gets an overview trailer - Drag x Drive

Looks like a game that would launch to 15 concurrent users on steam, but It might do decent since it's Nintendo.
I still find it weird the art direction they decided to go with is "cement" with a color pallete of grey and a couple of muted colors
 
Last game I played in a wheelchair was a horror PSVR game. I forget the name of it, but your chained to a wheelchair, and have to direct a kid to push you around and disarm traps or die in horrible ways.

edit-Last Labyrinth was the name, had to look it up.
 
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Why would anyone want a wheelchair sports simulator? I was in one a while back after a knee operation and they are no fun at all.
As the necessary means of transportation, yeah, I guess even with all the ramps and lifts everywhere it isn't always easy. and not particularly fun, even more so if you are not used to it.
But why would anyone want to strap two pieces of wood under their feet to slide down a snowy mountain? Why would you swing a metal loop with a net to hit a ball over a net? If you consider a wheel chair just as a sports utility, like a bike, or anything else, and choose controls that make actually sense for a simulation of that, the idea has some merit, imho.
Most games are designed with standard gamepad functionality ever since two sticks were added and not much ever changes.
We had motion gaming since wii, eg GT can be steered with gyros. No idea why something originating from the handicapped world is so frowned upon, when there was sometimes more stupid shit: all sorts of speciality controllers, wheels, arcade sticks, fishing rods, flight sim sticks, that wheelless skate thing for TH Ride, that insane steel battalion controller, guitars, drums, Konga Bonga.
This might be gimmicky but imho the idea is probably intuitive, if you watch for a few seconds the actual sport and what they do, and also a well suited tech demo for the gimmick the mouse option on switch2 offers. Even using both, while most people probably would just have thought about some PC ports with one part of the standard M&K controls caried over. I am not sure a PC can even use two mice at the same time, probably with some fiddling around, since the two trackpads on the steam controller and steamdeck work, but afaik no one ever made a two mice game. kinda interesting
 
As the necessary means of transportation, yeah, I guess even with all the ramps and lifts everywhere it isn't always easy. and not particularly fun, even more so if you are not used to it.
But why would anyone want to strap two pieces of wood under their feet to slide down a snowy mountain? Why would you swing a metal loop with a net to hit a ball over a net? If you consider a wheel chair just as a sports utility, like a bike, or anything else, and choose controls that make actually sense for a simulation of that, the idea has some merit, imho.
Most games are designed with standard gamepad functionality ever since two sticks were added and not much ever changes.
We had motion gaming since wii, eg GT can be steered with gyros. No idea why something originating from the handicapped world is so frowned upon, when there was sometimes more stupid shit: all sorts of speciality controllers, wheels, arcade sticks, fishing rods, flight sim sticks, that wheelless skate thing for TH Ride, that insane steel battalion controller, guitars, drums, Konga Bonga.
This might be gimmicky but imho the idea is probably intuitive, if you watch for a few seconds the actual sport and what they do, and also a well suited tech demo for the gimmick the mouse option on switch2 offers. Even using both, while most people probably would just have thought about some PC ports with one part of the standard M&K controls caried over. I am not sure a PC can even use two mice at the same time, probably with some fiddling around, since the two trackpads on the steam controller and steamdeck work, but afaik no one ever made a two mice game. kinda interesting
Maybe it might work, but the previews so far are doing a terrible job at selling it. It looks like a chore to play.

Could be wrong, if ever a game needed a demo its this one (assuming its decent of course).
 
Looks fire

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The controls just look SO tedious and gimmicky. Are we back in the damn Wii era?

I take it back. This looks worse than any Wii game.
The "damn Wii era" was one of the biggest profit periods of Nintendo and changed the whole industry. Wii Sports is one of the most fun games ever and a 80yo can play without thinking much, just having a good time. Competitors to this day still don't know how surpass it, and VR didn't changed much to it

Drag x Drive is just a tech demo for the mouse thing of the S2. It's not for comparison
 
It wont be nintendo's concord only for the reason in comparision it has tiny budget, in terms of sales tho i believe it will likely be similar to what concord did so under 25k copies sold worldwide =D
 
The "damn Wii era" was one of the biggest profit periods of Nintendo and changed the whole industry. Wii Sports is one of the most fun games ever and a 80yo can play without thinking much, just having a good time. Competitors to this day still don't know how surpass it, and VR didn't changed much to it

Drag x Drive is just a tech demo for the mouse thing of the S2. It's not for comparison
They should come up with a crutches accessory that you attach your joycons to for the sequel.
 
Why would anyone want a wheelchair sports simulator? I was in one a while back after a knee operation and they are no fun at all.

The concept came from the idea of using mice to control.

Virtual On was mentioned elsewhere in the thread, you could have just controlled a mech in 3D by moving a control stick like any other character. Of course, it would be easier and less physically demanding. People still liked it. Same deal with Wii. It was more novel to do things in less efficient, more physically demanding ways than a traditional controller, just because it was fun and no other reason.

It's just that the concept of using two mice to control two wheels in a sport happens to align with a wheelchair concept because well, practical design. But this game could have done better. I don't think it does well to lead the pack of innovative mouse concepts now possible.
 
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