Where Ya Curly Mustaches At?! Marvel vs Capcom 3 Hype Thread of Scoops!

Bleepey said:
xman.jpg
The king would turn all into true believers. The only thing i really want from this other than a large roster is less irrelevant characters. No silver samurai and marrow in place of potential fantastic 4 or avengers members
 
"Irrelevant" characters are what keep the rosters of fanservice games like these interesting. If everyone in the game was an obvious character, it wouldn't be as exciting.
 
Unicorn said:
Carnage is one I'd like to see not just be a repaint. He's soooo much cooler than Venom.
I know, opinions and all, but I have never heard a more false statement. That being said, I would like to see Carnage in 3. His attacks would be crazy. I also hope the Eddie Brock Venom is in it, even as an alternate costume.
 
Rush2thestart said:
Hopefully this is on all three platforms. Hell, I'd even take a DS/PSP version.
Well it is pretty possible if they stick to 2D sprites, but for some reason I don't think that will happen. ): I really hate 2.5D and 3D for my fighters for some reason.
 
Sir Ilpalazzo said:
"Irrelevant" characters are what keep the rosters of fanservice games like these interesting. If everyone in the game was an obvious character, it wouldn't be as exciting.
I'm sorry, but no. Any member of the Fantastic Four or, say, Nightcrawler would be a lot more "fan servicey" than having Silver Samurai or Marrow.
 
Sir Ilpalazzo said:
"Irrelevant" characters are what keep the rosters of fanservice games like these interesting. If everyone in the game was an obvious character, it wouldn't be as exciting.
For real. A balance of obscure & popular characters are what makes a roster interesting. If it was only all well known characters, that would be incredibly boring.

Plus, how can characters get more of a following if they never get any exposure?
 
Sir Ilpalazzo said:
"Irrelevant" characters are what keep the rosters of fanservice games like these interesting. If everyone in the game was an obvious character, it wouldn't be as exciting.

Not at all, it's how specific characters play that adds interest to the roster. Personally I'd prefer X-men vs Street Fighter with friends.
 
Jet Grind Radio! said:
I'm sorry, but no. Any member of the Fantastic Four or, say, Nightcrawler would be a lot more "fan servicey" than having Silver Samurai or Marrow.

I think you misread his comment, the game is "fan service" not certain characters they put in.
 
How is Silver Samurai obscure? Marrow maybe, but not him. I want more obscure Marvel characters. That's how I learn about some I never even heard of, like Shuma-Gorath.
 
504x_Spider_Man_vs__Deadpool_cover_by_skottieyoung.jpg


TEAM COMBO FINISH

KO


In reality I plan to kick Deadpool's ass as Spider-man to claim the rightful place as Marvel's most charming blabbermouth.
 
InfiniteNine said:
Well it is pretty possible if they stick to 2D sprites, but for some reason I don't think that will happen. ): I really hate 2.5D and 3D for my fighters for some reason.

it all depends on which route they go for as far as graphics whoring is concerned..

as people have stated earlier in this thread - the only engine that's really ready for use for this sort of thing would be the Tatsunoko one.. and even though I'm not a fan - I can't imagine them using anything else.
 
There are plenty of Marvel characters that are "popular" but not known enough. For example Nova and X-23. I'd rather have those than plan obscure, random characters.
 
SonicMegaDrive said:
I'm interested in this game if it goes the 2D sprite route.
But why? I don't understand why people favour 2D sprites over 3D models? Is it the aesthetic? Is it nostalgia? Is it the fear of graphical issues?

2D sprites would take a massive amount of time IMO, and result in a vastly smaller selection of characters, that's why I favour 2.5D.
 
Gunloc said:
For real. A balance of obscure & popular characters are what makes a roster interesting. If it was only all well known characters, that would be incredibly boring.

Plus, how can characters get more of a following if they never get any exposure?

The silver samurai has become a literal joke character and basically forgotten, marrow has been forgotten and there haven't been any plans to acknowledge her existence in years, and shuma-gorath hasn't been seen for years before his appearance in marvel super heroes. Their appearances haven't done any of them any favors in the comics, and they could have had their spots filled with any assortment of fan-servicey characters
 
SonicMegaDrive said:
I'm interested in this game if it goes the 2D sprite route.

I would like sprites instead of models.

It's really not gonna happen though. These days it is cheaper to do 3D than 2D.
 
enzo_gt said:
But why? I don't understand why people favour 2D sprites over 3D models? Is it the aesthetic? Is it nostalgia? Is it the fear of graphical issues?

2D sprites would take a massive amount of time IMO, and result in a vastly smaller selection of characters, that's why I favour 2.5D.

Because that was really half the whole appeal of those games to me :P
 
enzo_gt said:
But why? I don't understand why people favour 2D sprites over 3D models? Is it the aesthetic? Is it nostalgia? Is it the fear of graphical issues?

2D sprites would take a massive amount of time IMO, and result in a vastly smaller selection of characters, that's why I favour 2.5D.

And you don't think making all those characters from scratch to 3D models will not take long to do? :lol

In my case I don't care if they reuse all those sprites again, the game still looks good, they just need to add to the actual MvsC2 roster and people will be happy. If they go with new 2D sprites or 3D models we are talking of what? 20 to 30 characters MAX and I'm exaggerating a bit there.
 
No chance of 2D. Capcom has two good, modern 3d fighting engines now from where they can use nice looking 3d models.

All they have to do is make the Marvel models, some backgrounds, a front end, a gameplay engine, music....

No problem for Dimps.


The 2D sprites from MvC2 are just too old looking now. They don't cut it and they won't. I want 3D models.
 
-DarKaoZ- said:
And you don't think making all those characters from scratch to 3D models will not take long to do? :lol

In my case I don't care if they reuse all those sprites again, the game still looks good, they just need to add to the actual MvsC2 roster and people will be happy. If they go with new 2D sprites or 3D models we are talking of what? 20 to 30 characters MAX and I'm exaggerating a bit there.

No, making 3D characters wouldn't take nearly as long as 2D sprites.
 
-DarKaoZ- said:
And you don't think making all those characters from scratch to 3D models will not take long to do? :lol

It's a lot easier to animate 3D models than it is to do 2D Sprite Frames.

Pai Pai Master said:
We'll probably only get about 15 anyways.

I'd expect mid-twenties. TatsuCap had 26, while vanilla SFIV had 25.
 
Put me in the 3D crowd. The sprites have run WAY beyond it's course and it's gonna be laughable if they rear they're ugly heads again. I like the sprites just as much as you guys, but they're too old now. We, and Capcom, have to let me go.
 
ezekial45 said:
Put me in the 3D crowd. The sprites have run WAY beyond it's course and it's gonna be laughable if they rear they're ugly heads again. I like the sprites just as much as you guys, but they're too old now. We, and Capcom, have to let me go.
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.
 
InfiniteNine said:
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.
They are fantastic looking, but they've become a niche unfortunately.
 
InfiniteNine said:
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.
For one, those sprites were brand new. The sprites in MvC2 are more than 10 years old and they're not getting any prettier.

EDIT: Adding cheap ass filters isn't going to make a difference either.
 
-DarKaoZ- said:
And you don't think making all those characters from scratch to 3D models will not take long to do? :lol

In my case I don't care if they reuse all those sprites again, the game still looks good, they just need to add to the actual MvsC2 roster and people will be happy. If they go with new 2D sprites or 3D models we are talking of what? 20 to 30 characters MAX and I'm exaggerating a bit there.
Yes it won't. Making the models will not take long when you factor in how much easier animations are to make.
 
InfiniteNine said:
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.

no one would argue with this..

...except capcom.

as nice as HD sprite-stuff is, we won't see it (at BB quality) where we'd like to.. or at least - where I'D like to (castlevania, SF, Vs. Series, etc..)
 
InfiniteNine said:
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.
BB looks great in stills. Shame about the animation though.
 
enzo_gt said:
But why? I don't understand why people favour 2D sprites over 3D models? Is it the aesthetic? Is it nostalgia? Is it the fear of graphical issues?

It's because SF3 still looks amazing, SF4 not so much.

This video just puts a fine point on it.

Capcoms subcontracted polygonal fighters may be competent fighters; but they'll never be pretty fighters.

That's not to say that some day 3D technology will advance to the point where developers may be more visually expressive and amazing, coming close to adequately mimicking 2D sprite work. If anything SF4 is a fun beta test headed in that direction; but it's got a long way to go before it's gorgeous like SF3.

Hopefully they'll hammer it out by SF6, if they don't just wise up and go back to sprites.

Capcom mistakenly assumed interest was lost in fighters in the West because of sprites. No. Interest was lost because there was no way to play against a wide variety of people with arcades dying, no online play, and titles with limited play choice releasing at $50 against other titles that catered more to Western tastes and gaming styles.

It's like choosing painting painting over sculpture. I don't prefer one over the other, but I wouldn't want either to go away.
 
The Take Out Bandit said:
It's because SF3 still looks amazing, SF4 not so much.

This video just puts a fine point on it.

Capcoms subcontracted polygonal fighters may be competent fighters; but they'll never be pretty fighters.

That's not to say that some day 3D technology will advance to the point where developers may be more visually expressive and amazing, coming close to adequately mimicking 2D sprite work. If anything SF4 is a fun beta test headed in that direction; but it's got a long way to go before it's gorgeous like SF3.

Hopefully they'll hammer it out by SF6, if they don't just wise up and go back to sprites.

Capcom mistakenly assumed interest was lost in fighters in the West because of sprites. No. Interest was lost because there was no way to play against a wide variety of people with arcades dying, no online play, and titles with limited play choice releasing at $50 against other titles that catered more to Western tastes and gaming styles.

It's like choosing painting painting over sculpture. I don't prefer one over the other, but I wouldn't want either to go away.

What was the point of that video? To annoy the hell out of me?:lol
 
Sapiens said:
What was the point of that video? To annoy the hell out of me?:lol

lol, I dunno. I saw it on iplaywinner. I think it's about some honky going to Japan to learn to play Street Fighter or some shit.

For me though, it's the best side by side demonstration of gorgeous sprite work, contrasted to choppy fugly 3D graphics.
 
is there anyone that wouldn't *prefer* HD 2D Sprite?

probably a few weirdos, but most people just realize how unrealistic that is.

the amount of artists they would need that are good at doing the work required probably doesn't exist, and even if they did, the amount of money it would cost to pay them all would greatly outweigh the sales potential of the game.

those same few people will probably say "well don't make the game then!" but i think i'd suffer thru a 3D MVC3 over none at all.
 
The Take Out Bandit said:
Capcom mistakenly assumed interest was lost in fighters in the West because of sprites. No. Interest was lost because there was no way to play against a wide variety of people with arcades dying, no online play, and titles with limited play choice releasing at $50 against other titles that catered more to Western tastes and gaming styles.

It's like choosing painting painting over sculpture. I don't prefer one over the other, but I wouldn't want either to go away.

Also b/c they were still using 1993 sprites in 2001 and 2005. I think more people would be willing to accept a game if it doesn't look exactly the same as it did in Street Fighter Alpha (also those 3d backgrounds in CVS and MVC2 were pretty jarring with the 1993 sprites)
 
InfiniteNine said:
Come on, the HD sprites in BB where beautiful with the semi 3D-backgrounds and right styling it would hold up for far longer than the ugly-ass SFIV.

I could be wrong, but I was under the impression that either BB or KOF created 3D models first and then "drew" sprites over them? I mean, it would be alright just to leave the 3D models at the first step, right?

I was kind of hoping for a roster the same size as MvsC2 but I suppose that game came out after all those other Crossover fighters and as such they had a pool to already draw from.
 
The Faceless Master said:
is there anyone that wouldn't *prefer* HD 2D Sprite?

probably a few weirdos, but most people just realize how unrealistic that is.

the amount of artists they would need that are good at doing the work required probably doesn't exist, and even if they did, the amount of money it would cost to pay them all would greatly outweigh the sales potential of the game.

those same few people will probably say "well don't make the game then!" but i think i'd suffer thru a 3D MVC3 over none at all.

If it's so hard to do then why can much, much smaller companies like SNK and Arksys pull it off (ok KOF 12 wasn't exactly a success but Blazblue did pretty well for a pretty obscure game considering it apparently cost so much to make)?
 
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